keptsimple said:
Neither of your complaints about FFX and FFXII actually addressed the length or size of the games. Whether you liked FFXII or not is a subjective matter that has little to do with whether the game is multi-platform. And if you don't like the way FF was heading in the PS2 days, why do you care if the series is also on 360 now? Anyway, had you actually played FFXII, you would know that it was very easy to hit 100 hours. I did so without ever spending any time level grinding.
Never played it, can't say if it's actual game length or hidden repetition. I've yet to find anything that comes close to the game length offered by Morrowind and past FF's.
As for passing the cost on to the consumer, this is exactly how businesses function, so of course it will happen. Why do you think $60 has become the new standard for game costs? The HD era has made development very costly and companies are trying to make up the costs.
With respect to multi-disc being a "giant leap backwards" - if you can't deal with the minor inconvenience of getting your ass off the couch every 10-15 hours to switch a disc, you need to reevaluate your priorities.
Finally, please review your posts for spelling, grammar, and punctuation. I'm not looking for Shakespeare, but I shouldn't have to read your post 3 times before I can figure out what you're trying to say.
Firstly, 2 typos and my grammer is fine, otherwise I wouldn't be getting first class essays, but I digress. Game production has increased
but so have sales. Games are actually cheaper than ever. If you were around during the SNES days, you were paying upwards of £60 for a game. Now you can buy new quality titles for as little as £20, or for a major release, £30. But with more costs comes the need for more money for development, which Square could have gathered some from by not releasing it on the 360 to save on production costs.
Also if you think that it may just be a disc change every 10-15hrs, you may be wrong. In non-linear games, discs are assigned to different areas in the world. Go figure the immersion breaker that would be disc changes if you were say moving items from one area to sell in another.
Not to mention the technical side of things. If FF13 was a PS3 exclusive, it would have more potential as the PS3 is technically better than the 360 (See CryEngine 3 in action). All in all, releasing FF13 on the 360 is just for money, not to ensure a quality game. Sure, they are a buisness, but Team Ico don't seem to be giving up their standards for a few extra bucks. Plus K2 has proven that releasing a title as an exclusive doesn't have to lower sales. All in all, releasing it on the 360 sucks.