Honestly, I think that used games should be sold in used game shops only. Selling a $55 copy of used game, with the new version costing $60 right beside it is just skeezy, and people will go for the $55 copy, because it's cheaper.
Essentially, I believe that retailers that get the shipped game should not be able to sell used copies of the game. People can still transfer ownership, sure, but it's done outside of major game retailers. If you want to go purchase a used game, you go to a used game store. You want a new game? Go to a new game retailer.
Essentially, I believe that retailers that get the shipped game should not be able to sell used copies of the game. People can still transfer ownership, sure, but it's done outside of major game retailers. If you want to go purchase a used game, you go to a used game store. You want a new game? Go to a new game retailer.
PC games typically require you to sign an EULA, which says that you cannot redistribute the game. It was more or less done to make them able to sue you if you pirate the game. But it's catch-all phrasing disallows the selling of used PC games. Because of this, PC exclusives can be sold for less money than others. The reason why they aren't lowered for non-exclusives is because of MSRPs, the MSRPs of games on X360 and PS3 is typically around $60.omicron1 said:I do not know how or why PC games seem to cost less than their console equivalents, but it does indicate that perhaps the solution for the next generation may not be as open-and-shut as "Develop better-looking games for faster hardware, sell for more money." I just hope someone listens.