First off, I fully understand and agree that art is subjective, so I'm in no way trying to tell you that you have to consider Okami art. However, in defense of my opinion, there are plenty of beautifully visual games out there that I do not consider to be art. I mentioned Okami not simply because of the graphics looking good, but because of the way the game made me FEEL. I truly FELT like I was bringing and restoring life to an overtly fictitious world.Frybird said:Okami, yeah, it's pretty, and you could say the graphics design is closer to being art as most other games, but does "looking pretty" make it art? Is "Muramasa: The Demon Blade" art because it is pretty?
It was the same effect but opposite side of the spectrum from Shadow of the Colossus. I've played a lot of games that take place in a dying world, but never have I experienced the feeling of existing in a world of death as I did in Colossus, even though it is never said or overtly implied that the world was dying. The world was not destroyed, there was no strife, no natural disaster had taken place, but the pure emotion of urgently fighting to bring the girl back to life by hunting down and killing these monstrous beings in an otherwise uninhabited world (except lizards, I guess) really inspired a feeling in me that was never told to me in words.
In both examples, though, the overall experience was a result of but also greater than the sum of their visual style, design, sound scape, musical score, story, and the emotions they express by being directly affected by my actions. By this definition we find an experience that cannot be expressed through any other medium, and I think that that gives a fairly good argument as to why games can be considered art.