Since KotOR, they've been going down the "cinematic" route sure, with Jade Empire and Mass Effect as follow ups. KotOR was the last d20 style game they did with JE being a proprietary RP system that was a little too "lite" for my tastes.
BioWare always make well written and polished games. Unlike Troika, Obsidian and other studios renowned for their "flawed gems" of games BW deliver top titles each time. I'll admit that the light/dark, closed first/open palm, paragon/renegade thing is a little tired and uninspired now, but it does work. So what if it doesn't really make any difference in the game whether I play good or evil if I just end up playing the same game anyway? One could argue then that the only difference then is Role-play which is a large part of what RPGs are about.
To make BioWare games closer to perfect again they need to do what they do now, but take some things from their old games too.
- Party based games. Make the character interactions happen during the gameplay, not during the off-duty moments. Give us back 4-6 sized teams instead of 2-3. Have character disputes (remember if you tried having Kheldorn and Korgan in the same team?) and interactions.
- Levelling/Gear - STOP MAKING IT SIMPLE. I like to choose how each person on the team levels up and specialises, I like to choose their armour, weapons and upgrades. It is FUN to find new gear and swap it out for the old and decide who gets what.
- "Unique"/Personal quests - ME1 sorta had this in the way of one quest based on Shepard's origin, but not like BG2. A wizard got the dome, a bard got the theatre, a warrior got the keep and a bunch of related quests along with it. There is *nothing* wrong with having parts of game only available to certain characters and not for others. It encourages further playthrus and makes each character/playthru a little more personal and unique.
- Toolset/modding - DA:O had it but it should be a part of every BioWare game. The ability to tweak, mod, add new items and player made content is impossible to put a value on (even though with everything voiced-over now it's much, much harder).
- You can have too many cutscenes - In JE, it can seem that almost every single fight begins and ends with a conversation. It's frustrating and breaks the flow of gameplay.
BioWare always make well written and polished games. Unlike Troika, Obsidian and other studios renowned for their "flawed gems" of games BW deliver top titles each time. I'll admit that the light/dark, closed first/open palm, paragon/renegade thing is a little tired and uninspired now, but it does work. So what if it doesn't really make any difference in the game whether I play good or evil if I just end up playing the same game anyway? One could argue then that the only difference then is Role-play which is a large part of what RPGs are about.
To make BioWare games closer to perfect again they need to do what they do now, but take some things from their old games too.
- Party based games. Make the character interactions happen during the gameplay, not during the off-duty moments. Give us back 4-6 sized teams instead of 2-3. Have character disputes (remember if you tried having Kheldorn and Korgan in the same team?) and interactions.
- Levelling/Gear - STOP MAKING IT SIMPLE. I like to choose how each person on the team levels up and specialises, I like to choose their armour, weapons and upgrades. It is FUN to find new gear and swap it out for the old and decide who gets what.
- "Unique"/Personal quests - ME1 sorta had this in the way of one quest based on Shepard's origin, but not like BG2. A wizard got the dome, a bard got the theatre, a warrior got the keep and a bunch of related quests along with it. There is *nothing* wrong with having parts of game only available to certain characters and not for others. It encourages further playthrus and makes each character/playthru a little more personal and unique.
- Toolset/modding - DA:O had it but it should be a part of every BioWare game. The ability to tweak, mod, add new items and player made content is impossible to put a value on (even though with everything voiced-over now it's much, much harder).
- You can have too many cutscenes - In JE, it can seem that almost every single fight begins and ends with a conversation. It's frustrating and breaks the flow of gameplay.