Why Halo is called innovative?

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Snakktastic

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The only reason i bought Halo 1 was because it had the massively retarded pistol. But for those whom think halo birthed the space marine please go back under your rock and just fuck off back to match making.
 

onioftheash

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no it isnt it was just a good game at the time when the first one came out and now its nothing but a fan boy game there is nothing fun or inovative about going in and shooting aliens for 3 hours strait
 

MawnLower

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May 9, 2008
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The first one proved that FPSes could possibly not suck. 2 and 3 helped revolutionize Console FPSes online.
 

robinkom

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Programmed_For_Damage said:
*sigh*

This thread should be re-titled "Why won't this thread die?"
Agreed. And regardless of what people want to say is and isn't "innovative" about it, it's still just a shooter. That's all it is. Push button to shoot bad guys until they are dead. Run forward. rinse, repeat. This is not an insult to it, this is an objective observation. The formula is the same with any other shooter and has been as such since Wolfenstein 3D rejuvenated the genre way back.

This is from someone who doesn't particularly place FPS games high on their list preferred genres, but it's not to say that there are not some that I enjoy from time to time. I could give a crap about how "innovative" it is, if it's just plain fun, I'll play it. I don't care much for Halo at all, but just watching my friends play multi-player matches is entertaining enough with the comedy that ensues. I was always fond of Doom and Death Mask (a very obscure FPS on the Amiga).

Just to share some interesting trivia with the uninformed, the earliest documented FPS game was called Maze War first created in 1973. It was a monochrome game where players were depicted as eyeballs to one another and you wandered a maze shooting at each other. There were no deaths, you simply lost or gained points depending which of you shot the other first.

And the first FPS to introduce the inclusion of the player's hands on-screen holding a weapon was a DOS game released in 1991 called Catacombs 3-D. It was a Fantasy-themed FPS game where your weapons were magic spells. This game's technology went on to power Wolfenstein 3D in 1992.
 

CTU_Agent24

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raxiv said:
Cortheya said:
theyre talking about the original halo which was very different from other FPSes at the time
How?
Name one other game before the original halo which had open vehicle combat, only being able to carry two weapons?
You don't have to like halo to relies it was fairly innovative. not just 'Here's a gun, go and kill'
 

CTU_Agent24

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smithy_2045 said:
Halo 3 bored me half way through the second mission.
lol, i don't get that.
i reckon halo 3 is the best in the series, everything it did it did well.
Why don't people like it?
 

Extravaganza

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Mar 2, 2009
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Halo isn't innovative
Halo does most everything correctly though.
Its easy to pick up, fun to play, competitve, fair. The online is great. Lag-Free
Whats wrong with it.
Nothing unless your one of those pissy people who play the game, get pissed and quit.
Its just a game
~Halo 3 Player
 

Dragonnights

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You know the min weapons you know some you can only hold 2 insted of like other games can hold one of every catgory. and shilds and regnerating health. halo 1 i mean by time halo 3 came out there were millons of them. but halo 3 if one of the only games you can mess around one with you friends.i mean mabye that why it is inovateive what other game one th xbox alowes you to play on cutom made maps to play something like cop's and robbers grifball bull fight, just stuff to have so fun on really when i play halo i play custom games i have about 100 ranked 300 socil 1500 custom games.
 

hippo24

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Halo was innovative in the sense that it brought the core concepts of many shoddy or unrecognized shooters, polishing and improving their facets, using them, and thrusting them into the limelight, while simultaneously adding innovation of its own.
While many would argue that Halo has little or no innovation, I would like to point out that If you bring concepts previously invented together, in order to create something entirely new, then that is indeed innovative.

Halo was innovative, in the same way that the first automobile was innovative.
Yes the combustion engine was invented before, yes wheels had been used before, yes there were other car-like vehicles like the horse drawn carriage or the steam powered train, but no one had put these aspects together to form an automobile. Admittedly its a shoddy analogy, but my point still stands, Halo was innovative.

Edit: Analogy would have been better if I likened it to Ford...but oh well.
 

Gazok

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Feb 28, 2009
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Apologies for bringing up an old post, I just discovered the quotations personal message feature :p

Joeshie said:
Gazok said:
Vehicles: Halo was the first game to seamlessly switch from free range roaming on foot to free range roaming in a vehicle. The vehicle controls remain some of the best in an FPS game, where most games tend to give vehicles a backseat.
Done before, it was called Starsiege: Tribes [http://en.wikipedia.org/wiki/Starsiege_Tribes].
Key word in my post: "seamlessly". Like I said, most games tend to give vehicles a backseat. It sounds like Starsiege did as well. Part of my comment was that the controls hardly changed at all, making you feel equally at home on foot, wheel or propulsion jet; you didn't need instructions to steer the Warthog for the first time, the transition was so flawless.
Additionally, the strict coherence to aesthetic design within each faction - whilst giving each one something that sets it apart visually - though impossible to call innovative or new, is something carried out superbly.

Joeshie said:
Gazok said:
Weapons: Halo was the first game (or near as might as been) to limit you to only two weapons at a time. Combining this with the remarkably wide range of inventive, carefully balanced weapons, each with its own feel, made weapon choice part of the strategy.
Limitations in weaponry was not new to Halo. I know that Deus Ex limited the amount of weaponry you could carry by adding in an inventory system. Halo did it in a different way, but limitations to weaponry certainly wasn't new to Halo. Likewise, the weapons in Halo were not balanced. Any game where a pistol is better at long range killing than the sniper rifle is not balanced.
Okay, I'll clarify: most FPSes before Halo would have somewhere between 2 and 10 weapons, and you would be able to hold all of them at once. Inventory systems typically do not work in FPSes, being reserved more for roleplaying games. Would I be wrong in assuming you could carry more than two weapons without having them equiped? Halo was one of/the first game to limit you to two weapons without a flow-breaking inventory, switchable at the tap of a buttom. They're very different things. As for Halo's weapon balance: I would call that balanced. In most games, the pistol will only be used if you have no other weapon, and will only be used to any effect in the earlier levels. Halo gave you a pistol that, maybe not being your first choice, would not be completely useless at any stage. Admittedly it was overpowered in multiplayer, but in the sequels, putting emphasis on multiplayer it was toned down. It is not better at long range shooting than a sniper, as the sniper has a longer zoom, better accuracy and a possible four shots in under two seconds. The weapons may not conform to what we expect of their classes, but they were well balanced, and they were definitely unique - even enjoyable in themselves.

However, I would like to give special mention to Bayou Billy as the most innovative game of any type to move from foot to vehicle... Jokes.

Joeshie said:
Gazok said:
Storyline: Although the first course was a little small (although certainly confidently executed), the second and third games delivered a depth of storyline that very few games, let alone FPSes, have equalled.
Deus Ex had a far more intricate and superior storyline to the Halo series.
Dues Ex was partly a role playing game. It would have been trashed without a storyline.
Part of Halo's Storyline Oddity is that there had previously been very little emphasis or even request for a storyline in an FPS. Also, having read an overview of Deus Ex's storyline, it seems extremely predictable and monotonous to me. As if when making it, they just cut-and-pasted from any other Dystopian Future. I know the same can be said of Halo's space-marine malarky, but as I said, Deux Ex is a game that was making its storyline a main feature. For a proper RPG storyline, there are much better alternatives (see Baldur's Gate).

I can't believe that in my previous post I left out Halo's pièce de résistance: the AI. I'm sure you can find me a game before Halo where the enemies did more than mindlessly throw themselves at you, but can you think of a game where there were: clear command structures between enemy units, banter between both enemies and friends, combat chatter? I could go on and on into the complexities of Halo's AI and the unique relationships between different units, but it would be faster to just give a quick example.

You and some marines run around a corner on The Pillar of Autumn, and find some Grunts, a Jackal and an Elite. The Grunts shout "Enemies!" and start firing, emboldened by the Elite commander nearby. The Jackals shield themselves. The Elite runs to the back of the group and also starts firing. The marines get behind cover and start firing at everything, while you run in. The elite roars at you, until you beat his brains out with your gun. The grunts shout "Demon!" and run off, scared. The marines help finish off the Jackals, and whilst you collect ammo one marine tells you to leave some for him, next time.

... Also, game music.

Also, two more key Halo "innovations" that frequently are brought up; dedicated melee button could be found as far back as Duke Nukem 3D and dedicated grenade button could be found as far back as Team Fortress.
Hooray, two games I have played :D
 

MetallicaRulez0

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It pretty much single-handedly put Xbox Live on the map. I think I saw a figure (don't quote me on this) that the subscription numbers for Xbox Live nearly doubled the week Halo 2 was released. That's just crazy.
 

Rahheemme

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It's because Halo took all the stuff that other FPSs were doing right, compiled it all together into a big video game equivalent of brunswick stew, and threw it out there. It's not that it's the most innovative shooter. It's just the first one that got all its shit straight.