Why I Hate The Direct Hit: A TF2 Discussion.

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apocolips69

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Apr 15, 2009
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i play engie and the direct hit is owning my sentry, sentrys cant dodge so they just get destroyed by the increased damage :(
 

RagingScottsman

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Jul 21, 2009
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Honestly, the only two classes that I can see the DH being an issue for are heavies and engies. It is laughable how fast the DH owns against sentries. What I think needs some serious nerfing on the other hand though is the Targe. I don't even mind the charge; It's that damn damage reduction. Cut that in half and I'll be pleased.
 

101194

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Nov 11, 2008
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The two classes I love, Are Sniper, And Heavy. When someone is able to kill me in less then three hits with direct hits, I have to employ new tactics just to keep myself alive. I have to watch corners, I also have to use the Slow-Perk Add-on Natascha in order to keep soldiers from jumping hits. It's decreased my kill count with heavy by over 60% because I can't do literally F@#$ing S@#$ It extremely p!sses me off.
 

feather240

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Jul 16, 2009
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BonsaiK said:
scotth266 said:
most of the time it will be hitting the Scout in the air, since Scouts love to hop about like a madman when trying to dodge explosives.
Anything that stops bunny-hopping scouts is brilliant. Scouts might then start dodging using skill instead of spamming the jump button 24/7. Regarding combat ineffectiveness, the scout is barely a combat class anyway. If you're playing a scout and shooting stuff, you're doing it wrong.
scotth266 said:
the Heavy is going to lose unless he's already spun up his gun
Heavies keep your guns sped up at all times in combat (like smart heavies do anyway) and no problem.
That' the point of the scout. They're supposed to dodge attacks.
 

Shoadowguard100

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Sep 28, 2009
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It's imbalanced now because of everyone soldier and demo spamming. Once the numbers of soldiers start to dwindle, like they were before, then it will be fine.
 

Amondren

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Oct 15, 2009
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Xandus117 said:
Perhaps the Heavy will get a Sandvich Gun in the next update?
I must say that would be AWESOME i would use it XD I like heavy he needs some BIG WEAPONS lol
OT: i don't have the gun yet =\ but i have seen plenty of rocket spam...they were...everywhere i'm not saying we should take it back but it would be good if it was scaled back a little
 
Jan 29, 2009
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The_root_of_all_evil said:
Both the Targ/Eyelander and the Direct Hit/Equaliser are broken at the moment. Valve will be stepping in when they have enough data; but yeah, the Heavy needs some loving.
They need to have an Engie/Heavy update next.
I heard that they were working on a tighter cone of fire for the minigun, among other things.
 

Enigmers

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Dec 14, 2008
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I believe there was/is a glitch where the Direct Hit actually does 150% damage instead of 125%, but I could be mistaken.

Anyway, after using the Direct Hit I can honestly say it does way too much damage, and the mini-crits on airborne targets are just unnecessary.

Slightly off-topic, but people who use the Sandman confuse me.
 

Devious Boomer

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Nov 18, 2009
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Rahnzan said:
...the shield gives the demoman a speed boost that blows Scouts out of the water - this is wrong. All the scout HAS is speed. You're telling me one of the most offensive units in the game can outpace me?
Though the targe allows for the Demo to surpass Scout speed in a pinch, it lacks control. Couple that with no added resistance against bullets/shotgun pellets and the Scout becomes a hard counter against the sword-wielding maniac. As a Scout, your agility is everything.

...speaking of which, those scouts are ruining my hack-and-slash fun. /rage
 

ChromeAlchemist

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Aug 21, 2008
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apocolips69 said:
i play engie and the direct hit is owning my sentry, sentrys cant dodge so they just get destroyed by the increased damage :(
I second this. When I used Sentry (when the need arose) Soldiers annihilated my damned sentries. It was a joke.

That being said, I bet there'll be an update for the engie that doubles the defence but halves the attack power. If I had my way I'd call it the Vanguard, but I don't, so I won't.
 

ChromeAlchemist

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Aug 21, 2008
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Amondren said:
Xandus117 said:
Perhaps the Heavy will get a Sandvich Gun in the next update?
I must say that would be AWESOME i would use it XD I like heavy he needs some BIG WEAPONS lol
OT: i don't have the gun yet =\ but i have seen plenty of rocket spam...they were...everywhere i'm not saying we should take it back but it would be good if it was scaled back a little
It's common for people to want to try it out, so just wait a few weeks. Also remember the Ambassador, so if it's truly OP Valve will fix it.
 

MrSnugglesworth

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Jan 15, 2009
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scotth266 said:

Interesting. Also, Lol. The ending was hilarious (I came into this thread post /hl)


I had no idea what you were talking about and then looked down... to find our Banned little friend.
 

duchaked

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Dec 25, 2008
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Beastialman said:
MrNixon21 said:
Onyx Oblivion said:
Note, I've only played TF2 on 360.
Why anyone would play an FPS on a console is beyond me.

I've heard discussion that the heavy needs another update. It's definitely out of date in the game these days. There's really no reason to play one since you either get gunned down really fast or one-shot killed by a fully charged sniper.
I play it on a 360 along with other FPS (does Oblivion count? I mean bow's and arrow's...). Either way I just simply don't have the money for a decent gaming computer.
I had a feeling there would be some anti-console sentiment on a TF2 thread =.=

the trolling was bad enough, but subtle remarks like that are also uncalled for (but what did I expect from an Internet forum? lol)
 

Dr. Gorgenflex

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May 10, 2009
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Sure its far too OP, and soldiers were OP from the beginning, but I'm sure Valve will reduce the damage a bit.
 

RottingAwesome

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Aug 15, 2009
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I personally haven't unlocked the Direct Hit yet, nor have I had any real problems with it though I can see how it could be a little OP

I main Scout, and I've found that it's actually a lot easier to kill DH Soldiers than soldiers with the normal Rocket Launcher. But once I do get hit with the DH, that means instant death.
Before the update, I was hoping for and really expected the new RL to be one that did a lot less damage but held like maybe 6 rockets
I do hope that this gets a small nerf though, I don't think any weapon except maybe the Sniper Rifle should be able to one shot a 125hp class.
 

Kollega

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Jun 5, 2009
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scotth266 said:
I haven't found the Targe/Eyelander/Equalizer to be that broken, honestly. The only part of the update I draw an issue with is the Direct Hit.

I think that the Heavy needs some damn damage resistance from the new weapons, or at least a different unlocked primary weapon. Can anyone honestly look me straight in the face and say that they use Natascha? The thing's more useless than the Backburner.
Okay, first things first. Valve could simply axe increased damage, and leave it at "more speed and airshot minicrits for less splash damage".

And second,

[HEADING=1]I. USE. NATASCHA.[/HEADING]

Heavy is useless against Soldiers, Engineers and Snipers anyway. But thanks to it's stopping power, Natascha works wonders against Scouts, Pyros, Eyelander-brandishing Demomen, and sometimes even Spies.
 

scotth266

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Jan 10, 2009
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Kollega said:
Heavy is useless against Soldiers, Engineers and Snipers anyway. But thanks to it's stopping power, Natascha works wonders against Scouts, Pyros, Eyelander-brandishing Demomen, and sometimes even Spies.
As far as killing Scouts goes, that was the only thing I found Natascha useful for pre-update. You make a good point though. Now that there's Demomen charging around like mad, it might actually redeem itself. I'll have to give that a quick test to see if it works on Chargin' Demos. If it does, I'll take what I said about Natascha back.