Indignator said:
Jaime_Wolf said:
Allow me to present a brief interlude in the "CoD FOREVER!!!1!!"/"I HATE PEOPLE WHO LIKE THINGS I DON'T LIKE" argument to explain why this sort of reasoning is going to be offensive no matter how you try to couch it in diplomatic hedges.
You can suppose that there are millions of people who have been somehow "tricked" into buying the game even though they don't actually like it.
Or you can supposed that these millions of people like the game and that many people have different tastes than you do.
Which one seems more reasonable and which one makes people who espouse it sound like bigger assholes?
Is this argument aimed at me? If so you missed completely and hit the strawman five miles in the opposite direction.
I am actually a defender of Call of Duty. I really liked the single player campaigns of 1, 2 and MW (I'm a PC gamer so I didn't get to play 3); I think that their shortness is justified under the "short but sweet" rule; I think that given the sales record Activision is more than justified in doing what they are doing; I think that the hate against this franchise is unwarranted; and, unlike some (*cough* MovieBob *cough*), I don't think the series is somehow ruining gaming. So don't give me this BS that I hate people who like things I don't like.
Not really aimed at you in particular.
However, there was this bit: "2) Quality - the games are just that good. Again, I don't really buy this."
Even if you think they're good, I don't understand why it's so unbelievable that they sell so well because they have incredibly broad and lasting appeal. Why does there need to be some other hidden mechanism behind their success? They came out with a great game, a lot of people enjoyed it, then they came out with a sequel that a lot of people also enjoyed, etc. Very few series manage as many games with such consistent quality and such lasting appeal.
To see why they sell so much without changing multiplayer gameplay significantly, just look at other popular games with large playerbases. Look at CS: huge playerbase, they released a new version (CSS) that changed things quite a bit and a huge segment of the playerbase didn't want to change over. The fact that they're not changing much of the gameplay shouldn't make it less understandable that the sales numbers are so high, it should make it
more understandable.
Nor will I ever understand how people can say it's the "same game, just with tweaks and a different campaign" with a straight face. You know what two games with a bunch of tweaks and wholly different campaigns are? Different games.