Tirusr said:
The mechanics are tweaked, yes. They're better even. But they're not fundamentally different. And the result, for at least 20 hours of game time (before you unlock the endgame stuff), is the exact same. Walking around in circles in the grass followed by piss easy, predictable bosses (why did they all decide the best way to run a gym is to only keep one type of pokemon?), and linear, re-used non-puzzles ("How will we get past this tree? I just wish we had something we could CUT it down with. Like some type of maneuver which would CUT it away. Oh well. BTW, have you met the amazing CUTmaster in town yet?"). Now, it worked the first time (when I was 8, though I doubt I would be as amused with it now), when no one knew about HMs and remembering which types were good against which wasn't second nature, but now it's boring and the "innovations" are just so much frosting on a slowly hardening turd.
And I put "innovations" in quotes because most of the additions are insubstantial or half-assed. The special/physical delineation is the only truly game-changing thing that actually worked, and it's the best thing that's happened to the series.
The competitions are stupid because moves which are good for fighting are not necessarily good for comps, but about the only reliable way of getting new moves
is fighting. There are other options, like making it take twice as long with exp. share, or gambling on whether or not the move you auto-learn in day care will be more useful than the one it deletes, or doing the same gamble on TMs (but with a few thousand bucks instead of a different move).
The double battle thing is neat, except that there are so few opportunities to use it in the main campaign that it'd be counter-productive to include the moves which are only useful for those fights in a normal moveset. So double battle just turns into two single battles happening at once. You could do the same thing on the first generation by playing two separate games at once, and it's just as fun as that sounds like it would be.
Oh, and the new pokemon? Yes, they have different stats and types and that, but the unique, interesting ones are startlingly few and far between. Every version still has a physical attack focused small animal and a normal/flying type that levels up twice. Every one has that one that sucks at first and doesn't level up till 55. They've even done that "completely shit but turns into a badass at lvl 20" thing more than once, and it was still a water type. I mean, yeah they're "different," but you use them in the exact same way. There's that one you use so you can fly and cut stuff. That one lonely bastard you teach flash (and another thing -- 4 generations and they still couldn't figure out that flash shouldn't be an HM?) and never use again. Your starter you use as a trump card when shit gets real. Keep in mind that that's just for the main campaign. I know there are lot's of cool new strategies to use for battle tower and multiplayer (though those things are inherently flawed because they require about 10,000% more time to get to than you'll actually spend playing them because you still have to train everything).
And finally, the story sucks. And
that has yet to change. The characters are stupid, defined entirely by forgettable one-liners, and are the exact same in every game. I see your analogy about Mario, and raise you that the re-makes of the classic format suck, and Super Mario Galaxy, which introduced entirely new (not just tweaked and re-skinned) settings and mechanics. The story is still lame, the characters are still only cool for nostalgia's sake, and the new Mario titles are still more innovative than anything pokemon's done in the past decade.
The
real reason pokemon is even still a topic of conversation is because no matter how much they'd hate to admit it, a lot of people just love to grind. They like to do simple, boring tasks over and over again while watching their list of achievements grow. People don't max out the clock in pokemon because it's just such a varied experience, they do it because it's practically impossible to actually get every pokemon. And then there are still shiny's. And you haven't gotten them to level 100 yet. There are a million in game counters and a spectacular way to show off all the things you've done in the storage system. Nothing is more self-affirming than flipping through page after page of pokemon you've raised.
Pokemon is a grind. I hate grinds. I have good reason not to hate grinds. Nearly every other aspect of the game sucks and they won't let you have the good stuff until you've sat through all of it.