I shall try not to rant.
I would begin with this. Piracy causeD DRM. That was a long time past, however. They now feed off of each other. Piracy causes worse DRM, and people pirate because DRM is bad.
This is certainly not the only reason. When going through these arguments, both sides make sweeping generalizations. One of the problems with generalizations is that on the whole, they may be true, but the real reasons for each are often lost in the ensuing argument in which people nit-pick apart anything and everything said by the opposite side.
Next. The people who blindly assume pirates make me want to punch something. I also find it amusing that when referencing a statistic about piracy bandwidth, the reference is from a TORRENT SITE. Next time, try finding an unbiased source.
Piracy causes lost sales. There is no debate to this. There are certain ameliorating circumstances, however. Some people pirate because they don't have enough money. The counter is that games are a privilege, not a right. All right, that makes senses. Next, the idea that if they have a computer good enough to play the games they pirate along with the internet connection, they're able to afford the games they pirate. Another sweeping generalization. Take me for example. I have a fairly nice computer, and am living in dorm for college. I get internet for free, and I bought my computer after taking a job over the summer. Student loans and such are now hammering me, and I can no longer afford games. I have bought very few recently. I could just pirate them, over my free internet, and then play them on the computer I bought. Instead, I limit myself. I've been playing a lot of minecraft recently, instead.
Hmm. Alright, onto the next topic. The industry needs to adapt. It is certainly not doing this currently. It is instead holding onto as much as possible, when there are much easier and faster ways to get the games they are publishing. Steam is a step in the right direction, as shown by its popularity. It's not perfect by any means.
One of the main problems with DRM is the huge amounts of crossfire. Innocent consumer gets beaten left and right with increasingly draconian DRM measures, while pirates laugh gleefully and enjoy their DRM-free product. When it is easier, faster, and better to pirate a game, something has gone horrendously wrong.
LIttle note here. I hate analogies. They are useful for making a point. In this case, there are 2 problems. A. No analogy quite fits here. and B. Everyone ignores the point of the better analogies and finds the smallest details that don't work. And then they freak out about that.
Also, I'm ranting, aren't I. Ah well.
In mildly related news, I've had horrendous luck with DRM. Assassin's Creed 2 and Spore were both games I bought, and both gave me troubles. I ended up finding a way around AS2's DRM, which made life so much easier, especially cause my internet dropped out regularly.
Spore just drove me insane. This was around the time my wireless decided to simply give out. That was an exciting series of calls to get it sorted out.
This is turning into a text wall...
Alright, I'll stop now. Start deconstructing my arguments. I'll continue it later. I have a paper to write.