Why Halo is called innovative?

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Beacon

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captain awesome 12 said:
Beacon said:
raxiv said:
If there was this question, report it for deletion. Thanks!

I go over the internet, and people keep talking about Halo being innovative [like in the other Innovative FPS thread]. I think it is worth a seperate thread to talk about it.

Was I the only one who saw the standard "Here's is your weapon, go kill bad guys" scheme? I really don't have a clue why it is innovative!
I'm pretty sure it was the first one to have regenerating health and instead of you being a walking armory, you were limited to two guns.

It was also the first console FPS that didn't feel awkward playing.

I had a fourth amazing point that I completely forgot cause I'm typing this while watching House and he made me laugh uncontrollably....sorry...

Edit: Not my fourth point but still good stuff...

Halo is to video games what Jimi Hendrix is to guitars. Jimi Hendrix is constantly being called the greatest guitarist of all time and...guess what? He isn't.

But he'll always be called the greatest because he changed thing even though he's not. Halo did change things but...it's not the best FPS. I preferred Unreal Tournament for the Xbox and now I prefer Gears of War 2 =D
I don't mean to insult your intelligence but Gears of War 2 is not an FPS (House distracting you again?). Nice analogy to Hendrix not being the best though. =]
Alright...yea...GoW isn't a FPS but...I more or less meant that GoW2 is my preferred "hey, let's kill a lot of people with guns" game...sorry I wasn't more clear.
 

captain awesome 12

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Beacon said:
captain awesome 12 said:
Beacon said:
raxiv said:
If there was this question, report it for deletion. Thanks!

I go over the internet, and people keep talking about Halo being innovative [like in the other Innovative FPS thread]. I think it is worth a seperate thread to talk about it.

Was I the only one who saw the standard "Here's is your weapon, go kill bad guys" scheme? I really don't have a clue why it is innovative!
I'm pretty sure it was the first one to have regenerating health and instead of you being a walking armory, you were limited to two guns.

It was also the first console FPS that didn't feel awkward playing.

I had a fourth amazing point that I completely forgot cause I'm typing this while watching House and he made me laugh uncontrollably....sorry...

Edit: Not my fourth point but still good stuff...

Halo is to video games what Jimi Hendrix is to guitars. Jimi Hendrix is constantly being called the greatest guitarist of all time and...guess what? He isn't.

But he'll always be called the greatest because he changed thing even though he's not. Halo did change things but...it's not the best FPS. I preferred Unreal Tournament for the Xbox and now I prefer Gears of War 2 =D
I don't mean to insult your intelligence but Gears of War 2 is not an FPS (House distracting you again?). Nice analogy to Hendrix not being the best though. =]
Alright...yea...GoW isn't a FPS but...I more or less meant that GoW2 is my preferred "hey, let's kill a lot of people with guns" game...sorry I wasn't more clear.
I figured that's more or less what you meant.
 

Chaos Marine

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JC Denton said:
Chaos Marine said:
hypothetical fact said:
Samurai Goomba said:
WAS innovative. WAS. And that's debatable.

It WAS considered innovative because it was one of the first mainstream console FPS games that didn't absolutely suck. The recharging shield and SF setting probably didn't hurt, either.

To call Halo innovative now?... That would be nuts. It's like calling "Dynasty Warriors Xtreme Whatever 12" (not an actual name, but you get my point) innovative.

As for me, I prefer Black, Urban Chaos and Project Snowblind.
Nobody ever listens when the forge is brought up; show me another console FPS with a system similar to the forge and a theatre mode for making machinima and I will agree that Halo 3 isn't innovative. Until then the naysayers are just riding the anti-halo bandwagon.
Yes there was, it was called Gary's Mod. As the name suggests, it was originally a mod and then it turned into a game. So far, the author of the mod has raked in an impressive one million for it. Whether that's sterling, euros or dollars I'm not so sure but that's still pretty damned impressive.

And this thread is way too long for me to read through, simply don't have the time, but looking down and seeing yourself? Tribes 2 which was released half a year before Halo Combat Evolved and I'm pretty sure it was in Starsiege Tribes (Original Tribes) as well which was released in 98 or 99. Driving in an FPS was already done. Honestly, the only thing that I can think of that Halo was innovative for was the recharging shield shtick and a quick key for grenades and a melee attacks. It also had a fairly awesome score too. Other than that, the game and it's following sequels were all bland, monotonous drudges. It's not a good thing for a game when it makes a person yawn. Seriously.
Goldeneye 007 and Battlezone used vehicls before Starsiege Tribes.
Sorry, I wasn't as clear in my post as I should have been, I believe in Starsiege Tribes, definitely the sequel, you could look down and see your body. In the game Redline, you had all manners of vehicular combat from dual laser wielding beach buggies to mini-gun totting muscle cars and mine firing black vans. You could also traipse around in FPS and blow people up.
 

James Cassidy

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There is not many FPS in the world where you can custom make any match you want, adding several different type of vehicles, weapons, and such.

I have not seen any other FPS like it. The amount of awesome it contains is unmatched.

It evolved how FPS are made.

I mean can you think of a multiplayer that has all these cool vehicles like the Elephant on Sandtrap? I think not.

You have forge which has created unlimited possibilities to be made which again not many FPS have on a console. I do not consider mods on the same level because it is not a feature that is part of a game. While mods can create things forge can't, it is more of a hacking the game then it is a feature.
 

Chaos Marine

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JC Denton said:
*Snip*
I've never played any of the Tribes games but I heard they're awesome multiplayer games.
Starsiege Tribes was what got me into FPS games. It was so bloody awesome. Proper, jet fuelled combat in the air, from scout fighters to floating APCs with mods like Tac which was my favourite. In it, you couldn't touch the ground without exploding and you could only stand on concrete or platforms meaning everyone had to go around on the APCs. It was wonderfully tactical and my fondest memory was myself and a few friends managed to fly around on a map for about five hours blasting anything and everything that came our way. You haven't played a fun FPS until you've been ambushed by three light APCS with each carrying two heavies armed with miniguns and plascannons and having your pilot keeping at least two in your firing arcs at all time with almost god like skill.

A pity though, that around the time of Tribes 2, I couldn't afford to get into the internet thanks to a petty ISP squabble. Tribes 3: Vengeance was also very good if a little cartoony looking but for a single player campaign in what is essentially a game geared towards death match, it was pretty damned good.
 

Xangi

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hypothetical fact said:
Samurai Goomba said:
WAS innovative. WAS. And that's debatable.

It WAS considered innovative because it was one of the first mainstream console FPS games that didn't absolutely suck. The recharging shield and SF setting probably didn't hurt, either.

To call Halo innovative now?... That would be nuts. It's like calling "Dynasty Warriors Xtreme Whatever 12" (not an actual name, but you get my point) innovative.

As for me, I prefer Black, Urban Chaos and Project Snowblind.
Nobody ever listens when the forge is brought up; show me another console FPS with a system similar to the forge and a theatre mode for making machinima and I will agree that Halo 3 isn't innovative. Until then the naysayers are just riding the anti-halo bandwagon.
For something like forge, go buy timesplitters future perfect or timesplitters 2, the theatre mode is something I haven't seen before though (on a console) but I'm sure SOMEONE did it before Halo 3. Also, I only read the first page so sorry if someone already posted this.
 

Hallow'sEve

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Halo 1 = innovative
Halo 2 = slightly innovative (sorta but not really)
Halo 3 = not innovative, OK shooter

Halo 1 was innovative because it launched the space marine full throtle. It pretty much set the control scheme for all FPS, it perfected combat (for once, both multiplayer and campaign were fun to play). It had the most advanced plot for an FPS that I have seen so far (even beating it's sequels). To say Halo had no innovation is not ignorant, it's stupid. Please, don't be stupid.
And if you need more convincing from someone other than me, remember what Yahtzee said,
"Sometimes you need to remember that popular things are popular for a reason"
 

Shotgunbunny

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raxiv said:
Cortheya said:
theyre talking about the original halo which was very different from other FPSes at the time
How?
Because it was the first decent FPS on the Xbox, probably.
Seriously, everything in Halo was done 5 years before....
 

DigitalSushi

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Dec 24, 2008
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Hallow said:
Halo 1 = innovative
Halo 2 = slightly innovative (sorta but not really)
Halo 3 = not innovative, OK shooter

Halo 1 was innovative because it launched the space marine full throtle. It pretty much set the control scheme for all FPS, it perfected combat (for once, both multiplayer and campaign were fun to play). It had the most advanced plot for an FPS that I have seen so far (even beating it's sequels). To say Halo had no innovation is not ignorant, it's stupid. Please, don't be stupid.
And if you need more convincing from someone other than me, remember what Yahtzee said,
"Sometimes you need to remember that popular things are popular for a reason"
but Yahtzee hates Halo, QED said ColdStorage like the big literary fag that he is.

Halo 1 was slightly innovative, if they made it like they promised they would then it would be truely innovative, but what they did was pretty much the norm for the PC gamers, apart from the fully working physics engine. That was good, not innovative.

as for the control schemes, nades and melee mapped to a dedicated button has been done by PC gamers as hotkeys and short cuts for about ten years prior to Halo.
 

lizards

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Jan 20, 2009
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raxiv said:
If there was this question, report it for deletion. Thanks!

I go over the internet, and people keep talking about Halo being innovative [like in the other Innovative FPS thread]. I think it is worth a seperate thread to talk about it.

Was I the only one who saw the standard "Here's is your weapon, go kill bad guys" scheme? I really don't have a clue why it is innovative!
O MY GOD YOUR RIGHT but wait........fps? here is a gun go kill things? this sounds a lot like a shooter not an rpg like halo truly is (HUGE sarcasm)

thats what a shooter is dumbass
 

NeverAiling

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Mar 10, 2009
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It was the first non-pc shooter that didn't look like every game released on the PS2 up till that point.

I loved Halo1 and it has a special place in my heart. But even I'm not willing to say that Halo2-3 are innovative.

What they are is "excellent". They do it better than most, sure, but they do nothing that hasn't been done before.

Honestly, as much as I go on about Killzone 2 and GoW 2, the only FPS I play by myself is Halo 3. It's just a good game, from certain perspectives.

I think that's what happened with Halo 1. It's not innovative. But if you never played the games it was based off of, why go back and play them if Halo 1 is better than 70-80% of them?