You know, I've seen really more vocal 360 and Wii hatred on these boards than PS3 hate. I own a PC, 360 and am a new-fangled owner of a Wii but really see no reason to get a PS3. All of my friends play with 360s (the party system is awesome, and in games like SF4 there are more folks to play against) and really, there aren't really that many exclusives on the PS3 that currently interest me.
Wargamer said:
Nah, we need to unite to destroy PC gamers...
Since the 360 is a bastardised PC, that too shall die.
You know, the 360 hardware is actually much closer to the PS3 hardware than PC hardware.
Know your hardware, kids.
And killing the only open gaming platform around would have dire consequences.
Mazty said:
Many people enjoy the nostalgia that old games provide. Simply put, they are inferior to modern games in everyway..
There are plenty of old games that are just excellently crafted that have stood the test of time. A Link to the Past, Super Metroid, Deus Ex, System Shock 2, Super Mario World, Monkey Islands, Diablo 2, Starcraft and many many more. A mediocre game back then might be a bad game now but a good game is always a good game. For example, the last two games on that list are played actively to this day. That enough should be proof enough about their quality. I hadn't even played A Link to the Past before it was released on Virtual Console but I loved to bits. More so than current Zeldas.
In fact, there's plenty to fault with games today. You say we should read books if we want a storyline but games today really resemble movies much more than they did before. We have hours of cutscenes in our games that tell shittier stories than games before did. And I understand the concept of not wanting to frustrate the player. It's when you start getting games like Bioshock where the hard difficulty doesn't even begin to challenge the player or games like Prince of Persia where you don't even get to select a harder difficulty... well, you get games where just going through the motions and there's really no advanced thought to it.
We had a boatload of games in the 80s and early 90s that had bad game balance slanted heavily towards the retarded AI. Now we've reached the other end of the spectrum where even the hard difficulty on the games feels like a tutorial for the actual game. Mind you, I have no problem with games taking it easy on players if they want to, since that's what the easy mode is for after all, but if there's a minotaur with a huge axe then by god I want to be able to select a difficulty where getting hit by that axe actually hurts.
There's a reason why games like Spelunky and Izuna have been so refreshing lately.