Who the hell thought THAT was a good idea?

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The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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demoman_chaos said:
In Sonic Adventure 2 I always found it odd how so many things were tied to the B button. There are a lot of buttons on the GC controller, so why do I have to cycle through things to use the visor thing for Knux/Rogue or for that one time Sonic's Magic Hand thing is in anyway useful? This is most problematic because I have Sonic/Shadow roll down slopes and they don't always follow my instructions.

In Dragonball Z Budokai 3, I really want to brutally slaughter who the hell thought that that Dragon Rush bullshit wasn't an atrociously awful and utterly beyond broken mechanic. A 3-stage guessing game you can easily activate that has the potential to instant-kill you at default health (with SSJ4 Goku/Vegeta if you have their DR SPecial Move and start the DR with a PPPPE combo you can do more than 3,000 points of damage with 1,000 hp being 1 of up to 7 and default 3 bars), and horrifically spammed by some AI characters (like Videl and Uub who are the main culprits) is the giant puss-filled cancer growth on an otherwise amazing game.

The Wykydtron said:
If a unit is crouching behind sandbags (and only sandbags) or lying prone in grass they are basically immortal. Deal with it.
Flanking the enemy and hitting them in the ass still grants them the cover bonus from the sandbag on the opposite side of them right?
Yep! I remember the first time I found that out early on in the game. I went all sneaky and used Alicia to flank around a building so I was behind two guys being a pain behind their cover. Took some shots, did no damage, ran out of turns so Alicia got her shit ruined immediately after.

I still like the game, I enjoyed the story since it's Anime World War 2 and it's really easy to make a compelling story using WW2 if you're a decent writer and the combat is challenging but rewarding once you figure out where the mechanics have broken ass logic. Still not finished it actually, that super tank late game boss is a fucking monster.
 

thewatergamer

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Aug 4, 2012
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A bit more obscure but Alice the madness returns, A really fun and awesome platformer but there is one section, I won't spoil it too much, but one section that is themed around an origami sort of aesthetic and as cool as it is...It...just...drags...on...and...on, seriously, the weird thing is after the section is over the next area is just as cool but doesn't drag on by any means...Why on earth would you drag out an area like that for so long? Doesn't help that the platforming and enemies in the particular area weren't brilliant either...*sigh* A real gem of a game, but that section just drove me insane
 

Zetatrain

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Sep 8, 2010
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In Dragon Age Inquisition I really disliked how the game restricted you to 8 abilities at a time. Seriously, who thought this was a good idea? And you can't even blame this on console limitations because in the past Bioware got around the whole "not having enough buttons" problem by implementing the ability wheel.
 

springheeljack

Red in Tooth and Claw
May 6, 2010
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Whomever keeps thinking that we still care at all about the conflict between the Assassins and Templars that for some reason keeps dragging on and on. On one hand I loved that Black Flag had an amazing approximation of living as a pirate which is something that is criminally unaddressed but I hated that beyond the cool pirate stuff there was still the stupid Assassins vs Templars shit.
Look I just wanted to be a pirate and explore and run my own crew and dominate the seas not get involved in some stupid plot that involves some horseshit McGuffin
 

Shoggoth2588

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Aug 31, 2009
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Myria said:
The ending of the first Uncharted.

You thought you were playing a cover shooter with puzzle-platforming elements? Hah! Enjoy your out-of-left-field QTE ending against the world's most generic boss.
I really hated the plot twist past the 3/4's mark: Suddenly ZOMBIES! In terms of plot, fine but in terms of gameplay I just strongly dislike fighting zombies...it's why I got Uncharted after all, I wasn't expecting to be fighting damned Zombies!

---

Nintendo is really weird about in-game option screens and options in general. Take The Metroid Prime Trilogy for example. This launched after Corruption and featured the entire trilogy, two of those games having been on Gamecube. Nintendo released this trilogy (and a few other Gamecube games) with Wii-mote controls exclusively. This is despite the fact that the Wii had more than one option for a more traditional controller (Classic Controller and Gamecube Controller) yet these Wii games didn't offer any support for those more familiar, less stress-inducing methods of controlling those games. When I say 'stress-inducing' I'm mostly talking about physical stress by the way...Games like Metroid Prime Wii and Skyward Sword seem to require me to hold my Wii-mote out at all times and my shoulder is frail in my old age. Point: I would like more Wii games if Nintendo didn't made the Classic Controller just to ignore it.

Motion Controls in general seemed like an odd decision outside of dance games. Skyward Sword, Rise of Nightmares, Steel Battalion, Sonic Free-Rider or whatever...Those would have been better with the option to play without motion controls. Steel Battalion sold itself by the fact that it had the largest controller in gaming history! How do you grow the balls to say "The sequel is going to be controller free so you can use shitty motion controls" in the first place?
 

Skops

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Mar 9, 2010
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Every. Fucking. Camera angle in Dino Crisis 3.


The game could very well have been fun to play if you could see ANYTHING you were aiming at! 9/10 times you're in combat; you're firing at something off screen. Sure enough, the fucking raptor(?) charges the shit out of you with little to no warning cause you couldn't see it coming.
 

nomotog_v1legacy

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Blood Brain Barrier said:
Gundam GP01 said:
Blood Brain Barrier said:
3. Fighting games

Press left, right, down, down, down, up, A, B, A, A, B to execute a special move. Seriously? What a stupid game. I played street fighter at a friend's house once and he beat me about 10 times before I realised how dumb it was that the guy who knows more moves is going to win. I was 8 years old. Apparently people three times that age still play these games, but I don't believe it.
So... the guy that knows the game best has an inherent advantage? Isn't that how it's supposed to be? I can't for the life of my how that would be a bad thing.
Because it isn't strategic. It's just memorising complicated button sequences. If you want to call that 'skill' then that's fine. I wouldn't feel satisfied beating my friend because I spent 20 hours memorising that stuff. That's why chess is a good game and street fighter isn't.

By the way, what happens when both players already know all of the moves?
I don't know. There aren't really any cues to who is going to do what, like in boxing. Luck?
Fighting games get really good when everyone knows the moves. I mean your not even really playing unless you know the moves. The problem is a lot of players just don't stick around long enugh to learn the moves. It's the classic problem of hard to learn.

If you want to try a fighting game that isn't so combo movey, try Rising Thunder
 

Joccaren

Elite Member
Mar 29, 2011
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Jack O said:
Almsot everything about Dragon Age: Inquisition.
Why are all the weapons class locked when they weren't in the first game?
Because Dragon Age II.
Why are the Qunari so screwed in regards to having armor available, when there was already Sten who could wear pretty much anything just like the other characters?
Because DA:O never existed, it wasn't an action RPG thus Bioware must separate themselves from it as much as possible with stupid design decisions that were complained about in Mass Effect 1 [Finding fucking Quarian armour... Fucks sake. At least she wasn't the main character though!]
Why is --Whoever the Main Villain Is In case no one has played the game-- the Main Villain? After he was already disposed of in the last game I might add?
Because he's kind of interesting and they didn't really hit his full potential in the DLC, which did contain a lead-on to him still being alive. Nevermind that they didn't do a good job of him this time around either, but story wise I can see why he has a point at least...
Why do, oh and whoever's reading this one take note if you plan to play the game alot, about NONE of the War Table Operations lead to NOTHING? I don't care about some stupid little text, you made me wait hours for delivering a bunch of injured morons who decided not to bring a healer across a mountain side when I was supposed to be using them for other things, and you just give me some text and 1 or 2 of a plant who's resources I DON'T EVEN NEED?
Yeah, Bioware does this. They like to tout there being consequences for your actions, but are fucking terrified of actually making there consequences in case someone might have to, I don't know, replay their game to see some things - and it'd be horrible for them if they didn't want to replay the game so better just shove it all in one playthrough, with nothing having any meaning at all.
Where is the Ranger class?
Part of Rogue. As they always were, even in Origins. Can't really fault them here, there's even an archery skill tree for the rogue.
Where is my dog?
DA2. Dogs are too mainstream.
Why do the Darkspawn look even WORSE than when they looked like putties from Power Rangers in Dragon Age II? I know that they were mostly Orc copies in Origins but at least they were intimidating!
Because Bioware were insulted that their enemies looked threatening like orcs, and had to make them Saturday Morning Cartoon badies to compensate. Seriously, people will still complain that Darkspawn looked like Orcs in DA:O... That was the best they've ever looked, and they need to go back to that. Make them grim and dark, not a fucking joke.
Why is the combat such a slow, tedious and boring process? I mean I was pissing myself when I was first playing as a Reaver because of how cool it looked but then I realized it was just another part of how awfully the game balances itself. Making enemies have more health DOES NOT MAKE IT MORE CHALLENGING.
'cause action RPG where you should push a button and have something awesome happen, people playing action RPGs don't want to have to worry about strategy, but you've got to make some fights more difficult and a war of attrition is an easy way to do just that, whilst removing all skill from the engagement. Seriously, Bioware have been getting worse and worse at this recently... Pick an action game, or pick an RPG. Both simply doesn't work when it comes to combat. Well, they could work, but only if you go all in on both, and have high skill action and high progression/strategy RPG stuff in there. Bioware just likes to half ass it though...

To further that, who thought completely fucking over the 'pause' time battlefield view was a good idea? Or having your characters completely ignore whatever orders you give them after making a show of trying to do it? [Hold position means hold position and attack the enemy from there, not walk to that point, then walk another 100m forward so my archer is right fucking next to the big bad and ready to get murdered by its melee attacks -.-].
Who thought it was a good idea to have crafting diagrams hidden in chests via RNG, where the only way to ensure you actually get the one you want is an exploit because there's not actually enough chests in the game to contain all the recipes, so on a bad run you end up with all the bad recipes and no good ones? Why not have the best recipes be drops from bosses, or rewards from the war room, rather than a fucking dice roll?
And why have all melee weapons have identical stats and options... Except swords that have to be weaker because reasons?
And why keep the cool designs you originally used like the Inquisitors sword as one off items that you can't even craft if you sell them?
Why have the Church Gold Thing option upgrade for Skyhold do literally nothing, whilst the garden one at least lets you grow more plants?
Why have the garden upgrade not at all change the look of anything, but just put 4 more pots into the garden? What, I trekked the world for these rare resources so you could build a fucking pot? What?
Why have requisition quests given at level 3, that require materials guarded by a dragon you need to be level 15-20 or something to even survive walking near, let alone beat?

Like seriously, why for pretty much everything in that damn game. Some things were cool, a lot of it was utter shit. Bioware really need to just go back to their roots and make more niche, but good games, rather than the crap they're pumping out these days, trying to beg their old fans to still like them because we can still RPG, but trying to suck off the console action game crowd by making it all so empty and shallow that it doesn't matter. Nobody is impressed. Witcher 3 came out and showed just how much of a joke Bioware's RPGs are at this point. Action game. And RPG. And bloody good at it [Even if there are a number of things it could do better too].

Got to say, I'm waiting in Anticipation for Andromeda. How will they fuck this one up, and how will they try to escape the royal fuck up they made with 3?
This is going to be interesting.
 

Amaror

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Joccaren said:
Got to say, I'm waiting in Anticipation for Andromeda. How will they fuck this one up, and how will they try to escape the royal fuck up they made with 3?
This is going to be interesting.
Concerning the issues with Inquisition:
Personally i think most of these "features" suck, because they were not made to improve the game or provide an enjoyable game experience. They were made, because they sound good for marketing. Building up your castle, forging your own weapons, commanding your own armies, judging your enemies, giant open worlds and a tactical interface for strategic battles. All of these features SOUND amazing. Like they would make an incredible game, but since their implementation either is barebones, like basebuilding and war table, or invalidates other features, like how crafting makes looting worthless, it all makes for a rather bland experience.
Inquisition wasn't designed to be a fun or good game. It was designed to be a game that's good to market.
And i am seeing the same thing for Andromeda. Colony founding, exspecially, has this same feeling. That it will be a barebones feature, crammed in in order to sound good when marketed.
 

JohnnyDelRay

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Jul 29, 2010
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tippy2k2 said:
So I'm playing Battlefield Hardline (...what? It was free! Leave me alone) and they have kind of an interesting setup for their story in that their chapters are called "Episodes". I'm not sure why they do this because it's not a TV show or anything (well....maybe it is I suppose, I haven't beat it yet. Now that would be one hell of a twist...).

Anyway, like many TV Shows, they have a "Previously On..." thing where every time you leave the game, the game plays a little movie showing you what happened before. That seems like a great idea! I generally don't put games down long enough that I don't remember what happened as I only play one game at a time but it's a neat idea. However...

They also have a "Next Time On..." thing, which also could be kind of a cool idea except that if you quit in the middle of an episode, the "Next Time On..." thing still plays. I hope you didn't want to know what happened in the episode you're in because you know now sucka! Now granted, it's a Battlefield game so the story kind of takes a backdoor but it still seems like an incredibly stupid idea.

So let's mock some of the more questionable design choices of our games!
Awesome that this thread's still going! I made my contribution earlier (Mass Effect 3's One Button to Rule Them All Policy) but I just finished another episodic game which has just what you're talking about: Resident Evil Revelations 2.

It's in 4 episodes, and also gives you a (skippable) "previously on" clip, as well as a "next time on". But in that game it kinda makes sense, since it's episodic. I think they were released a week or two in between, and given this time frame, I'm sure some players would appreciate a little heads-up on where they are in the story. Can't see it having much meaning for Hardline though.

I watched the first "Next Time On" clips but started skipping them because I realized I was getting more out of the game story by going in blind, especially because of the two parallel concurring character stories, which were about 6 months apart.
 

The Raw Shark

Quis custodiet ipsos custodes.
Nov 19, 2014
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Joccaren said:
Where is the Ranger class?
Part of Rogue. As they always were, even in Origins. Can't really fault them here, there's even an archery skill tree for the rogue.
Where is my dog?
DA2. Dogs are too mainstream.
Why do the Darkspawn look even WORSE than when they looked like putties from Power Rangers in Dragon Age II? I know that they were mostly Orc copies in Origins but at least they were intimidating!
Because Bioware were insulted that their enemies looked threatening like orcs, and had to make them Saturday Morning Cartoon badies to compensate. Seriously, people will still complain that Darkspawn looked like Orcs in DA:O... That was the best they've ever looked, and they need to go back to that. Make them grim and dark, not a fucking joke.
Why is the combat such a slow, tedious and boring process? I mean I was pissing myself when I was first playing as a Reaver because of how cool it looked but then I realized it was just another part of how awfully the game balances itself. Making enemies have more health DOES NOT MAKE IT MORE CHALLENGING.
'cause action RPG where you should push a button and have something awesome happen, people playing action RPGs don't want to have to worry about strategy, but you've got to make some fights more difficult and a war of attrition is an easy way to do just that, whilst removing all skill from the engagement. Seriously, Bioware have been getting worse and worse at this recently... Pick an action game, or pick an RPG. Both simply doesn't work when it comes to combat. Well, they could work, but only if you go all in on both, and have high skill action and high progression/strategy RPG stuff in there. Bioware just likes to half ass it though...

To further that, who thought completely fucking over the 'pause' time battlefield view was a good idea? Or having your characters completely ignore whatever orders you give them after making a show of trying to do it? [Hold position means hold position and attack the enemy from there, not walk to that point, then walk another 100m forward so my archer is right fucking next to the big bad and ready to get murdered by its melee attacks -.-].
Who thought it was a good idea to have crafting diagrams hidden in chests via RNG, where the only way to ensure you actually get the one you want is an exploit because there's not actually enough chests in the game to contain all the recipes, so on a bad run you end up with all the bad recipes and no good ones? Why not have the best recipes be drops from bosses, or rewards from the war room, rather than a fucking dice roll?
And why have all melee weapons have identical stats and options... Except swords that have to be weaker because reasons?
And why keep the cool designs you originally used like the Inquisitors sword as one off items that you can't even craft if you sell them?
Why have the Church Gold Thing option upgrade for Skyhold do literally nothing, whilst the garden one at least lets you grow more plants?
Why have the garden upgrade not at all change the look of anything, but just put 4 more pots into the garden? What, I trekked the world for these rare resources so you could build a fucking pot? What?
Why have requisition quests given at level 3, that require materials guarded by a dragon you need to be level 15-20 or something to even survive walking near, let alone beat?

Like seriously, why for pretty much everything in that damn game. Some things were cool, a lot of it was utter shit. Bioware really need to just go back to their roots and make more niche, but good games, rather than the crap they're pumping out these days, trying to beg their old fans to still like them because we can still RPG, but trying to suck off the console action game crowd by making it all so empty and shallow that it doesn't matter. Nobody is impressed. Witcher 3 came out and showed just how much of a joke Bioware's RPGs are at this point. Action game. And RPG. And bloody good at it [Even if there are a number of things it could do better too].

Got to say, I'm waiting in Anticipation for Andromeda. How will they fuck this one up, and how will they try to escape the royal fuck up they made with 3?
This is going to be interesting.
Actually, I can fault them for the ranger thing because it's not in the Rogue specializations for Inquisition. GIVE ME BACK MY BEAR, MY GIANT SPIDER, AND MY WOlF!
And bollocks to dogs being mainstream, give me back my Mabari too!
And for the combat, adding to the stupid ass pause mid-game shit they pulled, WHY CAN'T I ACCESS MY ABILITIES AND OTHER POTIONS FROM THE RADIAL MENU ANYMORE? That defeats the purpose of even building up a full skill tree! Even Dragon Age II stuck to it and I enjoyed the combat in that far more than this tripe, even if the random fight encounters were EVERYWHERE in that game.Is the new generation of heroes, somehow also including Varric, mentally challenged compared to the previous generations?
You're on the dot with the Skyhold stuff, those upgrades were the worst. All that work.....all so there's a SLIGHT change in the area. When I was doing all that watchtower crap or whatever it was called, I was thinking they meant fixing that huge freaking cave-in on the Eastern part of Skyhold. In fact, how come we couldn't fix ANY of the cave-ins?! That hole on your way to the War Table Room is always there, HOW IS THAT NOT A GLARING LITERAL HOLE IN OUR DEFENSES?!
Props to Witcher 3 for how well it did, I enjoyed what I played of it, even if it wasn't much. I agree, it was far better than what Inquisition tried to do.
As for Andromeda, I don't know man, unless Shepard somehow shows up again as an N7 Reaper that helps you then I could really care less after what happened with 3. And I actually liked 3 even if the ending could kiss my ass.
Here's hoping it all goes well.
 

Hawk eye1466

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Thunderous Cacophony said:
I believe it was the Constantinople one, it took me way too many tries to get it just because it was finicky and oddly difficult. Maybe I don't know how to tower defense right but it just made me want to scream in frustration.

Also I'm gonna say the new star wars battlefront in terms of who made it, which is a long story. Initially after battlefield 3 dice said they wanted to make a battlefront game because they loved it and wanted to just do an amazing job. Me being all young and naive I was praying that they would be given the chance, then battlefield 4, then hardline. After those absolute disasters I was now hoping to every god I could think of that EA would say no and just not bother with battlefront, but I guess my young self held some sway because they started and being the total asshole I am I made everyone around me demand I stop bitching about a game that had no trailer or anything significant whatsoever. And then the beta came out and it was eh, then the game and so far I've heard. Well it looks nice, so without actually playing the released version I'm gonna say dice has once again not done a good enough job.

I mean it's totally possible they did and the like 2 or 3 review titles I've seen were misleading or whatever but I'm pretty sure it's just a reskinned battlefield with some star wars stuff nailed on.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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MiskWisk said:
The whole thing was just bad idea on top of bad idea and the only times I have heard positive things about 8 were the card game and how hilariously overpowered you could get early on.
*Steps up*

Good afternoon, sir. I'm here to upgrade your entry to the Super-Platinum level by stating that the entire game of FF8 is seriously a Bad McHorrible move overall which should have been wiped from history by an irate Timelord.
 

MiskWisk

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Mar 17, 2012
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FalloutJack said:
MiskWisk said:
The whole thing was just bad idea on top of bad idea and the only times I have heard positive things about 8 were the card game and how hilariously overpowered you could get early on.
*Steps up*

Good afternoon, sir. I'm here to upgrade your entry to the Super-Platinum level by stating that the entire game of FF8 is seriously a Bad McHorrible move overall which should have been wiped from history by an irate Timelord.
Oh, I completely agree. It is the only Final Fantasy game that I have actually just said "fuck it" and not finished it. Sorry idiot Sorceress girl, but you'll just have to stay merged to the other Sorceress whose gender I don't know/can't figure out.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
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MiskWisk said:
FalloutJack said:
MiskWisk said:
The whole thing was just bad idea on top of bad idea and the only times I have heard positive things about 8 were the card game and how hilariously overpowered you could get early on.
*Steps up*

Good afternoon, sir. I'm here to upgrade your entry to the Super-Platinum level by stating that the entire game of FF8 is seriously a Bad McHorrible move overall which should have been wiped from history by an irate Timelord.
Oh, I completely agree. It is the only Final Fantasy game that I have actually just said "fuck it" and not finished it. Sorry idiot Sorceress girl, but you'll just have to stay merged to the other Sorceress whose gender I don't know/can't figure out.
Wait... You can have a MALE sorceress?! I mean, there are male stewardesses, but they're...stewards.
 

MiskWisk

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FalloutJack said:
MiskWisk said:
FalloutJack said:
MiskWisk said:
The whole thing was just bad idea on top of bad idea and the only times I have heard positive things about 8 were the card game and how hilariously overpowered you could get early on.
*Steps up*

Good afternoon, sir. I'm here to upgrade your entry to the Super-Platinum level by stating that the entire game of FF8 is seriously a Bad McHorrible move overall which should have been wiped from history by an irate Timelord.
Oh, I completely agree. It is the only Final Fantasy game that I have actually just said "fuck it" and not finished it. Sorry idiot Sorceress girl, but you'll just have to stay merged to the other Sorceress whose gender I don't know/can't figure out.
Wait... You can have a MALE sorceress?! I mean, there are male stewardesses, but they're...stewards.
Apparently.



According to the wiki, it is a woman but...
Maybe she's trans or something?
 

Breakdown

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The section in Bioshock Infinite where you fight the ghost of Mrs Comstock. It didn't really fit the tone of the rest of the game, and most of the battle seemed to consist of desperately running around a graveyard looking for ammo, getting killed, getting resurrected and finding that Mrs Comstock's health has gone back up as well. And then when I finally beat her, she turns up again in a different area a few minutes later. And again after that.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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MiskWisk said:
FalloutJack said:
MiskWisk said:
FalloutJack said:
MiskWisk said:
The whole thing was just bad idea on top of bad idea and the only times I have heard positive things about 8 were the card game and how hilariously overpowered you could get early on.
*Steps up*

Good afternoon, sir. I'm here to upgrade your entry to the Super-Platinum level by stating that the entire game of FF8 is seriously a Bad McHorrible move overall which should have been wiped from history by an irate Timelord.
Oh, I completely agree. It is the only Final Fantasy game that I have actually just said "fuck it" and not finished it. Sorry idiot Sorceress girl, but you'll just have to stay merged to the other Sorceress whose gender I don't know/can't figure out.
Wait... You can have a MALE sorceress?! I mean, there are male stewardesses, but they're...stewards.
Apparently.



According to the wiki, it is a woman but...
Maybe she's trans or something?
Oh, I knew what boss in question. Let's...just not touch that one, okay?