Because to many the success of the Witcher 2 is representative of the success of PC gaming as a whole.
Yea but how many have read the books? The context is gone from the game if you haven't read the books. It wasn't like that in the first game so why add it now? What works with books might not work with a game.LordRoyal said:It was lore from the novels. In the novels monsters are damaged properly with silver and humans with steel.PrinceOfShapeir said:The Silver Sword/Steel Sword thing was pointless. It wasn't like there was ever a question as to which would be effective in a given situation. Humans & Humanlikes - Steel, Monsters - Silver. It didn't add tactical depth, it was just annoying.
I acknowledge the existence of fanboys, but yahtzee really did a shoddy job. It is quite evident in the "unskipable" cutscene blunder. He didn't give this game a fair chance. If he did he would have tried to see if it was indeed unskipable and press any button. The game would have immediately said "right-click to skip". Conversely I agreed with him about the potions menu, mutagens and inventory screen. The fact that we have to see Geralt drink the potion and throw away the bottle is silly. It is of course a flaw. I really don't care to see Geralt wiping the sweat off his forehead after he finishes chugging a potion.icame said:This is simply how fanboys operate. If you don't like their favorite thing accusations of being biased and a shitty reviewer get thrown around. Just so happens that the ones for the witcher 2 are a bit extreme.
So that people could make these kind of threads HURHUR DUR....(obvious yoke)remnant_phoenix said:Why are The Witcher 2 fans so defensive?
Actually it was exactly like that in the first game.Lizmichi said:Yea but how many have read the books? The context is gone from the game if you haven't read the books. It wasn't like that in the first game so why add it now? What works with books might not work with a game.LordRoyal said:It was lore from the novels. In the novels monsters are damaged properly with silver and humans with steel.PrinceOfShapeir said:The Silver Sword/Steel Sword thing was pointless. It wasn't like there was ever a question as to which would be effective in a given situation. Humans & Humanlikes - Steel, Monsters - Silver. It didn't add tactical depth, it was just annoying.
The first game also had the same "Humans - Steel, Monsters - Silver" plus it included characters, settings, monsters, etc from the novels. All of which expanded upon things seen in the novels...Lizmichi said:Yea but how many have read the books? The context is gone from the game if you haven't read the books. It wasn't like that in the first game so why add it now? What works with books might not work with a game.LordRoyal said:It was lore from the novels. In the novels monsters are damaged properly with silver and humans with steel.PrinceOfShapeir said:The Silver Sword/Steel Sword thing was pointless. It wasn't like there was ever a question as to which would be effective in a given situation. Humans & Humanlikes - Steel, Monsters - Silver. It didn't add tactical depth, it was just annoying.
Yeah... the first game had both. Also they do allude to it in tW2 at least a couple times that his silver sword can take care of monsters, or that this or that monster is vulnerable to silver.synobal said:Actually it was exactly like that in the first game.Lizmichi said:Yea but how many have read the books? The context is gone from the game if you haven't read the books. It wasn't like that in the first game so why add it now? What works with books might not work with a game.LordRoyal said:It was lore from the novels. In the novels monsters are damaged properly with silver and humans with steel.PrinceOfShapeir said:The Silver Sword/Steel Sword thing was pointless. It wasn't like there was ever a question as to which would be effective in a given situation. Humans & Humanlikes - Steel, Monsters - Silver. It didn't add tactical depth, it was just annoying.
The thing is I love DA2 and I'm not correcting people on how they feel about the game. He has a right to feel what he feels on the game. Just because something was good in an old RPG doesn't mean it works now. Now some old game elements might now work and it's not just because games are being dumbed down. I grew up playing RPGs and I like the new RPGs a bit more then the old games.synobal said:Well the ZP review was inaccurate and whiny. Mostly though I defend it because I think it's a genuinely good game and doesn't suffer from most the afflictions that are coming to the RPG genre lately. Just take a look at DA2 to see what I mean.
I still miss the sex cards from the first game, added a sort of style to the game.mikozero said:"The sex thing makes the game look immature." well maybe if your the kind of person that giggles with their hand over their mouth at sex but in most countries bar the US it's an 18 rated game and besides which you can easily play all the way through it without even coming close to having sex....or y'know, blow all your money on hookers...either way.
He does the same thing for me in the Witcher 2, the only time I run into combat with the wrong sword is when I already have the wrong sword out. Like coming from beating some bandits to going to fight Nekkers. So it's exactly like the Witcher 1 in that respectWolfram01 said:Yeah... the first game had both. Also they do allude to it at least a couple times that his silver sword can take care of monsters, or that this or that monster is vulnerable to steel.synobal said:Actually it was exactly like that in the first game.Lizmichi said:Yea but how many have read the books? The context is gone from the game if you haven't read the books. It wasn't like that in the first game so why add it now? What works with books might not work with a game.LordRoyal said:It was lore from the novels. In the novels monsters are damaged properly with silver and humans with steel.PrinceOfShapeir said:The Silver Sword/Steel Sword thing was pointless. It wasn't like there was ever a question as to which would be effective in a given situation. Humans & Humanlikes - Steel, Monsters - Silver. It didn't add tactical depth, it was just annoying.
But put that aside, because it doesn't even matter when Geralt automatically pulls out the proper sword in combat.
Then the game is poorly ported over to a video game. It's a fan game for fans of a book in a world of video game fans.synobal said:Actually it was exactly like that in the first game.Lizmichi said:Yea but how many have read the books? The context is gone from the game if you haven't read the books. It wasn't like that in the first game so why add it now? What works with books might not work with a game.LordRoyal said:It was lore from the novels. In the novels monsters are damaged properly with silver and humans with steel.PrinceOfShapeir said:The Silver Sword/Steel Sword thing was pointless. It wasn't like there was ever a question as to which would be effective in a given situation. Humans & Humanlikes - Steel, Monsters - Silver. It didn't add tactical depth, it was just annoying.
So including detail from the lore in their game automatically makes it "poorly ported"? How would you have gone past the whole "Silver is for monsters" thing that has been in fantasy lore since werewolf myths that was explained pretty clearly in the novels besides dumbing down everything?Lizmichi said:Then the game is poorly ported over to a video game. It's a fan game for fans of a book in a world of video game fans.synobal said:Actually it was exactly like that in the first game.Lizmichi said:Yea but how many have read the books? The context is gone from the game if you haven't read the books. It wasn't like that in the first game so why add it now? What works with books might not work with a game.LordRoyal said:It was lore from the novels. In the novels monsters are damaged properly with silver and humans with steel.PrinceOfShapeir said:The Silver Sword/Steel Sword thing was pointless. It wasn't like there was ever a question as to which would be effective in a given situation. Humans & Humanlikes - Steel, Monsters - Silver. It didn't add tactical depth, it was just annoying.
The problem being is that Dragon Age 2 played more like a Hack and Slash with badly placed RPG elements. Origins pulled off being an RPG relatively well but Dragon Age 2 immediately showed how much of a cashout it was pretty early on.Lizmichi said:The thing is I love DA2 and I'm not correcting people on how they feel about the game. He has a right to feel what he feels on the game. Just because something was good in an old RPG doesn't mean it works now. Now some old game elements might now work and it's not just because games are being dumbed down. I grew up playing RPGs and I like the new RPGs a bit more then the old games.synobal said:Well the ZP review was inaccurate and whiny. Mostly though I defend it because I think it's a genuinely good game and doesn't suffer from most the afflictions that are coming to the RPG genre lately. Just take a look at DA2 to see what I mean.
Yes but people also need to have context of why it is that way. I don't want to have to read a book to understand a game. That's ridiculous and what works in a book may not work in a game.LordRoyal said:The first game also had the same "Humans - Steel, Monsters - Silver" plus it included characters, settings, monsters, etc from the novels. All of which expanded upon things seen in the novels...Lizmichi said:Yea but how many have read the books? The context is gone from the game if you haven't read the books. It wasn't like that in the first game so why add it now? What works with books might not work with a game.LordRoyal said:It was lore from the novels. In the novels monsters are damaged properly with silver and humans with steel.PrinceOfShapeir said:The Silver Sword/Steel Sword thing was pointless. It wasn't like there was ever a question as to which would be effective in a given situation. Humans & Humanlikes - Steel, Monsters - Silver. It didn't add tactical depth, it was just annoying.
Really the first game is for fans of the novels and anyone who likes good RPGs. If they want to stay true to them I don't understand why they should suddenly forsake lore for simplicity. I didn't mind the Silver sword vs the Steel sword thing as it has been mentioned it is ridiculously easy to switch weapons.
No offense but its not just "Gamers" go talk to a yankees fan or Heat fan they well piss in your ear for hours on end how great thier team is and deny to the grave anything bad. Hell football hooligans well kill you for saying something bad about thier teams.GreatTeacherCAW said:I think the better question is: "Why are gamers so defensive?" I've noticed that most gamers are extremely annoying and whine about pretty much everything they can think of when it comes to something they hate, then go into ultimate rage when someone doesn't like what they like. For a sect that wants to be taken seriously, it is rather hilarious how childish and retarded they can be.