Dexter111 said:
The Gnome King said:
The key word is "constructive" - saying you hate something without being specific doesn't do much good. For example, I liked both Dragon Age 1 and Dragon Age 2. My opinions could be boiled down to this:
Constructive criticism is overrated, it might be my choice of "style" but it really has no impact on sales or perception as much as a unison shitstorm brewing all over the internet.
Constructive criticism tends to get shoved into some thread (here for example so aptly labeled "Constructive Criticism" http://social.bioware.com/forum/Dragon-Age-II/Dragon-Age-II-Registered-Game-Owner-General-Discussion-NO-Spoilers-allowed/Constructive-Criticism--6568680-1.html ) and that's where it'll stay to either be ignored or maybe read once and ignored while you can't sweep a massive shitstorm under your rug and pretend it isn't there or choose not to heed it if you want to go on with another part to a franchise...
Bingo. The maelstrom of hate has a far, far better chance of impacting future iterations of the genre than some mildly worded list of possible improvements. It's idiotic, but that doesn't stop it from being true.
I can't help but think I'm talking to a fair number of very casual and/or young gamers in this thread. People are accusing others of fearing change or getting stuck in the past, but those arguments are just unbelievably flawed.
Change is only good when it marks improvement or innovation. In the case of DA2, we've seen the RPG become a lot more like EVERYTHING ELSE. That's not interesting or innovative. That's homogenization. That's creative bankruptcy. They aren't taking RPGs in a new direction; they're folding them back into the rest of gaming's march towards the mass market.
Stuck in the past? All of those arcane and impenetrable RPG mechanics modern gamers seem to hate so much exist for a reason. That reason: games don't possess the detail and complexity to model all of those mechanics in real time. You wouldn't need hit points and damage numbers if we had realistic, real-time damage modeling. You wouldn't need attack and defense stats, or armor and resistance stats, if we had realistic (and incredibly minute) physics and momentum modeling. All of those "stats" are stand-ins for things games still can't do.
I can't help but think that a lot of people are hoping for a DA3 that is basically a straight-up action RPG. Oddly enough, from a personal standpoint, I'd be somewhat okay with that because I love action RPGs. But I'd still think it was pretty damn stupid because that's not what DA was supposed to be. And it's not just a matter of saying "they're changing their minds about the game's design, so get your traditional RPG kicks somewhere else". There aren't a lot of options for that crowd anymore. I don't blame them one bit for lashing out. If their "juvenile behavior" has even a snowball's chance in hell of saving their favorite genre, I approve.