anything with starwars in the title. i think the first jediknight game was about the same vintage and it had a fps with force powers.AzrealMaximillion said:It was a futuristic, sci-fi, soap opera with swords. Name another game like it at the time?
The song's actually in Latin. I've looked up the lyrics and the translation.urgh76 said:HESH NAH SEPHOREES HE NO NAY AM MO NEE HESH NAH SEPHOREE SEPHIROTH!!
Love that game, and as one other pointed out, the materia system
This. 9 is my favorite as well.Logic 0 said:My favorite's are 9 and tatics, and as for why people liked 7 I guess because it's the first FF game they played.
Actually, IIRC, there were 3 versions: The original, Japanese Final Fantasy IV, the american Final Fantasy II, which was easier, and had most abilities cut out, such as Cecil's Darkness, and Rosa's Pray, and Final Fantasy IV Easy-Type, which was like FFII, but with the difficulty dumbed down even more.Hazy said:Then I stand correctedNeon Jackal said:Hazy said:The only "easy version" I know of getting was the USA version of FF: Mystic Quest.Neon Jackal said:All the FFs before 7 were far greater. especially 4 and 6.
And for the record, there were a couple of FF games released before 7. Though I think it was the first where they didn't give you Americans the easy version![]()
I think IV (II) and VI (III) remained the same in terms of difficulty when compared to their Japanese counter-parts.
I know for a fact FFIV(II) was shipped as the japanese "easy-type" but I'm not so sure about the rest. It was overall an easier version of the game, with easier enemies and less items to confuse you.![]()
The how come in Diablo II when you die you can go back and grab your corpse? But yet the doomed humanity in this game cannot simply just keep coming back like the player can?mooseodeath said:at least in the western rpg's dead is dead.
Are you really going to use Fallout 3 and Oblivion as examples of games that connect story with gameplay? Both those games have crap stories and mediocre gameplay mechanics. Fallout 3 didn't even have a good shooting system, let alone a cohesive story.mooseodeath said:i love a decent wrpg, at least the direct drive ones like oblivion, fallout 3, etc. but the multiple levels of disconnection between story and gameplay just fail to hook me in on jrpg's.AzrealMaximillion said:It was a futuristic, sci-fi, soap opera with swords. Name another game like it at the time?
and by that i mean, your character's battle performance and storyline performance are vastly different.
And now that things like MGS4 are out, and due to hindsight as well, we realize that such a system doesn't really work that well when it is in every game.Worgen said:because it was the first game to have a ton of cut scenes to set a story, it was a big production that in some ways seemed more like a movie then a game and no one had really seen it done before like that
yes, but your still dead, never played diablo, but looting your old corpse sounds pretty dead to me. unrealistic i'll cop but don't play realism after defending final fantasy and it's various compensating swords.AzrealMaximillion said:The how come in Diablo II when you die you can go back and grab your corpse? But yet the doomed humanity in this game cannot simply just keep coming back like the player can?mooseodeath said:at least in the western rpg's dead is dead.
How come in Borderlands you have a DNA machine that replicates you with items you picked up after you last scanned yourself? Yet all of those killed by the Bandits who have equal chance to use the relatively cheap, "Insta- Second Life" machine seem to stay dead?
There are many western RPGS that break that point of yours there.
that plot mission also happened to be in a virtual reality world full of people being kept alive by life support, given the other things that game had you doing you could have chosen a better example than that. like the vault full of bob's. it was no secret at that plot point what was happening. personally those games the story is told through your actions not a fixed narrative.Are you really going to use Fallout 3 and Oblivion as examples of games that connect story with gameplay? Both those games have crap stories and mediocre gameplay mechanics. Fallout 3 didn't even have a good shooting system, let alone a cohesive story.mooseodeath said:i love a decent wrpg, at least the direct drive ones like oblivion, fallout 3, etc. but the multiple levels of disconnection between story and gameplay just fail to hook me in on jrpg's.AzrealMaximillion said:It was a futuristic, sci-fi, soap opera with swords. Name another game like it at the time?
and by that i mean, your character's battle performance and storyline performance are vastly different.
(please refer to the mission where you have to go to a virtual town made by a 200 year old man who traps you dad in the body of a dog. THAT WAS A PLOT MISSION.)
At least FF7 had some good twists to the plot. Nowadays it seems most WRPG are trying to go for the "morale choice" route and they all screw it up by giving you "goodie/badie" points, leaving the story to be hastily put around the "game changing" choices the player makes.