Hammeroj said:
A debate is a debate only as long as there's logic involved.
Despite this being only semantics, I'm gonna point out that that's absolutely incorrect. And the logical arguments I was referring to you using were the "if A then B" fallacies that come with the broad analogies you use.
And I'd also like to point out that these are my opinions, my perspective. You simply cannot keep claiming that I'm "wrong" in this regard because I'm merely explaining my point of view.
Hammeroj said:
Let's get one thing straight before the term dated is ever used again. Old does not mean dated. Something that's dated is something that can be entirely replaced or improved dramatically. We can easily say, for instance, that dice rolls (a la Baldur's Gate) are a completely outdated gameplay mechanic, because they can easily be replaced by straight-up values/value ranges without losing anything, indeed gaining simplicity and flexibility.
Yeah, I agree that old doesn't equal dated. But I think Diablo 2 is dated. The loot system definitely still works today, but the rest is not up to par with modern standards.
Hammeroj said:
I'm waiting for suggestions on how the Diablo formula can be improved. Until then, the assumption is that the genre doesn't appeal to you. Or the OP, or whoever. Simple as that.
I'm not a designer so I haven't been thinking up improvements, but the biggest one for me - and it's big enough for you not to respond with "that's all?" - is point and click combat. Why not add support for WASD with the mouse as a mobile target? I loved Diablo 2, but now that it's in full 3D, I'd like the ability for better direct control, more tactile and precise combat which flows better than madly clicking everything that moves.
Also, maybe add some little environmental puzzles like that recent co-op Tomb Raider game. Or more support abilities to enhance teamwork. Constant mindless click-fighting
is a dated design, no matter what people say. It can still be fun for sure, but I've come to expect more. But again, I'm not a designer, and the only time recently I've really thought about this game is in these responses.
Hammeroj said:
Seeing how phat lewt is easily and absolutely the biggest selling point the Diablo series ever had, you are completely and utterly wrong and are operating on a wrong assumption. One may have become jaded towards the notion of phat lewt, but that does not mean everyone has. On the contrary, as the fidelity increased over the past couple of years, it would only make sense to assume that people are more titilated by new and better gear for their characters, because on top of increasing your numbers, it also looks better than ever before.
Yeah I'm aware "that does not mean everyone has", thanks for the insight though.
I have become somewhat tired of the emphasis on loot, and I know others have too. You're still treating this like there's some sort of correct answer. My opinions, my perspective, you don't get to tell me I'm wrong. Loot is still Diablo's biggest selling point, but it won't affect me as much as it did before. WoW, Dawn of War, Borderlands, etc, have all made me tired of the superficial desire for loot. I'll still be excited when I find something new, but not nearly as much as in Diablo 2. It's lost its edge. The auction house doesn't help any.
And before you say it, don't tell me I'm just "not the right audience", because that's a ridiculously weak and dismissive argument.
Hammeroj said:
Torchlight sold okay because the genre is stagnant as fuck. There have been maybe what, one or two passable hack'n'slash games since Diablo 2. Being the mediocre game that it is, if the market was any more saturated, it would've bombed. Your "Enjoying more of the same is fine, but not to this extent." makes no god damn sense seeing this fact. There have barely been any good games in the genre, what extent are you even talking about? Go troll CoD threads with comments like that.
People are already claiming Diablo 3 will be game of the year. That's the extent I'm referring to. Lack of competition can make something more desirable, but doesn't automatically increase it's quality. I get what you're saying, and I defend Zelda titles being similar because there's not much else like it. But if the original Legend of Zelda was the only title made, I wouldn't defend a remake of it today without asking for more improvements.
Hammeroj said:
No shit it's like Diablo 2 in its essence (bar the visuals), it's supposed to be a sequel.
Near-sightedness and consistency doesn't make something good. If Diablo 3 were to stand on it's own, it wouldn't be getting nearly as much praise. The only real connection it has to Diablo 2 is the story, and we all know what a story from Blizzard is worth. Not letting it evolve does the entire genre a disservice. I expect Diablo 3 to be fun, but I think it has the potential to be much better.