The only reason it is not 'debatable,' which by the way is a very poor argument to take and shows you have no willingness to learn, is because you have taken a small chunk of the picture and fixated on it. The truth is, when you look at the whole, he is actually correct and even piracy has been creating some boons for the industry behind it's back.everythingbeeps said:It's not debatable. It's simple fact.Magnicon said:This is 100% incorrect. Please do some research on the subject and stop spreading misinformation.everythingbeeps said:What I have a problem with is people who ***** and whine when publishers take measures to combat used sales, which absolutely cut into their new sales.
Again, 100% incorrect. Where have you gotten your information from? Are you just believing what the huge corporations are telling you?Yes, piracy is worse, if only because of the numbers.
The facts on what effects these things actually have are surprisingly easy to find on the Internet. You might want to look into it.
You buy a game used, that's a game that's NOT being sold new. That's a lost sale. How is this shit so complicated for some people?
While you would be correct if we assumed all used and pirated versions subtract a sale from the new product. This is not accurate though because it assumes that the person would purchase the product new to begin with. I would say this is correct in the majority of times, but I know a lot of people who buy use (and a few who pirate) because they can not purchase a game at full price for a range of reasons. Some refuse to blindly throw away what is a considerable price on newer games, knowing that the game play does not justify such a high cost. Others (mostly those who pirate) simply can't afford the full price.
So a chunk of your argument would vanish because of that simple fact. Your assumption that every pirate or used sale is one less is the exact argument people with bias, the developers, use even though it HAS been disproved in and of itself. That still isn't looking at the whole picture either, just the sale numbers that you are fixated on.
Those who have studied the effects used and pirated versions have on the market found out something very interesting.... it increased sales globally for that company. This is caused by an effect known as: ADVERTISING. The used game market does not demand a single cent from the companies for the free advertising they offer by presenting these games to the customers. The people who play these games then spread how good (or bad*) they are which in turn drums up sales. On top of that, if the game produces a sequel (which most do these days) or the company itself produces any other game then the past experiences do affect sales. These experiences come from the fact the person acquired a game in the past and enjoyed it, regardless of where it came from.
This is all FREE advertising the company does not have to pay a cent for, but never includes into the profit margin when it bitches about used sales.
Hell, eliminating the used market could even lead to a situation where companies would lose a lot of money in the long run. The sad fact is most developers function on short term profits, known as the quarterly bottom line. This, in my opinion, is one of the biggest problems with the US economy to date. The short term fixation has led to lot of doubtful business practices and even full on collapses such as the loan scandal.
*Which is why I think they really want to kill the used market, as people are less likely to trade good games away.
PS: Take a look at how, even the more legitimate, studies calculate how many pirated version of games are out there. They don't count each computer with the program installed as a single version of the game but how many times it has been installed. If you, like a lot of gamers without massive storage space, uninstall a game then later reinstall it then every secondary install of the game is considered piracy! If you pirate a game to have a quick look at what it is like and then purchase the game... that extra sale does not wipe out the pirate check on their little study.
So piracy, and used sales as they count as piracy in these studies, rates seem higher then they are... and even the biggest anti-piracy firms admit there is only a 20% piracy rate in the western world. That is a low number when you consider that, if piracy really was a problem, most of us would be doing it and not just 20%. This tells me there is more to piracy then most people focus on and we must not get fixated on the claim that all piracy or used sales are 'a lost sale.'
Also, look at the countries with higher piracy rates and notice they are poorer country. Bringing us back to the fixation you have on the numbers: This seems evidence that it is poor people people who pirate the most, and they don't have the money to buy new which is very likely the primary reason they feel they need to pirate or purchase used.
Hence, your argument that all used/pirated sale would be a new sale if these markets didn't exist has just been disproved by the very studies from the anti-used sale and anti-piracy groups that echo your claims.
I think I did fairly well debating a topic that wasn't debatable in your opinion. I won't fault you for continuing with your mistaken belief that you are correct, internet debates never sway opinion, but I hope you now realize the folly of saying something is not debatable. More so on a topic which is far from conclusive....