I think although you can tell they were made by the same company, Fallout 3 and Oblivion are different games and they appeal to different fanbases.
Personally, although I thought Oblivion was a game with a ton of flaws, I think it's by far superior to Fallout 3- but then I'm not into the post-apocalyptic shooter thing.
I found Fallout 3 renewed my appreciation for Oblivion.
Fallout 3's sneaking and lockpicking were crap and essentially useless, where in Oblivion it was not only useful, but felt like it followed sensible rules. I don't see why in Fallout you couldn't at least have a crack at a difficult lock- especially considering I tend to be very good at Bethesda lockpicking.
Hacking was equally random. I know there's supposed to be some kind of logic to it, like playing Mastermind, but I just didn't get it. It seemed totally unfair.
And VATS- what is the point of having a numbers-based system if the numbers are just for show? If I see that I have a 98% shot at something's head, I do not expect to miss 6 shots in a row.
Oblivion had more side quests that could be accessed steadily throughout the game, rather than the Fallout 3 method of putting an easy beginner's level-building quest on the far-side of a billion super-mutants and a highway of exploding cars.
I also don't get why people say Fallout 3 looked so nice- the whole landscape looked the same. Oblivion's is pretty same-y, but at least you could tell at a glance what end of the map you were in. Fallout was all grey rubble all the time.
I also thought the haircut selection in Fallout 3 was very poor, and I find that to be one of the most important parts of gaming for me.
Personally, although I thought Oblivion was a game with a ton of flaws, I think it's by far superior to Fallout 3- but then I'm not into the post-apocalyptic shooter thing.
I found Fallout 3 renewed my appreciation for Oblivion.
Fallout 3's sneaking and lockpicking were crap and essentially useless, where in Oblivion it was not only useful, but felt like it followed sensible rules. I don't see why in Fallout you couldn't at least have a crack at a difficult lock- especially considering I tend to be very good at Bethesda lockpicking.
Hacking was equally random. I know there's supposed to be some kind of logic to it, like playing Mastermind, but I just didn't get it. It seemed totally unfair.
And VATS- what is the point of having a numbers-based system if the numbers are just for show? If I see that I have a 98% shot at something's head, I do not expect to miss 6 shots in a row.
Oblivion had more side quests that could be accessed steadily throughout the game, rather than the Fallout 3 method of putting an easy beginner's level-building quest on the far-side of a billion super-mutants and a highway of exploding cars.
I also don't get why people say Fallout 3 looked so nice- the whole landscape looked the same. Oblivion's is pretty same-y, but at least you could tell at a glance what end of the map you were in. Fallout was all grey rubble all the time.
I also thought the haircut selection in Fallout 3 was very poor, and I find that to be one of the most important parts of gaming for me.