Which FPS Actually Takes Skill?

Recommended Videos

Teixas

New member
Dec 27, 2010
22
0
0
Trolldor said:
Counterstrike 1.6

Weapon Spam doesn't work like it does in Call of SPRAAAAAAY
if they ever fix the random cheater problem i agree with you :)
 

stefman

New member
Jan 9, 2011
173
0
0
killzone 2-3 takes some getting used to. and it is more tactical and team based. you cant commando all the time (unless the other team sucks.)
 

janos16

New member
Apr 15, 2009
40
0
0
project reality, its a mod for battle field 2 best fps i have ever played very realistic
 

slackbheep

New member
Sep 10, 2008
183
0
0
Rainbow Six was very unforgiving in its early incarnations, though I've not played anything in the franchise for about ten years. CS 1.6, or maybe Quake 3 Arena?
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,150
0
0
A solid gaming engine goes without saying. Aside from this, a game must have:

Appropriate recoil on guns

A variety of weapons with them having strengths and weaknesses with nothing being generally overpowered (if it kills incredibly quickly then it usually has some realistic drawback, like a grenade launcher. Never the easiest thing to aim.)

No machine gun should kill in a couple of seconds.

Generally, skill would mean that just because you shot first doesn't mean you're going to win. Getting the first shot doesn't constitute skill, you just got the jump on the other guy (unless you've gone to the trouble of doing a wild west standoff. In which case, why?)

All in all, I would say Halo currently fulfills most of this criteria for me.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
6,581
0
0
HT_Black said:
Team Fortress 2. There's definitely a learning curve involved, and the incompetent don't last long.
This is true. Unlike most FPSs where player advantages are determined mostly by the equipment and how you use it, TF2 actually has classes that the player has to master individually. Take Scout, for example. Scout is very fast and fun, but if you don't know how to use your speed to your advantage (I.E. tricking the enemy by going down one corridor and then going back up it when they've stopped pursuit to try and head you off down another one) then you're going to get mowed down pretty quick. Then there's Spy, where subtlety and patience are the best options. And sniper, which requires you to learn good hiding spots and monitor the enemy's patterns for maximum damage and safety.
 

GrizzlerBorno

New member
Sep 2, 2010
2,295
0
0
Pyro Paul said:
GrizzlerBorno said:
For a PC Gamer: Any FPS on a console.

Seriously though, I tried Killzone 2 on a buddy's PS3 and it took me 20 minutes to beat the first bit of the game (upto the point where you take the lift indoors, to open a gate or sth) at which point i said, "yeah, gimme a mouse and keyboard, Or SCREW THIS!"

How do you people play FPS' on consoles? It's beyond me!
Hacks...
litterally.

all console fps games have an auto aim or aim assist feature built into them because they innately lack any sort of fine tune aiming like you do with a mouse and keyboard.
As another replier has informed me, Killzone 2 has no/very little aim assist which is probably why i had it so bad. In retrospect i did kill a bunch'a fools when my aformentioned buddy let me play AC130 Gunner in that spec ops level of MW2.
 

omega 616

Elite Member
May 1, 2009
5,883
1
43
thenumberthirteen said:
Atmos Duality said:
thenumberthirteen said:
Well SWAT 4 requires different skills to other FPSs. Like how to clear a room full of armed and armoured bank robbers without killing or injuring anybody.

A good SWAT commander can go in with nothing more than a TASER and a Wiffle Bat, and bring everyone out alive.
Bean-Bag Shotgun or silenced 9MM SMG with FMJ rounds.
If you know where to aim, you can always incap rather than kill with the SMG.

Don't get shot in the legs if you have to disarm bombs though. LONGEST. STRESSFUL. GAMING EXPERIENCE. OF YOUR LIFE.
Bean Bag guns are actually quite good. Just shoot them in the balls. Also you can fire without having to shout "POLICE! I WOULD GREATLY APPRECIATE IT IF YOU DIDN'T KILL ME AND PUT DOWN YOUR WEAPON, BUT IF YOU DON'T WANT TO THAT'S OK!"
My fav. is when there chasing somebody and they shout "POLICE, STOP!".

1) your the police, thats why there running!

2) Your chasing them 'cos they broke the law, you telling them to stop running isn't going to make them reconsider there actions and just stop or is the worst thing they ahve done.

On topic. I would assume any game that the real pro's play, you know like fatal1ty, the ones were you can win big money.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
6,581
0
0
binnsyboy said:
Appropriate recoil on guns

A variety of weapons with them having strengths and weaknesses with nothing being generally overpowered (if it kills incredibly quickly then it usually has some realistic drawback, like a grenade launcher. Never the easiest thing to aim.)

No machine gun should kill in a couple of seconds.
If other game mechanics come into play that balance these out, then none of those are problems. Take TF2, for example. The force a nature gun for Scout has so much recoil it will cause both the enemy and the player to fly backward. However, this can be used to your advantage--it can break your fall as you go down and it can push enemies out of your way as you run. The sniper's gun has a small charge time, but if you get a fully charged head or well-placed body shot it's almost always an instant kill. Extremely precise, too. And a fully upgraded engineer turret will take any class out within a couple of seconds.

But each of these can be easily counter-acted with the advantages of other classes. For example, heavies and pyros are good against scout because the heavy can take a lot of hits and the pyro can do latent damage by setting the enemy on fire. Snipers can find other snipers with ease, and snipers are prime targets for spies to sneak up on, considering they're facing front most of the time. And Engineer guns can be disabled by spies, too--or taken out by characters who have been made invulnerable by medics.

So sure, what you said matters if the only choices a player has involves equipment, however if other mechanics are involved the system can be much more flexible and elaborate.
 

thenumberthirteen

Unlucky for some
Dec 19, 2007
4,794
0
0
omega 616 said:
thenumberthirteen said:
Atmos Duality said:
thenumberthirteen said:
Well SWAT 4 requires different skills to other FPSs. Like how to clear a room full of armed and armoured bank robbers without killing or injuring anybody.

A good SWAT commander can go in with nothing more than a TASER and a Wiffle Bat, and bring everyone out alive.
Bean-Bag Shotgun or silenced 9MM SMG with FMJ rounds.
If you know where to aim, you can always incap rather than kill with the SMG.

Don't get shot in the legs if you have to disarm bombs though. LONGEST. STRESSFUL. GAMING EXPERIENCE. OF YOUR LIFE.
Bean Bag guns are actually quite good. Just shoot them in the balls. Also you can fire without having to shout "POLICE! I WOULD GREATLY APPRECIATE IT IF YOU DIDN'T KILL ME AND PUT DOWN YOUR WEAPON, BUT IF YOU DON'T WANT TO THAT'S OK!"
My fav. is when there chasing somebody and they shout "POLICE, STOP!".

1) your the police, thats why there running!

2) Your chasing them 'cos they broke the law, you telling them to stop running isn't going to make them reconsider there actions and just stop or is the worst thing they ahve done.
It's also funny when they're running away shouting "You'll never catch me alive Coppa'!" or something like that, and I'm the one who gets a bollocking if I shoot him in the leg.
 

feather240

New member
Jul 16, 2009
1,921
0
0
Irriduccibilli said:
feather240 said:
Irriduccibilli said:
Battlefield BC2. It takes skill to work properly with your teammates, and everyone knows that teamwork is the key to succes in Battlefield
If you don't lag out first... -,-
You know, I never really had any problems with lag in BF:BC2, is it really that bad?
Why yes, yes it is. D:
 

Irriduccibilli

New member
Jun 15, 2010
792
0
0
feather240 said:
Irriduccibilli said:
feather240 said:
Irriduccibilli said:
Battlefield BC2. It takes skill to work properly with your teammates, and everyone knows that teamwork is the key to succes in Battlefield
If you don't lag out first... -,-
You know, I never really had any problems with lag in BF:BC2, is it really that bad?
Why yes, yes it is. D:
Hmm... guess i've never noticed, or maybe its just because of my super awesome internet connection
 
Jun 11, 2008
5,331
0
0
I resent the fact that CoD games take no skill. CoD 2 and before take a fair bit of skill and map knowledge to play properly. CoD 4 takes a bit less skill but is a fairly balanced game except for P90 on HC. Other like BO don't take a lot of skill but there is a bit of skill there.

Every game takes skill just different skills this even goes for genre. Just because you are good at one FPS does not mean you are good at another. In fact I stopped playing CoD for a year and started playing other FPS games then when I back to the "skilless" CoD games my skills were a shadow of my former self so don't blame CoD for your bad performance in CS especially after an 8 month break.