TitanAtlas said:
But after playing it and reaching the end (i only saw one of the endings), i can say i really loved how everything turned out to be. But then i went to the escapist... so... much... hate...
Because it doesn't make any sense.
Mass Effect is a sci-fi universe. The organic/synthetic unification happens with an "energy nova" of a sorts. Thats moving BEYOND the Sci-Fi theme established into the realm of magic. Remember, the game is called Mass Effect because of Mass Effect fields that can alter and modulate the mass of space-time, therefore enabling faster-than-light travel and be used for kinetic energy purposes (mass driver weapons, telekinesis etc.). That's why it's called "Mass Effect", not "Magic Effect", two entirely different concepts.
Then there is The Catalyst. Now lets scroll back to Mass Effect 1. Remember when Shephard talked to Sovereign and asked about the Reapers, and Sovereign said "We simply are"? That's the way it should have stayed, because it leaves us to fill the blanks with some of our imagination about who this terrible enemy is. Like Yahtzee once said, mysteries lose all interest when you explain them, and BioWare decided to "explain" the Reapers with the Catalyst as some sort of godly entity (that might as well have come from the minds of the Intelligent Design-religion) when the Reapers were better left with Sovereigns explanation.
So in short, after 60-80 hours of Sci-Fi gameplay over the course of all 3 games, BioWare decided in the last 30 minutes to move from Sci-Fi into the realm of what can be considered "Supernatural" with the two described moves above.
This might not mean so much to you, but for many people this completely destroyed the believeability of the universe because it runs against everything that has been established in the game so far. Even the Reapers, as powerful and massive as they are, are at least a BELIEVABLE enemy in a Sci-Fi universe. Mass DNA-altering universe-spanding energy waves are not believeable in the established fiction.
Beyond that, there is the problem with the endings that, to many people, there is no real "Happy Ending". For example, the unification of organics and synthetics you see a 'beautiful' is something many (if not most) people would see as immoral, since you are basically doing it against the will of the universe (i bet you wouldn't be so happy to be turned into half machine without being asked first).
And then there is the fact that the other endings end with the characters that BioWare has spent 3 games to make us love, including Shephard, being pounded into the dirt.
Now, this would be okay in most other games (people rarely complain about the atrocities that the protagonist in a Horror Game goes through). The problem with Mass Effect 3, however, is that the game gives you a way to tracks it's progress. What this does is set up the expectation that if you max out on Readiness Rating, do every sidequest and do everything you can to make the war go your way, you can get a "happy" (or at least semi-happy ending).
What this does is make some players bust their ass off and do everything (including the Galaxy At War multiplayer) to get the best possible ending, just like it was possible to make everyone survive the suicide mission in Mass Effect 2. Instead, in ME3, you are treated to a punch in the guts by BioWare, no matter how much you worked your ass off.
To booth, they also added love interest to the game. Now, i don't know if you remember Baldur's Gate 2 + Throne of Bhaal (assuming you ever played them). In those games, you could also have love interest, and after you have completed the game, you get an epilogue explaining how you and your love interest went on with your lives. What this does is add WEIGHT to the love stories, and also gives more incentive to replay the game with a different love interest. In Mass Effect 3, once you figure out that you and your love interest is gonna be treated to a shitty ending without a proper future together, why bother?
.
So to summerize, the endings (no matter which of the 16 you get):
- Manage to piss on all the characters BioWare made you love (which in turn is like pissing on the players, especially the ones who worked their ass off to get the best possible ending)
- Make all your hard work (which they even let you track) seem all for nothing
- Make many of the choices seem hollow (love interests)
- Destroys the believability of the universe by introducing godlike powers to a Sci-Fi universe, also at the same time completely demystifying an enemy that had better been left more or less mystified.