Who the hell thought that was a good idea?!

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Hawkeye16

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Nov 15, 2009
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Furyaki12 said:
Hawkeye16 said:
Not releasing Mother 3 in America.
This. Mother 3 was amazing and would make so much money for whichever system they released it on, although I suppose they do have "some" justification for not localizing it (using about 5 copyrighted music tracks that I can think of, for example).

OT: Who the hell thought that taking the chainsaw Sora was originally supposed to use for the Kingdom Hearts series and turning it into giant key was cool!?...because they were right.

Chainsaw? Big deal. Blunt object that can somehow cut through steel? Win.
 

tsb247

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Mar 6, 2009
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brandon237 said:
Massive corporations controlling the game's industry. And requiring you to have permanent internet connection to play C&C 4 singleplayer.
I will expand on this by adding:

WHO THE HELL THOUGHT IT WAS A GOOD IDEA TO REMOVE BASE BUILDING AND HARVESTING IN A C&C GAME??????!!!!!
 

RobCoxxy

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Feb 22, 2009
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robert632 said:
Boost guardian in Metriod Prime 2. I really don't think anyone play tested that boss, as it's broken in so many ways. That, or it was supposed to be mind numbingly difficult.
The monster thingy that becomes liquid and all the time you're losing health anyway and you have to be the roll-ball samus and if you die you go back about 5 minutes gameplay and have to kill everything to get there again?


Yeah, pain in the ass that one.
Also, Metroid Prime (core) on... well... Metroid Prime.

LOTS OF METROIDS ATTACK YOU FROM A DISTANCE! WHILE YOU'RE ALREADY LOW ON HEALTH AFTER TEN MINUTE STAGE ONE BOSS FIGHT BEFORE FIGHTING THIS BLOODY HUGE THINGY.

Then my gamecube died. I never managed to finish that game.
 

chepenoyo

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Ldude893 said:
You've got to wonder what kind of idiot would have approved E.T..
Supposedly the business side of Atari agreed to it without picking a programmer to do it first. When they turned around to their team to start the job, everyone looked at it and said, "No way. That's an impossible deadline." So it got foisted off on an intern.
 

Patty1234

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Dark Knifer said:
Finding the triforce shards in Loz wind waker. First, you have to find the charts, then pay a ridiculous sum of money to translate them, then find the actually shards and repeat proccess 8 times. It's something so tediously stupid in an otherwise good game, it does make me wonder what the hell were they thinking. The whole boat idea was rather annoying come to think of it...
I think the whole "collect bits of the triforce" thing was Nintendo trying to flesh out the second half of the game - Kinda like in Ocarina of Time, where you collected the sage medallions or whatever. now THAT worked.
Maybe they ran out of money, maybe they just couldn't be arsed... either way it failed hard.
 

Om Nom Nom

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Feb 13, 2010
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Supreme Commander 2. Oh, God, why. The first game and 'expansion' had set the stage for an epic RTS, the likes of which the world has never seen before. AND THEY TRY TO COPY STARCRAFT. IDIOTS!! Way to kill the series!
 

smokeraven

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Let's see, the CAW cap in Create a storyline in Raw vs Smackdown 2010 was pretty stupid, I mean 10 CAWs total?! What were they smoking?! I also have to throw blitzball in Final Fantasy 10-2 on here, why would you take control away from the player?
 

Brandon237

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tsb247 said:
brandon237 said:
Massive corporations controlling the game's industry. And requiring you to have permanent internet connection to play C&C 4 singleplayer.
I will expand on this by adding:

WHO THE HELL THOUGHT IT WAS A GOOD IDEA TO REMOVE BASE BUILDING AND HARVESTING IN A C&C GAME??????!!!!!
I actually no longer consider C&C 4 part of the saga. I got to the acceptance stage and didn't look back. Now it gathers dust on my hard drive and occasionally forces me to update the thing. In Red Alert 3 building turrets in enemy ground followed by 2 dozen russian pillboxes was half the fun.
 

neilsaccount

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malaria pills in farcry 2. Oh yippee lets stop what we are doing, drive way out into the middle of nowhere, grab some passports, drive to another place on the other side of the damn map, give them the passports, receive a bottle with like 2 pills in it and then do it all again in another 30 minutes, WHOO fucking HOOO pardon my french
 

The_Blue_Rider

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BlackStar42 said:
Joshdemon said:
The_Blue_Rider said:
Im pretty sure we've all felt this at one point or another, that point where we put the controller down and just say to ourselves "Who the hell thought that was a good idea!?"
My most recent one would have to be Tekken 6, I love that game, the fighting is some of the best I have ever seen, but there is one problem, that problem is called Azazel.

Who the fuck thought Azazel was a good idea?! Who looked at the production of this game and said to themselves
"Lets see this guy can deal crazy amounts of damage, doesn't take as much damage, is faster than he should be, and can ignore most of the players attacks. People will love him!"

Anyway my ranting aside escapists, please share your stories of frustration with idiotic game ideas
He's worse than most of the Tekken Bosses - but easier than Jinpachi! Remember that move, which was almost instantaneous, where lightning comes out of his hand and you're stunned for about 5 seconds? It even brought you to the floor if you were Devil Jin and in the middle of a flying move. Don't even get me started on his minor teleport move and ranged unblockable (which could be combined). Oh yeah - and if he wasn't quite happy with his first fireball, he could instantly do it again. Grrr!
Oh, don't get me started on that bastard. The amount of times it took me to kill that bugger with Lei...
I was gonna mention Junpachi as well, but Azazel was pissing me off to much, in a way Jinpachi is better because at least he takes goddamn damage, but then again he deals a bit more damage than Azazel. Seriously do the Tekken developers hate us or something?
 

blalien

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seanmcdow said:
it's especially annoying on the first mass effect when you pick up items automatically
Mass Effect actually didn't bother me that much. If you have more than three of an item, trash it. If it's not in your top two ranks, trash it. And you get to sleep with a blue chick.

Joshdemon said:
I've always seen it as a way to try make the game more traditionally realistic. Copying from DnD and you shouldn't be allowed carry around 800 suits of armour with you. I've always seen the space they give you as some kind of cart that you leave at the start of the zone. Though it can be wierd when you have about 8 pages of inventory.
If I want realism, I'll live my life. I play video games for fun.
 

AMMO Kid

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LOTS AND LOTS of small details in GTA4. For example, the melee fighting system REALLY shows how poor it is in the fight club in TBoGT...
 

AMMO Kid

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neilsaccount said:
malaria pills in farcry 2. Oh yippee lets stop what we are doing, drive way out into the middle of nowhere, grab some passports, drive to another place on the other side of the damn map, give them the passports, receive a bottle with like 2 pills in it and then do it all again in another 30 minutes, WHOO fucking HOOO pardon my french
I feel the same way. Every time I would go outside the box to enjoy myself, I would end up running back to town for some malaria pills...screw that game...
 

AMMO Kid

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Patty1234 said:
Dark Knifer said:
Finding the triforce shards in Loz wind waker. First, you have to find the charts, then pay a ridiculous sum of money to translate them, then find the actually shards and repeat proccess 8 times. It's something so tediously stupid in an otherwise good game, it does make me wonder what the hell were they thinking. The whole boat idea was rather annoying come to think of it...
I think the whole "collect bits of the triforce" thing was Nintendo trying to flesh out the second half of the game - Kinda like in Ocarina of Time, where you collected the sage medallions or whatever. now THAT worked.
Maybe they ran out of money, maybe they just couldn't be arsed... either way it failed hard.
the rest of the game was still alright though...even though I hated that one part...
 

RatRace123

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Dec 1, 2009
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Grey Warden said:
Releasing "Two Worlds."
I see that and raise you, Making a sequel to "Two Worlds"

For me It's got to be, the fade in Dragon Age. Hmm, same dull color scheme throughout, same music (or lack thereof) everything's fuzzy, you're all by yourself, takes about an hour to complete, effectively serves as a big lipped alligator moment in a game.

Yup, this will never get old.
 

NapalmBob

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May 27, 2009
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Most of CoD MW2.

No SDK for Far Cry 2.

Unskippable cutscenes. Especially before a hard bit or boss fight. Thats just poor design guys.

As is the lack of instant save and still having loading screens. This ain't the 80s, I have shit to do bitches.

Realistic shooters that aren't, you know, realistic.

No R18+ rating in Australia. FFS!

Making me paying up to double price just because we have better beaches and hotter chicks than you. Even on Steam. I mean WTF?

No dedicated servers or mod capabilities.

WTF is this DLC shit? $20 for 5 maps. Give me a break. 5 years ago I would've gotten 20 maps, 10 guns and a lap-dance from a reasonable classy stripper for half that price (or for free!!!)

Let me make my own god-damn maps! The titles that have/had longevity and real communities existed because people could build their own shit, mod those games till kingdom come, and run servers just for their clan (ie: CounterStrike, CoD4, HalfLife). I don't want to wait 6 months for some DLC rip-off horse-shit, I want some 12 year old no-body to create a map that is actually fresh and exciting. I want nerdy high-schoolers to build a zombie mode for your game. I want to sit down to a frag-sesh with people I know. Let us enjoy our games like we used to dammit!

Oh, and local multiplayer (as in splitscreen). WTF happened to that? PC's aren't consoles, consoles aren't PC's.