Da Chi said:
But then came Halo 2 and with it X-Box live.
The quickest way to lose interest in a game is to play it with strangers. When those strangers are pulled from the bloated mass of vulgar vitriol, racism and homophobia that is XBL, the transformation from game you love to game you hate is
mercifully brief.
Da Chi said:
My friend got the game and invited me over to play one day. I had some trouble figuring out the new tweaks to the gameplay as my friend steamrolled me across the scoreboard. No big deal. I'm a noob, he owns the game, but I'll figure it out. So after a few lame losses I went home broken and defeated.
The
problem you have seems to be one of unrealistic expectations.
Da Chi said:
A little later a different friend got a small group of folks together to play a halo 2 round. A few more people, most of whom don't own X-Boxes, should make the loss at least a little more even. Right?
I'll relate an anecdote to demonstrate why this line of reasoning is more than a little silly. Other than video games and reading my main hobby is fencing. I've been doing it for years now and while I'm far from the best (I'm rated as a C, better than most but worse than many) I'm pretty decent at it. At the old salle (That isn't spelled correctly but I don't want to go to charmap to find the right characters. Suffice it to say that the word simply means "place where you go to fence"), once a week they had a beginners night. After their lesson, they would then go on to fence for an hour. Since there were only a handful of coaches to go around, the competitive fencers would fill in as their opposition. Most of the time our job was simply to help reinforce the lesson of the evening but sometimes it was just "open fencing" meaning the new fencers were going to try and beat us. In these matches the many of the new fencers would actually think that they had a reasonable chance to win, a perception largely helped by the fact that, most of the time, we were not
trying to win so much as
teach. In spite of the fact that each competitive fencer would face at least four novice fencers in a row, a victory by a novice fencer was rare.
So, why is that? Because it turns out in an endeavor predicated upon two skilled traits (the technical aspects of fencing along with the more cerebral), the person who had experience simply had an enormous advantage.
To bring this back to video games, I'll simply say this. I've played first person shooters more or less since the genre came into being. I've played them long enough that I have an exceptionally high level of innate ability at them and can do passably in most games even when I have no experience with the title or franchise. But every time I pick up a new game and decide to play it online I too go through a phase where I get my ass handed to me. It turns out that video games too are predicated upon various skilled traits. One of these I already know: the mechanical actions necessary to efficient play. The other is one I have to learn just like everyone else: map layouts, weapon selection, probable courses of action my opponents will take and so forth.
To swing it back to fencing, the basic skills of the sport are called the "language" of fencing. A bout (a match between to fencers) could be correctly called a "conversation" or, perhaps more appropriately, an argument. The language of foil (the weapon I use) and the language of epee (a weapon I do not use) are the same; the conversations are different. Video games are much the same in this regard.
Da Chi said:
Nope, the owner of the X-Box killed us all in glorious excess. And even gloated about it. At this point I turned on Halo as a game. Sure, it is a competitive game. It is designed to be a challenge but let's face it. If I don't OWN an X-Box and play Halo on a regular basis, it's hard to get into it. It's an all or nothing game. You have to play it, you have to get good at it. Otherwise you are wasting your time.
If your personality is such that you must be
competitive to enjoy the game then you are indeed correct. But before you level such criticism realize that your point simply sounds
absurd. If a game did not reward experience (and the skill that traditionally accompanies experience), why would people continue to play? It seems like you are asking for a game that is truly democratic, a game that offers no reward to the better player. Democratizing elements in video games are often the sources of the most intense rage. The blue shell in Mario Kart is an example of such a thing as it serves simply to punish success and I think you'll be hard pressed to find people to defend its existence.