Why is Half Life such a cultural phenomenon?

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danprot

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edinflames said:
...stick with the crudity of Halo or FarCry; but if you are looking for absolute refinement then the Half-Life games are a cut above the rest.
Not just the refinement. I'd say the main thing is gameplay diversity blended with cinematic experience. Half-Life games aim to make each scene/level unique.
No matter the refinement of far cry(ies), crysis(es), halo(s) (and those are all major products no doubt) there you get the same routines throughout the whole game. The only difference is in the size and numbers of monsters closer to the end.
 

Dogstile

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oh god, this ones gonna get hairy

i never understood the fanboyism of the games, i played them, i liked them, i put them back in there case's and left them alone

it had some great moments...some...not so great moments (how does alyx vance save your ass when your running from the combine? i assume she was unarmed)

the enemies were ok, AI was decent for its time and yes, IT HAD A DECENT PHYSICS ENGINE.

apart from the physics engine, its rather bland, i am a BIG fan of the health system though
 

Baneat

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Because you cannot fault it, no matter how hard you try. You realise that Valve pretty much made absolutely no mistakes in making it. I did not experience one glitch, I love dystopian fiction, I love FPS, and I love a decent story.

Oh and Alyx's character is revolutionary i.e. a smart woman in gaming with breasts in the first half of the alphabet.
 

setting_son

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Pyre00 said:
If you can't figure it out from just HL1 and the clues in HL2 you have some serious mental problems. Really. Also, big collection of newspapers in Eli's lab.
Yeah, *serious* mental problems. Hospitals are full of people who need help because they're having trouble with HL2s plot holes. Why, schizophrenia is positively trivial compared to the mental problems of someone who has trouble with Valve's magnum opus...

A big collection of newspapers? In Eli's lab? Really? Truly? That's alright then. As long as the storyline gets explained courtesy of a single location in the game. Phew.

I have played HL1, and it was pretty simple but riddle me this: If HL2's story is as well explained and awesome as you claim, why do I need to have played HL1 to understand it? Surely a well written and presented story wouldn't need a prequel to make sense?

Edit:

As I have said before, we clearly do not agree. You like the story, you think it's well written. That's brilliant, a victory for diversity and no mistake. But I, personally, think the story is poorly presented and patchy.

Now, you can carry on pretending that people having different opinions constitutes a mental illness or we can agree to disagree and move on.
 

retro himself

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The original Half-Life introduced us into actually playing the cutscenes. Instead of you being ripped from your game character in order to watch what's happening with him in specific points, you actually played that out. And the main character was a silent, characteristic-less.. character :D whose shoes you could easily fill.
It was immersive.

And HL2 reintroduced us again to a new standard of storytelling, with amazingly and realistically animated models and a great story to boot. With kinda generic(nowadays, but not at its time), but still fun gameplay. Plus, it had the gravity gun, it was the first game to actually have fun physics, it was very moddable and the Source engine was the new standard. It just looked and felt right.
 

DjSehvun

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Yeah, *serious* mental problems. Hospitals are full of people who need help because they're having trouble with HL2s plot holes. Why, schizophrenia is positively trivial compared to the mental problems of someone who has trouble with Valve's magnum opus...

A big collection of newspapers? In Eli's lab? Really? Truly? That's alright then. As long as the storyline gets explained courtesy of a single location in the game. Phew.

I have played HL1, and it was pretty simple but riddle me this: If HL2's story is as well explained and awesome as you claim, why do I need to have played HL1 to understand it? Surely a well written and presented story wouldn't need a prequel to make sense?

Edit:

As I have said before, we clearly do not agree. You like the story, you think it's well written. That's brilliant, a victory for diversity and no mistake. But I, personally, think the story is poorly presented and patchy.

Now, you can carry on pretending that people having different opinions constitutes a mental illness or we can agree to disagree and move on.
Seems like the type of storytelling in HL2's not quite what you prefer. They tell it pretty much from a first person perspective, so I could see how you'd find a lot of plot holes. You really do have to read between the lines to try to find the full picture, which can give you the wrong conclusion.
 

TheTygerfire

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SomeBritishDude said:
implodingMan said:
I'm not the biggest fan of Half Life 2 or Episode 1. However, I found Episode 2 to be an exceptionally well done FPS experience.
Pretty much this. I didn't get what all the fuss was about until episode 2. I suppose graphics and the physics engine may be a factor, considering Half-Life 2 was released about the same time as the first Halo.
....................What?
 

retro himself

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setting_son said:
Pyre00 said:
If you can't figure it out from just HL1 and the clues in HL2 you have some serious mental problems. Really. Also, big collection of newspapers in Eli's lab.
Yeah, *serious* mental problems. Hospitals are full of people who need help because they're having trouble with HL2s plot holes. Why, schizophrenia is positively trivial compared to the mental problems of someone who has trouble with Valve's magnum opus...

A big collection of newspapers? In Eli's lab? Really? Truly? That's alright then. As long as the storyline gets explained courtesy of a single location in the game. Phew.

I have played HL1, and it was pretty simple but riddle me this: If HL2's story is as well explained and awesome as you claim, why do I need to have played HL1 to understand it? Surely a well written and presented story wouldn't need a prequel to make sense?

Edit:

As I have said before, we clearly do not agree. You like the story, you think it's well written. That's brilliant, a victory for diversity and no mistake. But I, personally, think the story is poorly presented and patchy.

Now, you can carry on pretending that people having different opinions constitutes a mental illness or we can agree to disagree and move on.
The story is simple.
Bunch of aliens came in HL1 because of some experiment gone wrong, Gordon killed them off, along with their dictator boss, then some guy comes and makes a deal he can't refuse (hires Gordon). In HL2, you wake up, find out that some other aliens came through the already opened portals on Earth, they turned out to be the one enslaving the first aliens and their leader, oh and also you've been away for a couple of years in a convenient, plot-friendly another-dimension-coma-thing. In that time, those new aliens came and conquered earth and made a dr.Breen (the doctor responsible for the horrible portals-from-another-world accident) administrator of the world or something. You go there and stop him. The end.

Also, what the hell?
Usually, a sequel is exactly that. A goddamned sequel. Continuation of a story. Sequels that don't need a previous part to understand are pretty rare.
Take books for example. You can't really understand the second part of LOTR without reading the first book now can you? Movies. "I just finished watching The Bourne Supremacy and I didn't understand the story at all! An outrage I say, what kind of a sequel is that if I need to watch the previous part?!"(applies to the novels too). I could go on you know.
 

setting_son

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retro himself said:
setting_son said:
Pyre00 said:
If you can't figure it out from just HL1 and the clues in HL2 you have some serious mental problems. Really. Also, big collection of newspapers in Eli's lab.
Yeah, *serious* mental problems. Hospitals are full of people who need help because they're having trouble with HL2s plot holes. Why, schizophrenia is positively trivial compared to the mental problems of someone who has trouble with Valve's magnum opus...

A big collection of newspapers? In Eli's lab? Really? Truly? That's alright then. As long as the storyline gets explained courtesy of a single location in the game. Phew.

I have played HL1, and it was pretty simple but riddle me this: If HL2's story is as well explained and awesome as you claim, why do I need to have played HL1 to understand it? Surely a well written and presented story wouldn't need a prequel to make sense?

Edit:

As I have said before, we clearly do not agree. You like the story, you think it's well written. That's brilliant, a victory for diversity and no mistake. But I, personally, think the story is poorly presented and patchy.

Now, you can carry on pretending that people having different opinions constitutes a mental illness or we can agree to disagree and move on.
The story is simple.
Bunch of aliens came in HL1 because of some experiment gone wrong, Gordon killed them off, along with their dictator boss, then some guy comes and makes a deal he can't refuse (hires Gordon). In HL2, you wake up, find out that some other aliens came through the already opened portals on Earth, they turned out to be the one enslaving the first aliens and their leader, oh and also you've been away for a couple of years in a convenient, plot-friendly another-dimension-coma-thing. In that time, those new aliens came and conquered earth and made a dr.Breen (the doctor responsible for the horrible portals-from-another-world accident) administrator of the world or something. You go there and stop him. The end.

Also, what the hell?
Usually, a sequel is exactly that. A goddamned sequel. Continuation of a story. Sequels that don't need a previous part to understand are pretty rare.
Take books for example. You can't really understand the second part of LOTR without reading the first book now can you? Movies. "I just finished watching The Bourne Supremacy and I didn't understand the story at all! An outrage I say, what kind of a sequel is that if I need to watch the previous part?!"(applies to the novels too). I could go on you know.
That's not a bad synopsis of the plot but that's sort of my problem. It's as Valve wrote a synopsis instead of a game. It never gets fleshed. During the game they don't say much more than you did. It just isn't enough for me, there's no immersion just "Here's a bunch of aliens and now the world is a bit like 1984 and it just is, so get on with it... HEY LOOK SOME PHYSICS!"

A good game, novel or film will have a coherent storyline of its own and not rely on you having seen, read or watched the preceding. For those who want backstory, yeah it helps to experience the earlier work but unless you are a developer making games exclusively for fanboys there really isnt an excuse for leaving out huge chunks of plot. Which isnt to say the previous episode has to be recited ad nauseam, just that there should be some bloody context.

I never got System Shock to work, System Shock 2 still made sense because it was well written and well presented. HL 2 on the other hand...

For someone who HAS played HL1, there are too many questions left unanswered. For someone who hasn't, there isn't enough story or detail in the world to fill them in.
 

SomeBritishDude

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TheTygerfire said:
SomeBritishDude said:
implodingMan said:
I'm not the biggest fan of Half Life 2 or Episode 1. However, I found Episode 2 to be an exceptionally well done FPS experience.
Pretty much this. I didn't get what all the fuss was about until episode 2. I suppose graphics and the physics engine may be a factor, considering Half-Life 2 was released about the same time as the first Halo.
....................What?
I know, it's a little hard to believe (I'm not sure whether it's Halo 1 or 2 but whatever). Half Life 2 was essentially the Crysis of it's time, the kind of game you needed a super computer from mars to power.

Don't get it confused with the orange box, this was merely a release of the original game. It was touched up a little but it's amazing how well it stands up to the current generation, in fact it still looks better than a lot of games.
 

Gamer137

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I think the series is a bit overpraised, but it was a good "played once and only once" series. To my knowledge, the series is popular for it's realistic immersion and plot. Some would also add polish too that list, but I don't see how it is any more polished then other games.

I will conside that the plot in all areas, including environments, characterization, etc, is more developed then most shooters, but it is nothing spectacular. Many will say they got upset over the twist at the end episode two, but I honestly did not feel a thing. I simply don't care for the characters that much. So the plot itself was a minor improvement over most games, but the real kick to my groin is the immersion element.

Episode 2 was the only game in the series I enjoyed enough to replay. The ant lion and strider invasion fights were awesome, and the driving-between-fights tone of the gameplay were well developed. In fact, the tunnels(except the invasion) were the only combat segments of the game I found dull. However, the replayability was largly degraded by unskippable story elements. Chapter six is a good example. It is my favorite chapter thoughout the series, yet when I want to reply the final fight, I am slowed down by ten minutes of unskippable dialouge split before and after the initial fight of the chapter. Some will call it story emphasis, but I don't think it is. Story should always be secondary to gameplay, and to be hindered by story ruins the gameplay. I don't mind having good stories, but to break gameplay is inexcuseable.

The realistic immersion is another praise I don't get. How exactly does Gordon go about his life not saying anything? How come the high trained and armed Combine can't take on a single scientist? A headshot on someone with no helment should be no problem. That last one is not really a complaint about the game, but it brings up the question as to how people can call this game the pinnacle of immersion if these small loopholes come up. I prefer games that are more cinematic, just not too heavy in it. While i'm at it, how does an interface and other gameplay elements not ruin that immersion? I do understand immersion. I can get "into" my games if I really enjoy them, but the same praise this series gets for immersion is the same thing that makes me despise its immersion. It is a broken argument. Immersion should be based on how much you enjoy a game, not restrictive gameplay elements.

I don't care for the plot. That is not a problem. The problem is the fact the games tries to force it down my throat all the time, which ruins replayability and gameplay, which in itself as quite stale. I am not going to say the gameplay in Half-Life is nothing special. Innovative gameplay does not make me prefer one game over another. What does determine my enjoyment of a game is the subcontious rush I get out of it. Call of Duty 4 can be called less innovative and even less open then other games. Yet the adrenaline rush I get is what makes me prefer it over oher titles. CoD WaW is almost exactly like CoD4 in every way, yet the feel of the game just did not match CoD4, and thus I got bored of it very quickly. This is also why Episode two was the only game in the series I really enjoyed. Something undetectable about it was better then the other games. Don't say it was the open world elements. I enjoy linear games as well as open world games, so it can't be that. Oh yah, and the gravity gun is a giant gimmick.

I honest prefer the Metroid series. I does what Half-Life can do, only better. I will compare it too the Metroid Prime games specificlly due to the first-person aspect. The MP series has better environments, mixed with a very mind blowing soundtrack that adds to the tone of game at any given time. The puzzles are better puzzles require many options. Half-Life games only have guns, which limits the complexity of puzzles. MP games also have plenty of funky gadgets, which increases puzzle quality by having more variety and complexity. The gadgets also enhance the platforming, which I hated in the original HL games. I died more from crummy platforming segments then enemies. Thankfully the source games cut down on them. The MP games also have a good story, but they are told though optional log entries, and not forced on you.

This is getting a bit ranty, if not has been, so I'l close by saying I think the HL games are nothing special to me. I highly recommend the MP games over HL games, and I hope episode three blows my mind enough to reconsider my opinion of the future of the series and Valve. As for Valve, I loved Portal and Steam is a great achievement for PC gaming.
 

TheTygerfire

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SomeBritishDude said:
TheTygerfire said:
SomeBritishDude said:
implodingMan said:
I'm not the biggest fan of Half Life 2 or Episode 1. However, I found Episode 2 to be an exceptionally well done FPS experience.
Pretty much this. I didn't get what all the fuss was about until episode 2. I suppose graphics and the physics engine may be a factor, considering Half-Life 2 was released about the same time as the first Halo.
....................What?
I know, it's a little hard to believe (I'm not sure whether it's Halo 1 or 2 but whatever). Half Life 2 was essentially the Crysis of it's time, the kind of game you needed a super computer from mars to power.

Don't get it confused with the orange box, this was merely a release of the original game. It was touched up a little but it's amazing how well it stands up to the current generation, in fact it still looks better than a lot of games.
I'm not shocked, I'm wondering what the hell you're talking about...

Release date(s) November 16, 2004

Halo 1 was 2001...
 

GyroCaptain

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It's only somewhat a "cultural phenomenon" because even at it's most appealing, it's only within a subculture. Arguably, unless it grips an entire culture instead of just part of one, it's not a cultural phenomenon: Q.E.D.

This isn't to say it's not a truly excellent game, but it's far too traditional in its aims and not nearly quirky enough to break out beyond gamers. It's incredibly popular among gamers, but that's not the same thing.
 

edinflames

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danprot said:
edinflames said:
...stick with the crudity of Halo or FarCry; but if you are looking for absolute refinement then the Half-Life games are a cut above the rest.
Not just the refinement. I'd say the main thing is gameplay diversity blended with cinematic experience. Half-Life games aim to make each scene/level unique.
No matter the refinement of far cry(ies), crysis(es), halo(s) (and those are all major products no doubt) there you get the same routines throughout the whole game. The only difference is in the size and numbers of monsters closer to the end.
Spot on.
 
Mar 9, 2009
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Half Life 1 was a pretty big revolution as far as story telling went. And the NPC were advanced for the time I'm sure. Lots people had never seen the level of detail that was in Half Life 1 in other games of the time, and I doubt many other game at the time had that same integration of game play and story. And in between HL1 and HL2, a lot of hype was built up, and to most people, Valve delivered with HL2, setting a new bar for game design.

In other words, the Half Life series has always been a beacon of excellence, and I'm not the only one who thinks so.