This, some simple tweaks and gl would become a strategic choice in Mw2 instead of being instant win. Thank you for posting the data.Suki the Cat said:Not giving the AT weapons and grenade launchers correct arming distances in videogames...
The most commonly used 40mm grenades has an arming distance of 14-28 meters instead of the less common 2-3 meters of the M381 and M441 grenades. The reason the 2-3 meter arming distance is not used is because its so unsafe! And having 40mm's in videogames with 14 meter arming distance (at least) would make players use the GL the way it was ment, and not as a shotgun of sorts... (well, not to enter a building, you have that assault rifle on top of your GL for a reason, not just to look good!)
The AT4 has an arming distance of 10 meters. Meaning shooting the weapon in the ground right infront of you shouldn't kill you OR the person trying to knife/shotgun you! It's so stupid!
Now, the ERYX missile (which is the one used in BF2) has an arming distance of 50 meters... 50 meters! It's fucking retarded... Why can't games at least take a few simple steps to cut down on the use of AT weapons and GLs in CQB... It doesn't take much.
Now, the standard 5.56 round used in rifles such as the M4 and M16 easily penetrate kevlar... Wait, I was talking about arming distances... Well, enough then. I think you get what I mean.
Oh, don't get me started on that bastard. The amount of times it took me to kill that bugger with Lei...Joshdemon said:He's worse than most of the Tekken Bosses - but easier than Jinpachi! Remember that move, which was almost instantaneous, where lightning comes out of his hand and you're stunned for about 5 seconds? It even brought you to the floor if you were Devil Jin and in the middle of a flying move. Don't even get me started on his minor teleport move and ranged unblockable (which could be combined). Oh yeah - and if he wasn't quite happy with his first fireball, he could instantly do it again. Grrr!The_Blue_Rider said:Im pretty sure we've all felt this at one point or another, that point where we put the controller down and just say to ourselves "Who the hell thought that was a good idea!?"
My most recent one would have to be Tekken 6, I love that game, the fighting is some of the best I have ever seen, but there is one problem, that problem is called Azazel.
Who the fuck thought Azazel was a good idea?! Who looked at the production of this game and said to themselves
"Lets see this guy can deal crazy amounts of damage, doesn't take as much damage, is faster than he should be, and can ignore most of the players attacks. People will love him!"
Anyway my ranting aside escapists, please share your stories of frustration with idiotic game ideas
Could work - it is already very numbers-based, after all. Although presumably in the table top game, the maths would be actually worked out, and not just sort of randomly generated =PJesus Phish said:I always thourhgt they should've released Blitzball as a table top game, similar to Games Workshops Blood Bowl.Joshdemon said:The card games were amazing - same goes for Blitzball. They should release a collection of mini-games on one disc - there are so many FF fans that it would definitely sell =)
I could only get as far as the fifth level or whatever level the cliff side is and there was this one spot where I couldn't reach because the cliff wall in front of me was in the way of an unreachable platform I was suppose to jump on.aaronmcc said:Ninja Gaiden.
That game just bends you over and shouts "Take it! Take you little *****!"
This. Mother 3 was amazing and would make so much money for whichever system they released it on, although I suppose they do have "some" justification for not localizing it (using about 5 copyrighted music tracks that I can think of, for example).Hawkeye16 said:Not releasing Mother 3 in America.
One better.teh_pwning_dude said:DJ fucking Atomica in Burnout Paradise, who pays you out when you lose races.
Hey, fuck you buddy, as if my blood pressure wasn't high enough as it is.
Aaand you just described the "boss" of Dead or Alive 4. Only you forgot that she teleport spams, can pull off 10-hit combos with surprising ease, speed and repetition and can avoid/counter 80% of your attacks.The_Blue_Rider said:"Lets see this guy can deal crazy amounts of damage, doesn't take as much damage, is faster than he should be, and can ignore most of the players attacks. People will love him!"
The enemies in Fallout 3 is hard from 15 to 30 but not so hard that you feel underpowered but I also have some wierd skill that makes anything that's a RPG RPS or anything close to that piss easydragon_of_red said:"HEY LISTEN!"
Stupid Navi
Lost Oddesy, making the first few boss battles absolute jerkoffs to beat. Althoug you get extreme satisfaction by beating them... Its still majotly annoying having to grind and still do everything perfect.
The level cap of 20 in Fallout 3, i was just getting into that game, when i hit my level cap, and i still felt underpowered.
Play ArmA 2. All of your complaints are addressed. They have correct arming distances, real world ballistics, realistic rocket tracking for guided AT weapons (Javelin and its Eastern counterpart), and a host of other realistic feature. If you aren't familiar with ArmA 2, it's based on Virtual Battle Space 2 - real military training software. In fact, it's just a port of the training software with some tweaks to allow for a compaign.Suki the Cat said:Not giving the AT weapons and grenade launchers correct arming distances in videogames...
The most commonly used 40mm grenades has an arming distance of 14-28 meters instead of the less common 2-3 meters of the M381 and M441 grenades. The reason the 2-3 meter arming distance is not used is because its so unsafe! And having 40mm's in videogames with 14 meter arming distance (at least) would make players use the GL the way it was ment, and not as a shotgun of sorts... (well, not to enter a building, you have that assault rifle on top of your GL for a reason, not just to look good!)
The AT4 has an arming distance of 10 meters. Meaning shooting the weapon in the ground right infront of you shouldn't kill you OR the person trying to knife/shotgun you! It's so stupid!
Now, the ERYX missile (which is the one used in BF2) has an arming distance of 50 meters... 50 meters! It's fucking retarded... Why can't games at least take a few simple steps to cut down on the use of AT weapons and GLs in CQB... It doesn't take much.
Now, the standard 5.56 round used in rifles such as the M4 and M16 easily penetrate kevlar... Wait, I was talking about arming distances... Well, enough then. I think you get what I mean.