Why Final Fantasy 7

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Logic 0

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My favorite's are 9 and tatics, and as for why people liked 7 I guess because it's the first FF game they played.
 

mooseodeath

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AzrealMaximillion said:
It was a futuristic, sci-fi, soap opera with swords. Name another game like it at the time?
anything with starwars in the title. i think the first jediknight game was about the same vintage and it had a fps with force powers.

i'm in the minority who really doesn't like ff7, nor apparantly any other jrpg's it seems after trying to "play" last remnant. i love a decent wrpg, at least the direct drive ones like oblivion, fallout 3, etc. but the multiple levels of disconnection between story and gameplay just fail to hook me in on jrpg's.

and by that i mean, your character's battle performance and storyline performance are vastly different. i remember hitting the death scene in ff7 and thinking "that's why we have phoenix down potions" only to find out cutscene dead is far more permament than battlescene dead. for me that's a huge glaring immersion hole that cannot be bridged. at least in the western rpg's dead is dead.
 

thepopeofatheism

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urgh76 said:
HESH NAH SEPHOREES HE NO NAY AM MO NEE HESH NAH SEPHOREE SEPHIROTH!!

Love that game, and as one other pointed out, the materia system
The song's actually in Latin. I've looked up the lyrics and the translation.

But hey, gibberish works too.


It actually wasn't my first Final Fantasy. My first was actually Final Fantasy. I had the original NES cartridge and I played the hell out of it.

My big love for FF7 comes from the Materia system, the fluid combat, the side quests, the characters, the side quests, the graphics (at the time), the side quests and the music.

Did I mention the side quests?
 

crimson5pheonix

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I've only been saying that for years now. 7's okay, but now I dislike it partly because of how popular it is. 8 was the low point in the series in my opinion.
Logic 0 said:
My favorite's are 9 and tatics, and as for why people liked 7 I guess because it's the first FF game they played.
This. 9 is my favorite as well.
 

Baralak

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Hazy said:
Neon Jackal said:
Hazy said:
Neon Jackal said:
All the FFs before 7 were far greater. especially 4 and 6.
And for the record, there were a couple of FF games released before 7. Though I think it was the first where they didn't give you Americans the easy version :p
The only "easy version" I know of getting was the USA version of FF: Mystic Quest.

I think IV (II) and VI (III) remained the same in terms of difficulty when compared to their Japanese counter-parts.

I know for a fact FFIV(II) was shipped as the japanese "easy-type" but I'm not so sure about the rest. It was overall an easier version of the game, with easier enemies and less items to confuse you.
Then I stand corrected :p
Actually, IIRC, there were 3 versions: The original, Japanese Final Fantasy IV, the american Final Fantasy II, which was easier, and had most abilities cut out, such as Cecil's Darkness, and Rosa's Pray, and Final Fantasy IV Easy-Type, which was like FFII, but with the difficulty dumbed down even more.
 

AzrealMaximillion

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mooseodeath said:
at least in the western rpg's dead is dead.
The how come in Diablo II when you die you can go back and grab your corpse? But yet the doomed humanity in this game cannot simply just keep coming back like the player can?

How come in Borderlands you have a DNA machine that replicates you with items you picked up after you last scanned yourself? Yet all of those killed by the Bandits who have equal chance to use the relatively cheap, "Insta- Second Life" machine seem to stay dead?

There are many western RPGS that break that point of yours there.


mooseodeath said:
AzrealMaximillion said:
It was a futuristic, sci-fi, soap opera with swords. Name another game like it at the time?
i love a decent wrpg, at least the direct drive ones like oblivion, fallout 3, etc. but the multiple levels of disconnection between story and gameplay just fail to hook me in on jrpg's.

and by that i mean, your character's battle performance and storyline performance are vastly different.
Are you really going to use Fallout 3 and Oblivion as examples of games that connect story with gameplay? Both those games have crap stories and mediocre gameplay mechanics. Fallout 3 didn't even have a good shooting system, let alone a cohesive story.

(please refer to the mission where you have to go to a virtual town made by a 200 year old man who traps you dad in the body of a dog. THAT WAS A PLOT MISSION.)

At least FF7 had some good twists to the plot. Nowadays it seems most WRPG are trying to go for the "morale choice" route and they all screw it up by giving you "goodie/badie" points, leaving the story to be hastily put around the "game changing" choices the player makes.
 

Ziadaine_v1legacy

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Probably for being one of the most successful in terms of both Gameplay AND Storyline. I personally haven't played it so I cant comment on 7, but so far I'm finding 13 to be my favorite, but only JUST in front of 10.
 

DeadlyYellow

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It was the first 3D, and on a newer system that became widely distributed. It's enjoyable, even if it is heavily cut from FFVI.
 

KingPiccolOwned

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Worgen said:
because it was the first game to have a ton of cut scenes to set a story, it was a big production that in some ways seemed more like a movie then a game and no one had really seen it done before like that
And now that things like MGS4 are out, and due to hindsight as well, we realize that such a system doesn't really work that well when it is in every game.
 

CoverYourHead

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Materia fucking rules. Seriously, nothing has ever come close to being as awesome as that. Ever. The license system can go jump off a cliff, but it might have some trouble getting the jumping license.

Circle system was okay too.
 

wall5970

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I've only played 7, 10, 10-2, and 12 (just so you know). I also haven't played 7 in about 5 years.

As I remember it, seven had some sort of depth to it. It also didn't just have depth for the characters from their birth to the point of the game. They kept growing during the game. There's also the issue of sacrifice during the game. In the end, it's all good. The good guys win. But, at great personal cost, which resonates emotionally a lot more.

I mean, the gameplay was average. Nothing spectacular. The plot overall was kind of done before, with small twists here and there. But the characters are where I really felt the game shined.
 

Nifarious

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Yeah, FFVII did establish what people expect from an RPG for a good decade or so. But what makes the game really unique to me is that one of your characters die part way. Sure, Modern Warfare has made this into a cliche, but the decent amount of emotional attachment that is set up in the love triangle, coupled with the fact that you level her up only to lose her, is rather revolutionary to a teenager in the 90s.
 

Nifarious

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Yeah, WRPG are all about the immersion of playing a role and let you go with it, and JRPGS are super linear and fate driven. It'd be nice to see a game where you could combine the two, making your own story, but giving it real consequences to how the game progresses. I think that Dragon Age and Mass Effect 2 are going in the right direction, but there's so much more that can be done.
 

mooseodeath

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AzrealMaximillion said:
mooseodeath said:
at least in the western rpg's dead is dead.
The how come in Diablo II when you die you can go back and grab your corpse? But yet the doomed humanity in this game cannot simply just keep coming back like the player can?

How come in Borderlands you have a DNA machine that replicates you with items you picked up after you last scanned yourself? Yet all of those killed by the Bandits who have equal chance to use the relatively cheap, "Insta- Second Life" machine seem to stay dead?

There are many western RPGS that break that point of yours there.
yes, but your still dead, never played diablo, but looting your old corpse sounds pretty dead to me. unrealistic i'll cop but don't play realism after defending final fantasy and it's various compensating swords.


mooseodeath said:
AzrealMaximillion said:
It was a futuristic, sci-fi, soap opera with swords. Name another game like it at the time?
i love a decent wrpg, at least the direct drive ones like oblivion, fallout 3, etc. but the multiple levels of disconnection between story and gameplay just fail to hook me in on jrpg's.

and by that i mean, your character's battle performance and storyline performance are vastly different.
Are you really going to use Fallout 3 and Oblivion as examples of games that connect story with gameplay? Both those games have crap stories and mediocre gameplay mechanics. Fallout 3 didn't even have a good shooting system, let alone a cohesive story.

(please refer to the mission where you have to go to a virtual town made by a 200 year old man who traps you dad in the body of a dog. THAT WAS A PLOT MISSION.)

At least FF7 had some good twists to the plot. Nowadays it seems most WRPG are trying to go for the "morale choice" route and they all screw it up by giving you "goodie/badie" points, leaving the story to be hastily put around the "game changing" choices the player makes.
that plot mission also happened to be in a virtual reality world full of people being kept alive by life support, given the other things that game had you doing you could have chosen a better example than that. like the vault full of bob's. it was no secret at that plot point what was happening. personally those games the story is told through your actions not a fixed narrative.

we will have to agree to disagree on the point of plot ridiculousness though as i assure you i'm yet to see ANY japanese storyline i've bought into. i got told to shutup about 30 minutes into pointing out reality and plot holes in FF XIII.
 

Tanto-chan

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I liked 7 but 9 and 10 are my favorites <3. 7 was the big one cause it was either their first or because it was the first FF to be in 3-D which was new(ish) back when it was made. It sort of earned that special place in people's hearts like, say Ocarina of Time or A Link to the Past in the Zelda franchise.
 

dmase

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Well thats an easy one
[HEADING=1]They fucking killed Aeris[/HEADING]
That basically amounts to the characters where good and evolved well. The world was beyond anything i have ever seen, that still holds true for me today. I also seem to recall a ff game that came before 7 that had modern tech, that video they played on one episode of unskippable.(I forget which number and i think i own the game)