Breadline said:
Treblaine said:
Breadline said:
Treblaine said:
Which one? The button you have to tap once for Max-Armour, three for speed, yet tap FOUR TIMES for invisibility?!?! Impractical.
I think I can see why it didn't work for you, because that's not how it worked at all. Were you seriously trying to turn invisible or turn on speed by pressing the maximum armor button multiple times?
EDIT: That came out too contemptuously than it should have. Your comment just bothered me as yet another misconception about Crysis 1/Warhead that I feel led to the eventual creation of Crysis 2, in which the only thing improved amidst a sea of downgrades was how maximum armor worked. It's because of all these misconceptions that the Crysis series is no longer the unique and incredibly rewarding gameplay experience it once was.
Oh well, at least S.T.A.L.K.E.R. might be getting a sequel, and hopefully that isn't turned into a corridor shooter.
I bought Crysis on Steam. I've looked through the control settings a dozen different times, there IS NO hotkey for each of the suit modes. There is only ONE hotkey to cycle through the suit powers and it works not by each tap cycling to next mode, but the mode corresponding to tap number.
Please, don't revel in spreading ignorance TELL ME HOW to find these DIRECT KEY INPUTS for each suit mode so I can set it as:
X = Max Strength
C = Max Armour
V = Max Speed
F = Invisible
I have the latest patch on PC, so what gives? Don't treat me like a
complete moron as if I would seriously ignore hotkeys for invisible + speed and just tap hotkey for max-armour over and over. That is an insulting assumption when you didn't consider that was the only key layout I had available!!!
So explain yourself. How did you get a keyboard layout that had one key press to go DIRECTLY to each suit mode?
And don't say "Google It" as I have.
Like I said in my edit, I spoke too harshly so I apologize for being a dick in that respect.
But I also never said anything about single key inputs. There are four different buttons you double tap for nanosuit shortcuts. I remember, for example, double tapping crouch for invisibility was one and double tapping sprint for super speed was another. There's also a radial menu that you press and flick your mouse in a direction to activate, and after a few tries you do it fast enough that the radial menu hardly even appears. I honestly don't even remember there being a button that cycles through powers, that sounds incredibly inconvenient.
This was in direct response to you citing Crysis' controls as a huge factor that put you off and made you like Crysis 2 better. You said you have to press one button multiple times to cycle powers, and I'm sorry for saying otherwise if such an inconvenient setup actually exists, but there are obviously much better options available. The powers in Crysis 1/Warhead
were intuitive, allowed far more flexibility and weren't pseudo-quicktime events that could only be activated based on context. The Crysis 1 nanosuit was an easy to learn hard to master mechanic (look at the video I posted earlier in the thread for an example) while the Crysis 2 nanosuit was simply easy to learn.
It's because of people not wanting to actually get better and use the powers creatively and effectively that half of the nanosuit's powers were stripped down and basically became automatic.
Yeah, I think it's safe to assume anyone who has played the game knows about the radial menu. I have no problem with the concept of the radial menu, except WHY THE HELL is the weapon-attachment menu in there?!?! 4-powers, 4 directions, but NOOOoOoOoO! That's too intuitive! Because I really want to suddenly start dismantling my weapon as I'm surrounded by North Korean soldiers mag dumping into my cranium
But where is it explained that double-tapping sprint activates Maximum-Speed mode??!!?! Or double-tapping crouch for stealth? What about Maximum strength?!? I've only now been able to find it in a small addendum in the user manual of the sequel:
http://cdn.steampowered.com/Manuals/17330/manual_english.pdf
The Wiki failed me, and the game NEVER EVER stated that what these suit shortcuts actually were. There is a toggle box for "suit shortcuts" that has no info box explaining its function.
The "Suit Mode Toggle" key IS real and a red herring, makes it seem like this is the only alternative to the radial menu (that I avoided for even the 1-10 chance of missing slightly and hitting the useless weapons customisation screen) and from my RPG experience that fits my muscle memory from my experience with prior FPS games (Deus Ex, etc)
Radial menus obstruct my vision and even momentarily disable the ability to turn/aim and in this case weren't intuitive X/Y directions but off at 72 degree angles where one angle gave the unwanted weapon customisation.
And you know what would have been a HELL of a lot more intuitive than that? Literally having:
X = Max Strength
C = Max Armour
V = Max Speed
F = Invisible
In the keys customisation menu. Remember, if even the Wiki fails to mention this, HOW MANY PEOPLE still didn't discover this?!!?
You know what is better than "Easy to learn, hard to master"???
"Easy to learn, easy to master"
Making it arbitrarily hard to master is a pointless endeavour and FALSE VALUE! That is the difference between challenge and tedium.
I am no masochist who will excuse bullshit like putting weapons-customisation-election inside the radial wheel that is supposed to be DEDICATED to selecting suit powers! Especially when it ruins the simple vectors. I am USED to aiming directly up to arc grenades, directly side to side to lead targets and when walking over items directly down. Then to take a 4-option's that would neatly divide into Positive X, Positive Y, Negative Y and Negative X then add a 5th option that fucked up the 90-degree split and if accidentally selected could leave you unable to turn
I can easily direct my mouse through 90 degree increments. All the Mouse-gesture gadgets work around 90-degree increments and I control my browser very efficiently this way. But with Crysis radial menu I have to Aim for 144 degrees, but If I hit past 180 degrees (only 36 degrees out from centre, about 5 minutes on a clock face) then I either hit maximum strength when I want cloak, or worse I get the weapon customisation menu. Once spotted, I obviously want to go for max-armour but out by only 5-minutes on a clock-hand out and I either get speed or the crippling weapon-customisation menu.
And the distinction from challenge of fighting a potent enemy or hostile environment is I am not foiled by worthy opponents, but by BALLS STUPID DESIGN DECISIONS! Like having the bonnet-release be a setting on a car windscreen wipers, so you're driving along and want to wipe rain off windows, turn a dial a TINY FRACTION too far and the hood pops open flat against the screen totally blinding you. WHAAAA!!
MAXIMUM RAGE
Who knows, was one of the developers trolling me, or were they just rushed and felt pressured to pile shit into menus that didn't deserve to be there but were worried people wouldn't use it. Probably the latter but it sure feels like the former.
"half of the nanosuit's powers were stripped down and basically became automatic."
False.
Not only is it false that half the suit powers were stripped down but it is false that ANY of the suit powers were stripped down.
All the abilities are still there, just accessed more ergonomically.
-Speed is still there but you only activate it when you actually need it, when sprinting via a dedicated sprint key. Easy to combine with super-jump for the furthest leaps
-Stealth is still there exactly as before, just now one button pressed and pressed again to disengage. That's ergonomic design.
-Max Armour is still there only more effective and more power consuming, if anything this mode has been ENHANCED (not stripped down) and is the Ying to the Stealth mode's Yang with similar power consumption rates on their unique but opposite use
-Max Strength is default mode and works intuitively with charge-attacks. This is intuitive as to jump higher you'd need to coil your legs more which takes a fraction more time and still use more energy. Same for super throw and super kick.
This is intuitive. This is the way a nano-suit like this should work. You only ever need to do a single super punch or super jump often while doing something else. The number of times in Crysis 1 I wanted to do just a single super jump I'd have to enter a different mode then go back again immediately after. It's pointless and defies the way you'd imagine a suit like this should operate.
Automatic means "does by itself". The suit doesn't do any more by itself than in Crysis 1 where a whole load of suit powers were automatic like the rebreather. In Crysis 2 a cutscene event (there were cutscenes in Crysis 1 as well) sends you falling out of a building and you have to activate max-armour to survive the fall at all. Not automatic. The only vaguest automatic is that if you run energy-cell dry using Cloak it turns off cloak... and Crysis 1 nanosuit ALREADY did that when cloak ran dry.
Crysis 1 has a whole load of key combinations for shortcuts I am only NOW discovering about, 5 years after the game came out. After I've seen how Crysis 2's controls can be so much better without ANY compromise.
_
Crysis 2 is slightly more linear (Crysis 1 WAS linear), but that hasn't held back games like Half Life 2 or Portal from getting stupendous acclaim with similar levels of linearity. Yes, destructible buildings are gone but how were they actually used in Crysis 1 in terms of actual gameplay? Blowing a hole in a wall for alternate entrance wasn't practical in practice (nor usually even possible), it just meant under a firefight the house would annoyingly collapse on you then the pieces freak out as the physics of the boards didn't quite work lying on their sides. Most of the structures the enemies occupied were indestructible in crysis 1.
The lush jungle of Crysis 1 was again squandered as the obvious gameplay use of a lush jungle is with passive physical camouflage, a Ghillie Suit like seen in earlier COD games and was a main feature of Metal Gear Solid 3. Except you have an optical camouflage that works as well in a city scape as a jungle or a black-fibre suit that blends in more in a city than in a jungle [Hmm, I just realised the Predator-Predator 2 link with Crysis, first in jungle then in city] So in terms of gameplay, it's hard to miss the jungle.
Look, I get it that Crytech were real douches with all the douchy things they said towards PC gamers after they gave them so much paid patronage. But I don't hold a grudge against words, but deeds. I'm happy that console gamers got a taste of Crysis 2, just like they got a taste of Portal 2 but everyone knows the PC is the best version. Is it really the case that Valve can get away with releasing a game day and date on consoles along with PC without being considered traitors to PC gaming, yet the same decency isn't offered to Crytech?