Legion IV said:
Lol i disagree, honestly 4,6 and 9 are the worst, still amazing but the weakest.
What?! These are like... the best of the series.
4 has the worse replay value because there's nothing you can do about the severe linearity of the game... which people hate in the new versions of the game (The most recent one with lightning).
FF6 has been modded in so many ways that you can replay and relive the experiences of freshness the game.
FF9 moved a bit slowly for my tastes but was WAY better than 8.
After like what an hour? even less? in 7 am developing my magic and my stats am actually leveling up. Am developing my characters slowly from the very beginning, there was a lot of interesting new spells to. 6 may have brought a lot of new stuff but game play was not the main priority and thats sad. 6 for the first few hours is pretty much a movie a text based movie.
FF6: There are benefits to getting past those areas at the lowest level possible, so there's incentive and challenge to do so.
And if your using fight all the time, you're likely using the weakest and most ineffective attack (except in rare cases where you have an elemental-weapon) except characters like Locke whose only offensive skill (before magic) is Fight.
When I replayed FF7 most recently, I discovered that it was so mana ineffective to cast anything other than cure or regen. You could get more damage from spamming Fight and using cure every 3-4 rounds than it would be to do slightly more damage with an elemental spell. The game can easily be brought down to spamming Fight and winning most battles because you can horde mana for cure spells and be near invincible and run through the entire game without worry.
I got SO bored. The random minigames I just wanted them to END because there was no prize incentives to do good or make them last longer. The game has so many side-paths for treasures that you end up going everywhere anyway because it's dumb to just bypass free power-ups.
2,3,5,7,8,10,12,13 all took great strides in game play and how to develop your character so if there were parts that were slow you didn't care you were developing game play wise instead of storyline wise.
8 had way too much of that crap. Casting Draw 11 times per spell to get max stats, never casting spells because it weakened your stats, long-ass GF scenes,
6; It was storyline first and storyline second, game play 3rd. thats why its the weakest.
Something wrong with a good story?
I'll admit that 6 had a pretty flawed battle system (Way too many defense piercing abilities.)
(Pummel, Fang, Drill to name a few). There exists modded versions of the game that correct this. It's a poor to substitute the game in this fashion to 'bring it up to par' but it's amazing to relive all the epic battles the game has to offer without any of the cheese tactics available.
People bag on 7 but at least it was interesting most of the time.
Long forced mini-games with no (or menial) rewards.
Spamming Fight is the most effective damage-per-mana if you save it fore cure/regen.
Chocobo racing/breeding a massive trial of patience for a summon that takes a minute or so to sit through the animation.
(Thank fully needless) Grind heavy requirements to power-up your character effectively.
7 would take A LONG time to remake, i dont think they need too, comon who dosent have a copy i have 3. But if they were to keep every little minigame and just everything, itd take forever, and if you take ONE thing out the fanbase will hate it, i know i would. You dont make changes to a game after its launch, unless a glitch.
Who said remake it? I would protest it's remake simply out of knowing how terribly it would be for non-nostalgic players who get their hands on it. A purely graphical alternation to it's existing template would BOMB.
Final Fantasy Tactics could use a remake.