Also, for the people that are saying that the story is no different from other games in the series.
I agree, but if you are going to remove things from other areas, you can maybe improve in others in order to even things out. A story that had different optional bosses or slightly different outcomes every time you play is not even something that difficult to achieve.
For example: make eight followers and each one with a personal quest with an exclusive area and a boss. In each play through you get three of them at random. You don't even touch the main story and you have something more interesting than the different placement of trees.
I understand that the random dungeons were trying to do something like this, but it is just not enough.
I agree, but if you are going to remove things from other areas, you can maybe improve in others in order to even things out. A story that had different optional bosses or slightly different outcomes every time you play is not even something that difficult to achieve.
For example: make eight followers and each one with a personal quest with an exclusive area and a boss. In each play through you get three of them at random. You don't even touch the main story and you have something more interesting than the different placement of trees.
I understand that the random dungeons were trying to do something like this, but it is just not enough.