Except that a majority of the games I've played DON'T work like this so... GG. Injuries being represented by hitpoints is something I'm willing to suspend my disbelief on because there's not an elegant way to do it. If your characters can REVERSE DEATH ITSELF you better have a reason why I can't do it when a character dies for srs.Wolfenbarg said:If that is suddenly called bad writing, then practically every game that had the story call for a death has bad writing. It isn't even possible at this point for every gameplay mechanic to be part of the story. How often does a simple slash actually wound a character in gameplay? It lowers hitpoints, but it sure doesn't slow anyone down. However, once you get into a cutscene someone getting slashed is a serious injury. Unless we want developers to start telling stories in the same way Fable 2 does, this isn't bad writing. It's standard fare.
I understand that saying anything bad about Final Fantasy games shuts off the logic part of people's brains, but it's about time you give up on this.
Hell, in the case where you can bring people back from the dead with an item, explaining why it doesn't work is pretty goddamn easy. Hell, you don't even need a real explanation... here's a few
**uses revive** "OMG, why didn't it work!?"
"I left all the revives in my other pants, sorry guys"
"The body is too badly damaged"
"The soul itself has been destroyed"
"They're not really dead they're [insert status condition that might as well be death but implies you have to do something else to bring them back, or there's no way to do it]"
It's really that simple to explain it.