I'm not sure you can say Corvo was "likeable" in any chaos level, he was a silent protagonist. But I would say the difference in high/low Corvo is the difference between Anakin Skywalker going dark to be Vader, to save a woman he loves (in his own head anyway), and Luke Skywalker not carving a path through everyone in front of him, to save the people he loves (namely his sister).undeadsuitor said:And yet you can still get a bad ending aptly called "high chaos" where an insane corvo absolutely murders and tortures everyone in his path.......to rescue a person he loved.inu-kun said:Because in the end he didn't strive for power, but vengeance and rescuing a person he loved. The problem is not with the bad choices (or the choices at all) but the idea of ruining a person for power and still remain likable in some capacity.undeadsuitor said:In the first game corvo could either be a proper assassin, or a vicious murderer who made everything worseinu-kun said:If I may interject my opinion, it's kinda risky having Emily as an assassin, not for the hurr-durr reason, but because if it's not done well it will make her seem REALLY undeserving of the throne. If in any case you will murder or condemn to a fate worse than death someone who's crime was disagreeing with her than she'll be a monster to a sane player. If all the targets will be cartoonishly evil to justify their treatment than this will result in a shitty plot.
I also already call that in one of missions we'll find out what happened to lady Boyle.
I don't see why this game couldn't let you make bad choices as well
I don't see why deposed empress Emily can't wreck some havoc on her way back to the throne and still be as "likable" as batshit insane high chaos corvo was in the last game
Unless you hold women to a higher standard of "likable"
As to the above comment about players would find a high chaos Emily to be a monster, well, considering the God of War 4 thread, apparently there is a large player base that absolutely love playing horrible monsters, and revel in it, so it's not like this would sour every player to the character.
Besides, you can always just not play her that way. I have no intention of playing Emily as an evil woman, but the fact that the game allows that style is fine by me. It's on the game code, so what? I won't play it, so it doesn't really matter.