I have no problem with used games or people buying used.
What I have a problem with is people who ***** and whine when publishers take measures to combat used sales, which
absolutely cut into their new sales.
Things like day-1 DLC and online passes. People object to those because they interfere with the used market. They can't trade in their game for as much, and you miss out on those things if you buy used.
But why the hell does the publisher need to care about the used market? Why shouldn't the publisher be allowed to do whatever they legally can to recapture money lost to the used market?
People think that just because shit like multiplayer has traditionally been "part of the full game", that they're forever
entitled to that stuff as part of the full game. Those days are gone. Online functionality is now, for a lot games, a separately-sold add-on. It's just that if you buy the game new, you get that add-on for free.
kyosai7 said:
Except you're wrong. For a used game to exist, it HAD to be bought new. The developer did get paid for that copy of the game. If I sell my now-used game, I'm not stealing from the developers, because it was bought new. With piracy, that doesn't happen. What happens with piracy is that someone goes into the developers network, steals the game, then puts it up for everyone to get for free. There's a big difference there. The developers are being greedy, entitled morons.
Well no. It's actually YOU who are wrong.
Yes, a used game was originally bought new. But think about the person who buys that game used. They're NOT buying it new. THAT is a lost sale. It's not about the number of actual copies of a game. It's about the number of times a game is "bought". There might be 1 million copies of a game "sold", but those 1 million copies might be traded in and resold 3 million times. Those are sales effectively "lost".
If there were no used games market, isn't it safe to assume that many of those used buyers would go ahead and buy new? Of course.
Yes, piracy is worse, if only because of the numbers. The actual acts are fairly similar. With used games, a publisher is being paid once for a game that gets sold and resold and resold multiple times. Gamestop gets all that profit while not doing a lick of actual work. They're not a middleman, they've instead stepped directly in front of the publisher and is siphoning a lot of the publisher's profit. If you can argue that this is their right (and you can, I won't dispute that), you must also accept that it's the publisher's right to do what they can (again, legally) to recapture some of those lost profits.