A few generic rebuttals:
What's "on the internetz!" is typically just a raft of anecdotal evidence, i.e. people who come out and say "Well, I bought game X used, and that made me spend X amount of money on DLC and other new games in the series!".
Incidentally, posts like that actually reinforce the industry perception that day 1 DLC is a good thing; you liked the game, you got the DLC. Win for the industry.
But anecdotal evidence is not proof, by any stretch of the imagination. Unless we can test things in a market situation where there are no alternatives to buying new.
The game industry finds itself in a bit of a pickle, all things considered. Development costs go up as the hardware become increasingly sophisticated, so games either have to sell more copies, or cost more money.
Now, there are people who lay the claim that if the games were better and/or cheaper, they'd sell more copies new.
These people are idiots.
These are the same people who say that games would not be pirated if they were just better/cheaper/whatever. Which is equally idiotic.
If I offer you the choice between an ounce of gold for $2000 new, $1900 from Bob over here which is pretty much as good as new, or free but illegal from Steve over there on the corner, you're going to rapidly divide people into three categories; people who like to buy things new, people who like to save a little money, and people who don't think they'll get caught for breaking the law.
It doesn't really matter what the price of the original object in question is; various indie developers have long since proven that even if you put something on sale for a penny, people will still pirate the shit out of it. The same holds true for used game sales, and are particularly true for games that are actually, y'know, good.
- Proven by whom, exactly? Whenever someone trots this out, and usually accompanies it with a 'It's on the internet! You can read it yourself! It must be true!!!', I twitch a little. Technically, no, it hasn't been proven either way, because it's something that's inordinately difficult to actually prove unless we, for example, ban the sale of used games for a period of, oh, one year, and track new games sales during that same period."It's been proven that used game sales are good for the new game market"
What's "on the internetz!" is typically just a raft of anecdotal evidence, i.e. people who come out and say "Well, I bought game X used, and that made me spend X amount of money on DLC and other new games in the series!".
Incidentally, posts like that actually reinforce the industry perception that day 1 DLC is a good thing; you liked the game, you got the DLC. Win for the industry.
But anecdotal evidence is not proof, by any stretch of the imagination. Unless we can test things in a market situation where there are no alternatives to buying new.
- Absolutely true. You are indeed free to do whatever you want with the game you purchased. And the company that made that game is free to do whatever they want to attempt to induce you to buy it new. From the relatively benign Day 1 DLC, to the rather obnoxious online pass, these fall within the same rough concept as, say, a non-transferable warranty on a new item purchase, which is hardly uncommon."I bought the game, so it's mine now! I'm free to do whatever I want with it!"
- They're no greedier than any other industry, in truth. And they areadapting; the adaptations are what you're complaining about."The games industry is just greedy! They have to learn to adapt!"
The game industry finds itself in a bit of a pickle, all things considered. Development costs go up as the hardware become increasingly sophisticated, so games either have to sell more copies, or cost more money.
Now, there are people who lay the claim that if the games were better and/or cheaper, they'd sell more copies new.
These people are idiots.
These are the same people who say that games would not be pirated if they were just better/cheaper/whatever. Which is equally idiotic.
If I offer you the choice between an ounce of gold for $2000 new, $1900 from Bob over here which is pretty much as good as new, or free but illegal from Steve over there on the corner, you're going to rapidly divide people into three categories; people who like to buy things new, people who like to save a little money, and people who don't think they'll get caught for breaking the law.
It doesn't really matter what the price of the original object in question is; various indie developers have long since proven that even if you put something on sale for a penny, people will still pirate the shit out of it. The same holds true for used game sales, and are particularly true for games that are actually, y'know, good.