Why do people hate JRPGs?

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MetallicaRulez0

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When I think JRPG, I think feminine male characters swinging hilarious oversized weapons, whining about something that doesn't matter, and awful turn-based combat. It's the turn-based combat that really irks me.

The only JRPGs I've played that were enjoyable were the Pokemon series and Golden Sun. I'd classify the Pokemon series as more of a strategy game than an RPG actually.
 

chaos order

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Defense said:
Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
Wow sure FF that makes sense. Most are fine but the art style doesn't appeal to me and I downright hate all Final Fantasy...
I never understood that logic, video games were never meant to be realistic. Agreed with the art style for the most part though.
true video games are not "supposed" to be realistic, but u have to draw the line somewhere, and that line is drawn a couple of paces behind the bloody gun blade :p
 

Gigaguy64

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Its mostly just a matter of opinions, but i can narrow it down to 5 types of dislike.

1:Some people just don't like the style
2:Some people played one bad one and think all are the same
3:Some people hate them because its popular and cool to hate them
4:Some people have good reasons for not liking them
5:And some people hate them just because they can, and you know, Haters gonna Hate
 

thenamelessloser

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chaos order said:
Defense said:
Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
Wow sure FF that makes sense. Most are fine but the art style doesn't appeal to me and I downright hate all Final Fantasy...
I never understood that logic, video games were never meant to be realistic. Agreed with the art style for the most part though.
true video games are not "supposed" to be realistic, but u have to draw the line somewhere, and that line is drawn a couple of paces behind the bloody gun blade :p
I actually enjoy the juxtaposition of fantasy and sci fi elements...

Edit- also is a gunblade really that unrealistic? http://en.wikipedia.org/wiki/Bayonette
 

Flare_Dragon123

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But the majority of the things that people are naming as problems of the JRPG seem to be either misconstrued or simply starting points.

If you play a JRPG that is trying to encompass the epic save the world feeling, (which admittedly the majority of them do) then I can see where they are going. But it has been a long time since I've played a NEW JRPG that uses a turn-based battle system.

Not liking Turn-Based Battle Systems I can see, but shying from a game because the main character happens to be 17 is like staying away from a horror movie because it has a guy with a knife killing people. Not every horror movie is this way, and just because it is, it doesn't mean its going to suck.
 

Vetinarii

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thenamelessloser said:
chaos order said:
Defense said:
Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
Wow sure FF that makes sense. Most are fine but the art style doesn't appeal to me and I downright hate all Final Fantasy...
I never understood that logic, video games were never meant to be realistic. Agreed with the art style for the most part though.
true video games are not "supposed" to be realistic, but u have to draw the line somewhere, and that line is drawn a couple of paces behind the bloody gun blade :p
I actually enjoy the juxtaposition of fantasy and sci fi elements...

Edit- also is a gunblade really that unrealistic? http://en.wikipedia.org/wiki/Bayonette
That is a gun with a blade... GUN being the main weapon... who the hell uses a blade as the main weapon then the gun as a back up... oh dear the person I was fighting has gotten away now I can use my gun... use it before he gets in range moron... I quite liked Lost Oddessy but when I fought a tank in an early part Immersion went out of the window... fighting a tank with a sword? Wow really? I used magic but the idea people are still carrying swords when there are tanks is stupid... /rant

EDIT: I notice some people are having a go at the "grind" I don't remember grinding in Lost Oddessy at all... I just rushed through it (until my save went some way into the second disc and I punched a wall because it took so long to get there (because the game is huge not grindy)).
 

thenamelessloser

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Vetinarii said:
thenamelessloser said:
chaos order said:
Defense said:
Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
Wow sure FF that makes sense. Most are fine but the art style doesn't appeal to me and I downright hate all Final Fantasy...
I never understood that logic, video games were never meant to be realistic. Agreed with the art style for the most part though.
true video games are not "supposed" to be realistic, but u have to draw the line somewhere, and that line is drawn a couple of paces behind the bloody gun blade :p
I actually enjoy the juxtaposition of fantasy and sci fi elements...

Edit- also is a gunblade really that unrealistic? http://en.wikipedia.org/wiki/Bayonette
That is a gun with a blade... GUN being the main weapon... who the hell uses a blade as the main weapon then the gun as a back up... oh dear the person I was fighting has gotten away now I can use my gun... use it before he gets in range moron... I quite liked Lost Oddessy but when I fought a tank in an early part Immersion went out of the window... fighting a tank with a sword? Wow really? I used magic but the idea people are still carrying swords when there are tanks is stupid... /rant
I like when people have super human abilities, like with their bare fist or swords and being able to fight tanks is awesome to me.
 

Calico93

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Hair.
Or its just some peoples opinions, some people like them some dont, life goes on.
I think theyre alright, some are better than others, some are very creative and imaginitive and thats what I like.
 

Defense

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chaos order said:
Defense said:
Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
Wow sure FF that makes sense. Most are fine but the art style doesn't appeal to me and I downright hate all Final Fantasy...
I never understood that logic, video games were never meant to be realistic. Agreed with the art style for the most part though.
true video games are not "supposed" to be realistic, but u have to draw the line somewhere, and that line is drawn a couple of paces behind the bloody gun blade :p
I suppose you have a point, but some people like when a game just goes absurd with some concepts. I never really liked when a game used too much realistic features, and I know many people would enjoy fighting an Eldritch abomination once in a while instead of a human footsoldier.

And Persona gets a lot of love as a JRPG, but you have to shoot yourself in the head to summon demons. I'd say that's much more absurd than the swords-and-magic Final Fantasy and Neverwinter Nights. But I suppose the execution is more important than the concept itself.
 

Vetinarii

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thenamelessloser said:
Vetinarii said:
thenamelessloser said:
chaos order said:
Defense said:
Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
Wow sure FF that makes sense. Most are fine but the art style doesn't appeal to me and I downright hate all Final Fantasy...
I never understood that logic, video games were never meant to be realistic. Agreed with the art style for the most part though.
true video games are not "supposed" to be realistic, but u have to draw the line somewhere, and that line is drawn a couple of paces behind the bloody gun blade :p
I actually enjoy the juxtaposition of fantasy and sci fi elements...

Edit- also is a gunblade really that unrealistic? http://en.wikipedia.org/wiki/Bayonette
That is a gun with a blade... GUN being the main weapon... who the hell uses a blade as the main weapon then the gun as a back up... oh dear the person I was fighting has gotten away now I can use my gun... use it before he gets in range moron... I quite liked Lost Oddessy but when I fought a tank in an early part Immersion went out of the window... fighting a tank with a sword? Wow really? I used magic but the idea people are still carrying swords when there are tanks is stupid... /rant
I like when people have super human abilities, like with their bare fist or swords and being able to fight tanks is awesome to me.
Probably why I think superheros are stupid... I like regular heros, succeeding by normal human skills not by godlike power.
 

archvile93

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While I haven't played many JRPGs so I can't say for certain, I believe the reason is they haven't changed in any meaningful way for the better since the first one crawled out of the ocean. This may also indicate that JRPGs are one of the most well evolved genres to ever walk the earth, and each one is conseidered a living fossil.
 

Vetinarii

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Defense said:
chaos order said:
Defense said:
Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
Wow sure FF that makes sense. Most are fine but the art style doesn't appeal to me and I downright hate all Final Fantasy...
I never understood that logic, video games were never meant to be realistic. Agreed with the art style for the most part though.
true video games are not "supposed" to be realistic, but u have to draw the line somewhere, and that line is drawn a couple of paces behind the bloody gun blade :p
I suppose you have a point, but some people like when a game just goes absurd with some concepts. I never really liked when a game used too much realistic features, and I know many people would enjoy fighting an Eldritch abomination once in a while instead of a human footsoldier.

And Persona gets a lot of love as a JRPG, but you have to shoot yourself in the head to summon demons. I'd say that's much more absurd than the swords-and-magic Final Fantasy and Neverwinter Nights. But I suppose the execution is more important than the concept itself.
Yeah demons... but demons have rules... so does human interaction to things. If you think that a skinny girl with a sword is going to beat that same girl with a gun I would laugh at you. So she would get a gun right? Not just as a bit added on the sword but as the primary weapon. Swords would be inert.
 

TraderJimmy

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archvile93 said:
While I haven't played many JRPGs so I can't say for certain, I believe the reason is they haven't changed in any meaningful way for the better since the first one crawled out of the ocean. This may also indicate that JRPGs are one of the most well evolved genres to ever walk the earth, and each one is conseidered a living fossil.
Really not true.

Final Fantasy One was near-pure D&D combat.

The genre is unrecognisable and diverse today.

Bloody whingy fanbase though. "Waaah no-one likes our games".

k, cool

Three of my friends think I'm borderline retarded for enjoying TF2. Who gives a shit? Like what you like and unless you're making a specific point, be sssh'ed.
 

Testsubject909

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Razorin Faust said:
Well, I will only speak for me there.

I really dislike JRPG for many reason, the main being that most of the time it's the teenages character with drama, plot that is pretty much the same from game to game.
Long griding is a big turn off for me, along with long boring cutscene.
But, im not a RPG guy, even if I enjoyed the Witcher and Mass Effect .
I'd like to say first of all that... that's a rather uneducated statement, but considering what you ended your note on, it's sort of obvious so I won't blame you for it.

Let's see... Teenage characters, drama and plot similar from one game to another... Mkay, let's apply this on the broad spectrum of JRPGs.

But first, let's list some of the JRPGs that exists:

- Final Fantasy series (Again, very long)
- Dragon Quest series (It's a bit lenghty)
- Tales series (This is going to be long)
- SaGa series (includes SaGa Frontiers, so yeah, long)
- Breath of Fire series (only five games)
- Suikoden series (Yeah, long in itself but Gaidens are not counted for they're adventure games)
- Grandia series (Limited, so that's not too much trouble)
- Valkyrie Profile series (I'm not sure if we should count it's SRPG in it...)
- Wild Arms series (Not too long again, even with the PSP branch)
- Shadow Hearts series (Short, sadly)
- Dark Cloud series (Action JRPG)
- Metal Max series (Metal Saga's the only one we've got, it's on PS2)
- Parasite Eve (The first one, second one became a Resident Evil-styled survival horror, first was an action RPG)
- Earthbound/Mother (We've only got one, damn you Japan...)
- Persona series (Megami Ibunroku)
- Shin Megami Tensei series (SMT)
- Digital Devil Saga duo
- Soul Hacker (This would include Raidou Kuzunoha vs series I believe)
- Koudelka (Prequel to Shadow Hearts, though not exactly part of...)
- Super Mario RPG (Paper RPGs and bowser's inside story included)
- Dokapon series (There's more then just the Dokapon Kingdom and Journey)
- Shining series
- Atelier series (Mana Khemia included)
- Mana series
- Chrono series (I haven't forgotten Chrono Trigger/Chrono Cross, no sirree)
- Star Ocean series
- Xenosaga series/Xenogear
- [Edit] Lunar series (can't believe I forgot that old classic...)
- [Edit 2] Yakuza series (Technically an RPG hybrid with a brawler and sandbox game)
- [Edit 2] Demon's Souls (Though I personally believe it to be far more an action game then a JRPG, though most people classify it as one)

I'm reluctant on End of Eternity/Resonance of Fate...

I'm also relunctant on Steambot Chronicles... which I'm going to guess is more action then RPG, but arguably so would Dark Cloud, it gets a bit messy...

Eh... that should be enough, I don't want to start scratching my brain for every single series that exists, as well as every singular shot RPGs out there.

Nor do I want to make a huge analysis of every single JRPG series to disprove what you've got to say. SO, I'll just immediately focus on a few:

---
Your Troubles:
- Teenages character with drama
- Plot that is pretty much the same from game to game.
- Endless Cutscenes

=== SPOILER WARNING ===

Final Fantasy series:
- Final Fantasy 1: Nearly zero cutscenes, old classic, plot is a bit convoluted and lenghty involving a time paradox and zero teenage drama

- Final Fantasy 4: Main character is an adult military leader who loses all faith in his own kingdom after a mission that ends up in a violent massacre, his path is that of redemption and eventual discovery of his self and the uprooting of a general evil looming over the world. Cutscenes minimal and short, though there is drama, it should be universal no matter the age.

- Final Fantasy 6: No clear main characters, varied personal stories overarching plot is that of overthrowing a corrupt empire which in turn becomes that of simple survival in a broken world as the villain won halfway through the game and completely defaced and turned the world into a vast wasteland to his desires. Cutscenes minimal, drama is varied (Amnesia when it wasn't a cliche, dying/dead father if you mess things up, massacred family in a genocide, shattered brotherhood over worries of their kingdom's stability, missing rival and possible lover haunting poker faced gambler, grandfather and grandchild with deceased/disappeared father/mother.)

- FFX Suits your troubles: Main Character is a whining protagonist whose sole purpose in the story is a witness and constantly complaining about his daddy issues all the way to the end despite the fact that the lead female is pivotal to the story and his mentor has a far more deeply entertwined relationship with both the events unfolding and the protagonist's father. Lenghty cutscenes with bad voice acting and faulted due to the main character, drama up the...

- Dragon Quest: For the most part... You're the hero, the world's in shit, go save it.

- Breath of Fire 1-4: You're the last survivor of a mythical race of beings known as Dragons. The last two listed here deals with the nature of your powers and also the possibility of becoming a god and ruling the world if you so choose. Romance is minimal in each iteration so drama tends to be on a low side for the most part or played on a low key.

- Parasite Eve: You're a cop infected by an unknown organism that's mutating your body as you try to survive the madness that has overtaken New York and is destroying it and it's people in this biological plague.

- Romancing SaGa/SaGa Frontier: You've got the choice of a variety of different main characters, each with their own stories, their own paths and their own plots with a variety of level of drama and exposition pending upon which character. I'd almost say it's the perfect choice for a newcommer to JRPGs who wants the most bang for his buck, but it's not the easiest to handle battle system despite it's blatant simplicity.

- Shadow Hearts: You play a badass asshole who, unlike many other main characters, doesn't deal with that sort of shit. And your enemy has the most delicious of names... Bacon.

- Shadow Hearts Covenant: If you liked Shadow Hearts 1, you'll get orgasms from the opening alone... Now, where Shadow Hearts 1 was a dark world with oddly light hearted somber dark humor interwoven through it... Shadow Hearts 2 is a more light and warm world that's interlaced with a somber situation and general feel as the canon for this game is the first game's bad ending where he loses his love. (For all you FF7 fans who might not get it. Imagine that in FF7... Aeris doesn't die, she just simply doesn't. You make it through the entire game, and in the end of the game, she dies from utilising her powers as an Ancient to safeguard the world and her many friends. Now, imagine you play the sequel to that game, immediately with a broken Cloud.) Though, thankfully due to the fact that the main character is a Badass, he's not lamenting over it like a sissy boy. He's just living his life peacefully and guarding a singular town to keep his mind occupied until shit hits the fan and the obsession over godlike powers to control life and death haunts both the main character, supporting cast who will face grave tragedy and greedy desireful antagonists. Hmm... Though, besides the characters and the plot, there is still the problem of the cutscenes ever-present, like in Action games such as DMC or GOW...

(Note: I really like Shadow Hearts... does it show?)

- Star Ocean 2: Though it's arguable that Star Ocean 3 has the best battle system, yes, better then Star Ocean 4 for you fans out there, neither Star Ocean 3 or 4 would suit to counter your dislikes for JRPGs. Star Ocean 2 might though, albeit, the main character does have daddy issues, they're not brought up as much as the fact that he's been sent to an alien planet on which he has no idea how the fuck to get off of. Though plot tends to take some obvious turns every now and again and the cutscenes that do exists or the moments of exposition are... lenghty.

- Chrono Trigger/Chrono Cross: These are probably some of the best JRPG can provide for newcomers and for old fans alike. I won't dwelve in those though, since you could ask just about anyone whose played RPGs and they could easily answer you with great glee.

- Super Mario RPG: Oh boy... Um... It's Super Mario in an RPG. And it's far more awesome then you might think.

- Earthbound: Okay, okay, you don't like teens and their problems... How about a little kid whom I'm not even sure is past the age of 10, saving the world using Yo-Yo's and baseball bats, beating up machines, aliens, cops, hippies, cultists of the color blue, a living pile of puke and many other incredibly wacky and psychedelic enemies on a quest to gather up music from mystical sites to face an unknown evil... Sounds good to you?

- Secret of Mana (Snes version): Since there's minimal exposition and maximal amount of action, the plot remains similar to most situations in gaming. Things are going down to shit, you're here to fix it. Though, it starts as a whimsical adventure and travel and slowly gathers in gravity as time passes. You're somewhat similar to Link in Zelda or King Arthur, having drawn a mystical sword from a stone and gained through it a fate and destiny far greater then your own being. Cutscenes minimal, drama present but saved for short bursts midway through the game.

- Metal Max: It's... it's... I feel like saying it's the Excel Saga or FLCL of JRPG games... If that doesn't tell you anything... um... It's the Kids in the hall or the Monty Python of games... I mean, you eventually get a dog, like a golden retriever, with a tank's canon or a bazooka surgically implemented on it's rear end/back. And nobody's asking any questions.

- Suikoden: The first game is mainly an affair of politics and warfare. It's far more similar to those grandiose epics of warfare such as Lord of the Ring or Romance of the Three Kingdom. Personal events intertwine in the grand scheme of things, but the overarching plot and central affair is the fate of your country and the revolution that needs follow. Suikoden 2 introduces younger characters who are both soldiers and in such provide more drama, though I wouldn't exactly consider it teen drama. Imagine if you will, you're the leader of one army, and your best friend whom you were eventually separated from, grows further distant and eventually becomes the leader of the opposition. I believe, if memory serves well, that you even get to choose whether to kill him (and like in Highlander, claim the prize... *coughs*), or to make peace and coexist.

- Digital Devil Saga: Here known as Shin Megami Tensei Digital Devil Saga. You play a band of young adults in a disturbingly bizarre steampunk-esque world where no personal sorrows or joy, no emotion exists, no hunger or famine and only an everlasting war is known until you gain the powers of demons and with it, emotions, memories of lives prior suiting the ever looming themes of Hinduism and resurrection, and an unspeakable hunger... in a wasteland without the slightest of green and where the only other living beings are other humans, now also able to tap into the powers of a demon. Cutscenes are still a problem though.

- Shin Megami Tensei 1-3: Touching the theme of resurrection again. This time, with you as it's messiah of sorts, as the world is faced with ultimate death and with your choice over it's new path. SMT 3 explicity shoves this in your face as the world literally collapses into itself and becomes a cocoon, an egg of sorts where a supernatural sun exists in it's center, awaiting you or any other surviving human in this desolate wasteland to reach it and define how the new world, how the new Earth will be. Essentially, giving you the task of being the godlike creator of this new world while you face differing ideals of a perfect world, each vaild in their own rights, and each suiting different philosophies to which you can either adhere or refuse.

- Raidou Kuzunoha: You play a detective... And basically the story is simply that of a supernatural investigation. Think of this as a sort of Japanese equivalent of the TV show Supernatural, except that you typically don't end up fighting an uber badguy such as Lucifer. (That's reserved as a secret/optional boss fight for the SMT series)

I'd go on but... damn, it'd take me all night and I've got work to do.
 

Testsubject909

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Vetinarii said:
thenamelessloser said:
chaos order said:
Defense said:
Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
Wow sure FF that makes sense. Most are fine but the art style doesn't appeal to me and I downright hate all Final Fantasy...
I never understood that logic, video games were never meant to be realistic. Agreed with the art style for the most part though.
true video games are not "supposed" to be realistic, but u have to draw the line somewhere, and that line is drawn a couple of paces behind the bloody gun blade :p
I actually enjoy the juxtaposition of fantasy and sci fi elements...

Edit- also is a gunblade really that unrealistic? http://en.wikipedia.org/wiki/Bayonette
That is a gun with a blade... GUN being the main weapon... who the hell uses a blade as the main weapon then the gun as a back up... oh dear the person I was fighting has gotten away now I can use my gun... use it before he gets in range moron... I quite liked Lost Oddessy but when I fought a tank in an early part Immersion went out of the window... fighting a tank with a sword? Wow really? I used magic but the idea people are still carrying swords when there are tanks is stupid... /rant

EDIT: I notice some people are having a go at the "grind" I don't remember grinding in Lost Oddessy at all... I just rushed through it (until my save went some way into the second disc and I punched a wall because it took so long to get there (because the game is huge not grindy)).
It doesn't take a lot of effort and research to find some absurd western weapon design. Of which the Gunblade is one.

Think of a rapier, now, instead of a hilt, it's a pistol.

You wacky westerners designed that thing... You also designed Axe-guns.

Proud of yourselves for inspiring the easterners to incorporate these completely real existing weapons in real life into their wacky fictional videogames?
 

Okysho

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Sep 12, 2010
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IN defense of the stereotype, most people when you say JRPG or Final Fantasy, the first thing that comes to mind is Cloud Strife.

Cloud actually only enforces two of these steryotypes.

During the time of FF VII Cloud is actualy 21 and 23 (FF7 and AC respectively) CLoud was the first AND ONLY one to carry an oversized sword, so is that really a steryotype there?

Too much Drama? You would too if you almost killed someone you really cared fore (before watching her die before your eyes)

The view of JRPGs (besides turn based combat) is pretty damn watered down
 

Valiance

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I'm afraid many of them suffer from cliché dialogue, flimsy and formulaic narrative, scientific and historical inaccuracies, illogical plot development, and lack of character depth.
 

x0ny

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Dec 6, 2009
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Isn't Demon's Souls a JRPG? If so, then it's vastly different to what most of what you guys are saying.
Also FF12 didn't have that generic kid with purple spiky hair and what not, and it wasn't truly turn based. FF13 was a disappointment for me though.