Again, not evidence. The problem with that is that there's loads reasons for a fall in DS sales, including the recession, the iPhone, used sales, lack of new AAA DS games etc. Just admit we're talking out of our arses and be done with it.direkiller said:No its not a loads of downloads/sales arguemntDelusibeta said:Oh, the old R4 article. Remind me, what DS games was Nintendo promoting around the time of that article? What about the recession? Again, it's the "loads of downloads means loads of lost sales" fallacy being wheeled out again. No evidence. I like how you left the publisher quote uncredited.direkiller said:done see above postDelusibeta said:You're the one arguing that more sales are gained when there's no crack compared to when there's an early crack. You get figures, and then find out that there's none and thus both of us are talking out our arses.direkiller said:probably increased?Delusibeta said:No it didn't. My arguement is that once the crack was released, getting round the the DRM, sales probably increased. Ergo, the DRM did not do it's job. The DRM was irrelent on how many first-week sales there are, ditto how many people pirated it and applied less well working cracks. You're just trying to avoid admitting that you're wrong.direkiller said:Then the DRM did its jobDelusibeta said:Yes, most likely.direkiller said:Did the sale of there game increase after a crack was out?(no sales dropped)Delusibeta said:As Ubisoft will tell you, this is rubbish.direkiller said:the longer they can keep a game from being crack the more money they can make(my original point in the graph you didn't understand)
next time try reading up on a subject(or learn how to read the graph) before you try saying a point is invalid
(figures plz)
its sales before and after a crack(or in this case a chip) becomes available. IE:what you asked for
The R4 was released in 2007. Why does Nintendo complain about it in 2009/2010?