Because of the size of the base game, and my assumptions regarding the timing of the DLC. I'm assuming we'll see a small mission pack in a month or so for christmas, and then some big knights of the nine/shivering isles style ones next year. My point is that the game itself is an excellent value: it provides vastly more content than 99% of other single player games. Additionally, content developed after release, for an obviously completed game, can only be considered 'bonus.' I admit that this is a vague standard, and relativistic to the perception of the individual consumer, as to what constitutes a sufficiently completed game. I think our issue is that you conceive of DLC as always and inherently being an omission from the base game. While i would argue that in some cases DLC is simply icing for die hard fans.viranimus said:Tomato, tahmahto. were basically saying the same thing with differently skewn perspectives.
So please tell me your rationale extends well beyond "cause I like it" because Bethesda is quickly turning into the Activision of RPGs. Seriously, Bethesda is starting to emerge as an organization of merit when it comes to setting bad precedents. So I fail to see a reason for excusing that behavior, and neither the existence of the elder scrolls or the fallout franchises are able to validate that.walrusaurus said:But i do take issue with claiming Skyrim to be one of them.
No, Im sorry, but your missing the point all together. If the DLC continues the narrative of the base game, the base game is not complete. If that narrative expanding DLC will inevitably be condensed and repackaged as one inclusive product, that is an incomplete value that will see customers who bought the base game before the addition of the DLC willingly pay for the same thing twice, or buy two different versions (limited and expanded) of the same product.walrusaurus said:We're basically arguing whether the glass is half-full or half-empty. You say it's always half empty, and I'm saying it depends on how big the glass is, and what its full of.
I am actually curious why optional content bothers you so much. Also, if the industry were to replace the phrase "DLC" with "expansion pack," would that bother you less? If not, what is your solution?SenorStocks said:No I don't agree with it, the fact it's optional carries no weight to me. Even the likes of shivering isles aren't good value, it's just not worth an additional 20% on the purchase price, you could buy another entire game on steam for that. Like dlc, my posts are optional, if you don't like them, don't read them.Doom-Slayer said:So you dont agree with companies selling you extra entirely optional content? Ya some companies do the Day 1 dlc rather badly, but with Oblivion they did it quite well. The horse armor mistake is well known, and has been talked about tons, but Shivering Isles and Knights of the Nine were well made and definatly worth the money, Shivering Isles in particular since there was so much content.SenorStocks said:It's better than trying to convince myself that everything is fine when it isn't. And no, no it doesn't, if the industry does something that I don't agree with (i.e. DLC) I just don't bother partaking in it.
Also ya..unnecessary hosility is unnecessary.
Problem is you don't actually save any money by buying the GOTY edition. By the time that the GOTY edition comes out the value of the base game will have depreciated to 30-35 dollars, meaning that by buying the special edition your paying a premium on top of the base value at the time of purchase anyways.viranimus said:No, Im sorry, but your missing the point all together. If the DLC continues the narrative of the base game, the base game is not complete. If that narrative expanding DLC will inevitably be condensed and repackaged as one inclusive product, that is an incomplete value that will see customers who bought the base game before the addition of the DLC willingly pay for the same thing twice, or buy two different versions (limited and expanded) of the same product.
I don't see how Shivering isles or knights of the nine in any way expanded the narrative of TES4. Neither had anything even remotely to do with Mehrunes Dagon, the Crimson Dawn, Martin Septim, etc.Now granted, it is impossible to 100% KNOW if the DLC will expand the narrative or not but if NV, F3 and TESIV are usable as evidence all signs point to skyrim doing the exact same thing.
So by extension of this argument Skyrim GOTY-Ed. is an incomplete value without Oblivion, which is itself incomplete without Morrowind, and so on.Here is the crux. You have to determine, if any element of the DLC becomes Canon. If anything becomes canon, then someone playing the stand alone base game is missing part of the story/backstory/lore.
*snip*shivering isles example*snip*
So can you really say that whole exchange which is part of the base of skyrim is relevant without having the context that was only supplied by the expansion of the narrative of Oblivion? Or by making it a part of the canon of skyrim, it means that the base game of oblivion is a fractured incomplete product without the shivering isles.
amusing side note. For the PS3 'The Shivering Isles' was originally sold as an expansion. I bought it at gamestop, had its own disc and boxart and everything.Bocaj2000 said:I am actually curious why optional content bothers you so much. Also, if the industry were to replace the phrase "DLC" with "expansion pack," would that bother you less? If not, what is your solution?
So the first Back to the Future movie wasn't complete because the sequels continued the base narrative? I could understand this being an issue if the base narrative was left incomplete, as in loose strings that haven't been tied up. But merely continuing the story is possible without the original story being left incomplete.viranimus said:No, Im sorry, but your missing the point all together. If the DLC continues the narrative of the base game, the base game is not complete.walrusaurus said:We're basically arguing whether the glass is half-full or half-empty. You say it's always half empty, and I'm saying it depends on how big the glass is, and what its full of.
So expansion packs are out of the question too, then? Look, I don't like DLC in many forms, but Skyrim was a pretty big and pretty complete game to start with. I didn't feel shorted, and I certainly don't feel entitled to get any expansions or mini-sequels for free. I think there is a battle to be fought as far as what should and shouldn't be DLC, but I think you've chosen the wrong game to pick a fight with. If you don't think there was enough to Skyrim to call it a complete game, then you must be playing a totally different game from everybody else. And if you feel like any extra content they make for the game, including extra storylines, which they worked on after the completion of the game should be given to you for free, then you must be very conceited.Here is the crux. You have to determine, if any element of the DLC becomes Canon. If anything becomes canon, then someone playing the stand alone base game is missing part of the story/backstory/lore.
Do you have both Morrowind and Oblivion on PC? If so, go to morroblivion.com. It basically puts everything from Morrowind, everything, into Oblivion's game engine, and you can even set it up so you can just walk from Cyrodiil to Morrowind with one character, or vice versa.Conn1496 said:Yeah! I've always wanted a new frisbee!
Sarcasm aside, no. Skyrim will never live up to any of the previous elder scrolls games.
To be honest, I'm still waiting for my Oblivion HD rerelease with 2000% more content and solid gold collector's tin and genuine iron longsword (Ok, maybe not that spectacular, but I definately want a remake of oblivion with more content.). But, we'll have to wait for that.
Lilani said:So the first Back to the Future movie wasn't complete because the sequels continued the base narrative? I could understand this being an issue if the base narrative was left incomplete, as in loose strings that haven't been tied up. But merely continuing the story is possible without the original story being left incomplete.
So expansion packs are out of the question too, then? Look, I don't like DLC in many forms, but Skyrim was a pretty big and pretty complete game to start with. I didn't feel shorted, and I certainly don't feel entitled to get any expansions or mini-sequels for free. I think there is a battle to be fought as far as what should and shouldn't be DLC, but I think you've chosen the wrong game to pick a fight with. If you don't think there was enough to Skyrim to call it a complete game, then you must be playing a totally different game from everybody else. And if you feel like any extra content they make for the game, including extra storylines, which they worked on after the completion of the game should be given to you for free, then you must be very conceited.Here is the crux. You have to determine, if any element of the DLC becomes Canon. If anything becomes canon, then someone playing the stand alone base game is missing part of the story/backstory/lore.
Again, I bring up Back to the Future as an example. I paid for all three of my BTTF movies on DVD separately. They were made separately, and they were sold separately. There were big box sets available, but it was cheaper for me to pay for them separately. Would it be fair of me to go to Universal and say I deserve BTTF 2 and 3 because I paid for 1, and those films continue the storyline? No. Because again, they were made separately. And even though they continue the storyline, I am not entitled to them because they were made on their own time and budget.
If your logic is "If it continues the storyline, then it should be included the original game," then you don't have a beef with just DLC. You have a beef with every sequel in every continuous franchise that's ever been made.