Who would be the victor in the 40K universe?

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Hunde Des Krieg

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My gawd, I never knew that this was such vast franchise. It might as well be an actual alternate universe with all the history it seems to have.
 

Meado

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The 'Nids come from a different galaxy to everyone else. The fact that they had to move from that one to the Imperium's one means they've run out of food. They've already eaten at least one galaxy! There's a billion^billion of them, and that's if this is the second galaxy they've come to. They could have devoured hundreds of galaxies by 40k, and while the fleets they currently know about are being contained, even more splinters are devouring more galaxies. If every other army teamed up against them, they'd still fall eventually.

My answer: 'Nids.
 

Triple G

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the_hessian said:
GruntOwner said:
the_hessian said:
I maybe GODDING Chaos a little, but they are meant to be that insanely overpowered, it's just terrible that it's never represented like that, but once again if they were, there would be nothing for us to play, or debate about here.
A LITTLE bit? Chaos can't just throw mutations about like confetti, the subject needs to be corrupted, and he can only do that by himself. If Chaos were able to reach into the Matterium and do whatever the hell they please with the subject's permission, then yes, they'd be unstoppable. The laws of physics would cease to exist as the barrier between the warp and the real world crumbled with little or no explanation and the rules concerning psychic powers in the setting would completely U turn, but they would win.
Also, it wasn't just a load of space marines, it was half the chapters, a few titans and a load of guardsmen against the other half of the chapters, a few more titans, even more guardsmen, the Adeptus Custodus and the sheer bloody minded zeal of some very angry blood angels. Not forgetting that the Thousend Suns in their entirety would be doing very little for the war effort given what Horus had put Magnus through, the loyalists were holding the imperial palace and as has been stated a few times in this thread already Chaos was fairly weak back then. And the reinforcements were cut off a few days into the siege. Also, Dark Heresy is the name of WH40K Roleplay.

Okies! First things firt!

Why do people keep spouting Dark Heresy at me, I've never heard of it before, EVER!!!
And I go to the Games Workshop and am into almost everything they produce and I have never come across it nor had it mentioned or shown to me in a store. So my calling the "Great Divide" <--- (house rules name for it) the "Dark Heresy" is what it used to be called in the older rule books, but if you want to be that nit-picky I'll refer to it as the "Horus Heresy" just for you.

That out of the way, back to the more important things.

You've really went a bit over the mark, other than being one of the 40k writers there is no way you have the authority to say that Chaos bending their servants in anyway they see fit would bend the laws of physics. You couldn't possibly know that! It's fiction! The point of fiction is you can have and do whatever the hell you like, and with how over the top almost everything is in 40k universe anyway my theory is as valid as the next... which makes yours valid, but you don't have to be so disparaging with your approach.

Chaos by it's nature can never be weak, there were as many followers of Chaos then as there were Imperials. We have no official documentation, it never happened! You only have what some people who were paid by the Games Workshop have written, and that, at best, should always be taken with a spoon full of salt, because every writer writes something different, and every revision of the rules changes the history and the present. It's as bad as the Bible for revisions, versions, and hypocrisy, so it all depends on your sources.

AND siting the GODDAMN Blood Angels... ugh!!! They're pathetic... The Crimson Fists were the one's protecting the Imperial Palace anyway, with the very VERY first Emperor's Champion, he stopped it from being breached... which is crap. Chaos could have bombarded the crap out of the Imperial palace and won. They could have opened a couple of warp gates and sent wave after wave of daemons to destroy it. But like I repeatedly said, if they did anything like that they would be too over powered and there would be no Imperium and thusly no rich mythos and no 40k universe and no game for us to play.

Just for the record I am not a Chaos player (I'm a Black Templar player in 40k), my friend is and readily reminds me about they're ultimate powers and makes me read a hell of alot about them. And I have my dad 1980's original and early revisions of the rules, so I have really pretty much the first stories about the "Horus Heresy" and they could have so done what I've been talking about. We don't have Vortex weapons or RAD weapons in 40k, but if you could just read the crap from back then. They would have wiped out each other with all their weapons, leaving a bunch of warp gates open, powered by everyone's blood, and Chaos would have taken over the Physical world.

BUT NO THAT DIDN'T HAPPEN BECAUSE THERE WOULD BE NO GAME THEN!!!

So like I said, I was GODDING them a bit, bit it's how they were, and should be, and if they were in the REAL world, they would be, but once again, there wouldn't be a game if they were accurately represented.

The Thousand Suns, though pissed off with Horus, still agreed with him, still faught, tooth and nail like everyone else, they were attacked by the Imperials like the rest of the heretics, though wouldn't just run away, they are Space Marines, they would fight back and do what they do best. KILL!!!
You don't know anything avout tactics or strategy do you? An defending army in homeland can win against an army threetimes bigger than itself. So 10Millions would win against 30Millions. Also there is a massive number of giant fortresses on Terra, AND the Emperors palace which is as big as Europe. You do know that it takes an awful lot of time to get past these "obstachles"? OK, Chaos could have bombarded the hell out of them but then it would have lasted longer and the three legions that were coming home would have beaten the Heretics ass off. Also I do not think there's enough ammo to bomb away a palace that is as big as Europe and is made of something stronger than concrete. They maybe would bomb away the coplexes on the ground, but never the catacombs.

Also Thousand Sons didn't even want to fight the Emperor, they just defended some scietist planet against a loyal chapter, and Magnus the Red called for help in the warp and guess who came along to help him. Tzeench himself. This made the Thousand Sons a Chaos Legion.

Also the Crimson fists never really took part in the "First Inter-Legionary War"(if you want to talk oldstyle), because they're a successor chapter of the Imperial Fists. Yes there was this picture of them fighting the Sons of Horus but Games Workshop apologized for that and said the made a mistake, because the crimson fists didn't exist untill the end of the "First Inter-Legionary War".

Ans yes, there were as many Chaos followers as Imperials, but they all got their asses beaten, there was like the biggest tank battle in history and the Chaos renegades lost. And the plantes that were taken over were brought back to the light of the emperor right after the "First Inter-Legionary War".

All in all, you should take everything a Chaos player tells you with the same amount of salt as that what the writers tell you. My best friend is a chaos player and soe time ago he used to tell how the imperium should have lost the "First Inter-Legionary War" and how good chaos is and how the Imperium is doomed and stuff.
 

The Tommunist

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you do know there was only 10,000 marines in each legion?, i dont believe horus had more than 60,000 marines at his back during the siege of terra.
 

Ultrajoe

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I find this talk of chaos a little insulting, the Hive Mind is a no exceptions, utterly powerful 'FU' to any warp related transmission, including chaos interference.

Chaos goes from God-fueled legions to men with less protective armor, and 'Nids just keep on chomping. The Hive Mind makes a mockery of chaos and the emperor, being so psychically powerful it simply blots them out. Necrons are the only real threat to the Tyranids, but it's a moot point because the 'Nids will never bother to fight something they cannot eat. Orks can only be Out-evolved, Tau were never a threat and any other race has already been proven to need to expend ridiculous amounts of their populace to halt just one Tyrannic hive fleet, which were only scouts to begin with!

Look, just lie down and we promise to reconstitute you as something impressive. Like a carnifex arm, or something.

Om. Nom. Nom.
 

hippo24

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Tau because:

I remember that all through history the ways of truth and love have always won. There have been tyrants, and murderers, and for a time they can seem invincible, but in the end they always fall. Think of it always.
-Mahatma Gandhi
 

Ultrajoe

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hippo24 said:
Tau because:

I remember that all through history the ways of truth and love have always won. There have been tyrants, and murderers, and for a time they can seem invincible, but in the end they always fall. Think of it always.
-Mahatma Gandhi
Tau are buggered then, with all of their brainwashing and Mega-Dictatorship they only barely come in under the Imperium for 'Most Blatantly Ingored Evil'. Besides, Nazis didn't evolve to blow your brains out with a living bullet from halfway across the continent, and then eat you to make more of themselves. Ghandhi never encountered a foe uncaring for territory or dominance, and Nid's don't care about holding land or an empire.

It's hard to resist while digested. It's hard to fail when you have no concept of 'winning'.

People keep lauding the necrons ability to beat the Tyranids, but an unchanging force is inherently doomed against one with almost infinite ability to adapt. Add to that psychic might, something the C'tan are known to be *****-slapped by, and the Nid's v Necros showdown lasts only as long as it takes for Tyranids to evolve bioforms and strategies to defeat them.

I give it 6 months, until they either find all of the Tomb-Worlds and melt the sleeping necros with acid, or just get fed up with their annoying metal buts and quit the galaxy. In either case, Nid's achieve their objective... leave with a fuller stomach.
 

Skullcheese501

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I personally beleive that the Tyranids would win:
1. the Tyranids are an all consuming race and if it wasnt for reinforcements the would have destroyed macragge
2.The only person who could stop them was Kryptman,who, because of the herectius order his methods are no longer used
3.Because of the hive mind the tyranids work as a whole and therefore more destruction can be acheivied.
4.if you look at some of games work shops writings about the Tyranids then you will know the tyranids work like this:
-send scouts down to survey possible food sources(eg. lictors hermagaunts,tormagaunts)
-begin attack and send most of force in
-if dinner is held up in a defend structure then send rippers to dig under the walls and eat then gargoyles to fly over and shoot
-after main threat has been destroyed take bodies of both friend and foe and dump in digestion pool.
-tubes come down from hive fleet and eat the gooey mess
-leaving barren planet which has not got any sane reasons for the imperium to retake.
 

Schnippshly

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It seems like if there would be a victor than there would be one already. It's just a perpetual, on-going war, kind of like the multiplayer for a World War 2 game, you'd think the war would end already but it just keeps going for billions of battles and a seemingly endless supply of troops.
 

Triple G

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Skullcheese501 said:
I personally beleive that the Tyranids would win:
1. the Tyranids are an all consuming race and if it wasnt for reinforcements the would have destroyed macragge
2.The only person who could stop them was Kryptman,who, because of the herectius order his methods are no longer used
3.Because of the hive mind the tyranids work as a whole and therefore more destruction can be acheivied.
4.if you look at some of games work shops writings about the Tyranids then you will know the tyranids work like this:
-send scouts down to survey possible food sources(eg. lictors hermagaunts,tormagaunts)
-begin attack and send most of force in
-if dinner is held up in a defend structure then send rippers to dig under the walls and eat then gargoyles to fly over and shoot
-after main threat has been destroyed take bodies of both friend and foe and dump in digestion pool.
-tubes come down from hive fleet and eat the gooey mess
-leaving barren planet which has not got any sane reasons for the imperium to retake.
You forgot the "encountering a Space Marine Chapter and getting beaten"-part.
 

Cheesebob

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4 Tyranid Hunter Deathwatch space marines have taken out entire colonies of tyranids with a very, very large extermatis

'nids would be beaten by Chaos if the loyalists can do that much damage
 

Enosh_

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no one, when shit hits the fan the ad mech brings out their superweapons after which the eldar, necrons and chaos all retailate, basicly destroying the whole galaxy
 

jon_a_ross

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Like it has been said before, the war in 40K is endless because all the sides are balanced. They also have over 16 years of backstory that was written and re-written across the versions. I've personally played all the sides in the game, including a squat army under Rogue Trader, so I feel I can state the following:

No one force will ever 'win' and end all the fighting in the galaxy. Each has strengths and weaknesses according to their background.

The Eldar were a galaxy spanning race that fought against the old forces and were barely able to push the Necrons and other dark things into slumber. The eldar then destroyed themselves with the birth of the eye of chaos, becoming orphens on the run with scattered planets and craftworlds. They guard some of their old secrets and the warp ways they built in their height but they are a dying race. Birth rates are down, the losses to war in the little actions to save relics are not being replaced. If they were in a fictional movie they would be the old man who will die in order to allow the rest of the group to continue in the name of his honour.

The Dark eldar are hunted by the forces of Slaanesh. They are the survivors of the birth of chaos and they live always on the edge knowing when the end comes for them their pain really begins. Without the numbers to control the physical world they raid others to buy time for themselves to continue on. They are not in a position to win and if they were in a fictional movie this would the relative of the old man who works against the heroes and knows were all the bodies are buried.

The Imperium itself can never control the galaxy as it is too prone to corruption and infighting. Even if the forces of chaos do not taint the leaders the people they command must also be pure and so on down the chain. They might eliminate all the other races or force them into the empire but they would then split once more into fractions. In my movie theme they would be the veteran character who you know is going to die or be left behind in the movie. They may circle back to jump out of the shadows at the last moment, but no overwhelming victory for them.

The Tau are the young race, the ones that may eventually spread across the galaxy but not yet. They are powerful but short on numbers and critically lacking experience. They have a small pocket in the galaxy between the orks and the imperium and in the path of the tyrannids. They also have a dark history of mind control and twisting to be the dark communist of fiction. If it is for the greater good a thousand children would be surrendered without delay. Assuming the Tau are able to survive and grow they could be the future but it's more likely they are going to be crushed. In my movie example the Tau would be the naive innocent young hero who movies all that he was told by his eldars and is going to learn before the end of the movie they lied to him.

The orks were built to be guardians of a race that fell before the rise of the eldar. As a race they will be around until every scrap of them is eliminated across the whole galaxy. The Tyrannids and the Necrons both would, if they won, attempt to do this to the orks but no other race has the tech nor the drive to completely overcome the orks. The orks may one day control all of the galaxy, but they would never rule it. Instead they would fall to infighting between themselves, each ork knowing that he should be giving the orders. The orks are the simple foes in a movie, the comic relief foes that make silly noises before they die.

Tyrannids are a growing threat in the galaxy. In some of the early versions of the background a genestealer colony would call out to the tyrannids to bring them to the planet like a beacon. Even furthur back they suggested that such a colony had arisen in the ruins of Earth itself. (Outside of the fortress of the empire, in the camps of those who travel to see the fortress once before they die) The tyrannids are going to smash into the disc of the galaxy from below, running from something or perhaps exploring from another galaxy. Either way the tyrannids would seek to consume the whole galaxy but be unable to eat the living metal of the necrons. In movies these are the 'mindless yet clever and herding' horde monster you can't communicate with regardless of how you try because it doesn't care.

The necrons gave themselves to a deathless existance in order to clear out the galaxy. They were either put to sleep or returned to their slumber by the eldar at the height of their power, as even the eldar couldn't destroy them. An unknown number of worlds are their tombs, guarded by their deathless yet sleeping troops. When I necron falls his body is returned to the tomb to be restored. Age and damage to the systems of the tombs as resulted in some tombs themselves becoming weak. Others have awakened and see the horrors that has become of across the world. (Keep in mind that the low level necrons are mindless, basically skeletons moved by the will of the lord who raised them like traditional fantasy undead) As the lords of the necrons awake they will awake those above them to order more troops to their control. They would seek to destroy everything but once they believe all has been slayen they would return to sleep again. If you can't drive them back into slumber then hiding from them until have lost interest in the physical plane once more (cleaning planets of all life in the process) and then coming out would work. The necrons and the tyrannids have the same goal but the necrons would not be willing to tolerate the tyrannids and the tyrannids would not be able to profit from a battle with the necrons. In the movie these would be the skeletons and zombie like creatures marching without fear or even reaction to the heroes who then leave for no clearly understood reason.

-- out of background story the tyrannid vs necron battles are ugly as the tyrannids are able to just pull down the necrons and dance on them, but given the power of the necrons in the background the fight between the two races would be more even --

Chaos is seen in many forms in the 40K universe. The daemons of chaos can strike anywhere in the galaxy without warning. The chaos marines hide in the eye of chaos has the tomb of eldar is a hole in reality itself. Inside and round this hole the physical laws are warped and twisted. Any foe seeking to enter the eye would be facing a foe on his own turf and often with strange rules working against them. On one world an ork warband is restored to life each day to fight a battle against the khorne forces there to the amusement of the blood god. The chaos forces themselves may one day smash the universe but the war between itself would never end. In the movie Chaos would be the traitors or other twisted and evil for no good reason foes. You know, the onces that kick puppies into ovens on the way out the door, not even staying to eat it for a snack.

--
I have to say that I like the balance in the 40K world much better then how it exists in warhammer fantasy. In 40K each race as a reason to fight each other or even itself. In fantasy they have a more traditional good guy/bad guy set-up.
 

jon_a_ross

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So many writers have done bits and pieces for 40K's history that it becomes a puzzle to work through it all. Sometimes going through the older books you will find a statement that goes against entire books later. Rogue Trader had the c'tan as a orangutan-like species with an unnatural ablility to create technology and now they are the godlike creatures that corrupted the species that would become the necrons.

I personally haven't read most of the novels as I find them too fanboyish. The book will have the side they are written from the viewpoint of being all powerful and victorious. Lasguns in the hands of guardsmen cutting down chaos marines left and right, then a pair of space marine footmen swarming and taking down a carnifex as if it was something they did before breakfast each day. But if you want a popcorn book they can be a nice break. Just don't compare the books to the rules for the wargame ;) Oh and don't try to take every statement made in the books as fact and instead think of them as what people believe to be the case instead of truth.
 

GruntOwner

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the_hessian said:
Okies! First things firt!

Why do people keep spouting Dark Heresy at me, I've never heard of it before, EVER!!!
And I go to the Games Workshop and am into almost everything they produce and I have never come across it nor had it mentioned or shown to me in a store. So my calling the "Great Divide" <--- (house rules name for it) the "Dark Heresy" is what it used to be called in the older rule books, but if you want to be that nit-picky I'll refer to it as the "Horus Heresy" just for you.

Chill, it's no big deal but you may end up confusing someone if you start talking about your inquisitorial acolytes snapping a bloodthirst's spine over his knee. The reason it's so hard to find is because it practically sold out within 2 weeks of the fisrt batch hitting the shelves.

That out of the way, back to the more important things.

You've really went a bit over the mark, other than being one of the 40k writers there is no way you have the authority to say that Chaos bending their servants in anyway they see fit would bend the laws of physics. You couldn't possibly know that! It's fiction! The point of fiction is you can have and do whatever the hell you like, and with how over the top almost everything is in 40k universe anyway my theory is as valid as the next... which makes yours valid, but you don't have to be so disparaging with your approach.

Fortunately, every source featuring Chaos which I have ever read has been written by the writers. Also, of course it's fiction but if I were to claim that the Mithrandir of LotR were all given their powers by doing the safety dance, and then defending it by saying "it's fiction" I'd be called insane. This is because, much like the Warp's corruption, it is one of those concrete parts of the lore that I'd be arguing with/altering.

Chaos by it's nature can never be weak, there were as many followers of Chaos then as there were Imperials. We have no official documentation, it never happened! You only have what some people who were paid by the Games Workshop have written, and that, at best, should always be taken with a spoon full of salt, because every writer writes something different, and every revision of the rules changes the history and the present. It's as bad as the Bible for revisions, versions, and hypocrisy, so it all depends on your sources.

During Humanity's golden age, The Emperor was pushing to get rid of religious dogma and the like because such actions allowed the warp greater acces to the Matterium. This age of reasoning and science made Chaos comparitively weak. How it is in Chaos' nature to never be weak is a fact that could only be argued by the writers, and I am as yet to find work to back it up short of boasts and brags

AND siting the GODDAMN Blood Angels... ugh!!! They're pathetic... The Crimson Fists were the one's protecting the Imperial Palace anyway, with the very VERY first Emperor's Champion, he stopped it from being breached... which is crap. Chaos could have bombarded the crap out of the Imperial palace and won. They could have opened a couple of warp gates and sent wave after wave of daemons to destroy it. But like I repeatedly said, if they did anything like that they would be too over powered and there would be no Imperium and thusly no rich mythos and no 40k universe and no game for us to play.

Rogal Dorn of the Imperial Fists was in charge of the overall defence of the palace, but holding the main wall fell to the blood angels. We know this because there's a whole series of novels about the Horus Heresy and it shows the Blood Angels doing so. Also, the protective seals and sigils around the palace coupled with The Emperor sat on the Golden Throne using his powers to prevent daemonic incursion would prevent all the warp gates opening even if the correct rituals were being carried out. What you don't seem to get is that the warp operates on different laws to the rest of the universe, so in order to pull something from it in requires a lot effort. Do you think there are so few greater daemons running around because of their numbers? It's because of the sheer amount of shizzle required to break down the barriers and bring a physically impossible being into existence in a form in which it can hold itself together. Aye, it may be mainly for balance, but the in universe excuse is that.

Just for the record I am not a Chaos player (I'm a Black Templar player in 40k), my friend is and readily reminds me about they're ultimate powers and makes me read a hell of alot about them. And I have my dad 1980's original and early revisions of the rules, so I have really pretty much the first stories about the "Horus Heresy" and they could have so done what I've been talking about. We don't have Vortex weapons or RAD weapons in 40k, but if you could just read the crap from back then. They would have wiped out each other with all their weapons, leaving a bunch of warp gates open, powered by everyone's blood, and Chaos would have taken over the Physical world.

The first stories which were then altered significantly for balance and added aweosme.

BUT NO THAT DIDN'T HAPPEN BECAUSE THERE WOULD BE NO GAME THEN!!!

So like I said, I was GODDING them a bit, bit it's how they were, and should be, and if they were in the REAL world, they would be, but once again, there wouldn't be a game if they were accurately represented.

The Thousand Suns, though pissed off with Horus, still agreed with him, still faught, tooth and nail like everyone else, they were attacked by the Imperials like the rest of the heretics, though wouldn't just run away, they are Space Marines, they would fight back and do what they do best. KILL!!!
Kais, thank god, I just had this horrible image of an Earth caste sat there with a curcuit board.