Why was there no vehicles in fallout 3 ?

Recommended Videos

Nevyrmoore

New member
Aug 13, 2009
783
0
0
Mr.Caine said:
SUPERtwinky said:
no fuel...
There is enough fuel. They could have set it up but as others have said the maps are way to small. For Fallout 2 it worked but I really hated how many cells it ate up. It's like plasma rifle... or car. Hmmm
Which is why I pretty much spent every single cap I had to get the Fuel Cell Regulator installed ASAP first time around.

And every time after that as well.
 

Chunko

New member
Aug 2, 2009
1,533
0
0
blackfrancis567 said:
cause programming that meant extra work and why do it when you can get away with not doing it?
Copy paste a horse from oblivion, then add an extra head
 

quiet_samurai

New member
Apr 24, 2009
3,897
0
0
The terrain is far to rough, and you wouldn't even have a way of getting to alot of places down town. Although having something I could rally and launch off of all the overpasses would be neat, that's why Borderlands looks so damn rad.
 

Booze Zombie

New member
Dec 8, 2007
7,416
0
0
I do believe the engine the use for Oblivion and Fallout 3 can't handle vehicles... or physics.

Ironically, however, the second Fallout's engine could handle having a car in it.
 

Guitar Gamer

New member
Apr 12, 2009
13,337
0
0
vehicles would have made the map seem ridiculously small and to make them realistic raiders would have had a couple and maintaining them would require a whole new skill, we're better off without them
 

Nevyrmoore

New member
Aug 13, 2009
783
0
0
tellmeimaninja said:
For the sake of the Fallout Universe. The only vehicles ever scene are the Vertibirds, which are only used by Enclave (and the Brotherhood uses them briefly in Broken Steel). The rest ran on nuclear material, and were around when the bombs dropped. Production lines stopped then, and nothing kept the vehicles in shape. They're now just explosive traps that are good for taking out raiders and then laughing like a psychopath.
Then how would you explain the Highwayman in Fallout 2, and the referenced steam-powered trucks used by The Master's army in Fallout?
 

Booze Zombie

New member
Dec 8, 2007
7,416
0
0
Guitar Gamer said:
vehicles would have made the map seem ridiculously small and to make them realistic raiders would have had a couple and maintaining them would require a whole new skill, we're better off without them
The second game had a nuclear powered car in it, it was pretty amazing. Used the trunk to store your stuff in and you powered it with microfusion cells.

Had to find the engine to get it running first, though... and a fuel injector to make it run efficiently.
 

IxionIndustries

New member
Mar 18, 2009
2,237
0
0
Well, for one.. All of the vehicles were destroyed, excluding the Vertibirds, but even then, I don't think the Enclave were gonna let you have one anytime soon.
However, why haven't you tried looking up MODS!?!? Instead of asking us why the hell Bethesda didn't put cars in, why not google it first?

If you want a driveable vehicle, then here:
Drivable Chimera Tank
http://www.fallout3nexus.com/downloads/file.php?id=3981

Drivable Motorcycle
http://www.fallout3nexus.com/downloads/file.php?id=6005

Vertibird House
http://www.fallout3nexus.com/downloads/file.php?id=4272

There.
 

Guitar Gamer

New member
Apr 12, 2009
13,337
0
0
Booze Zombie said:
Guitar Gamer said:
vehicles would have made the map seem ridiculously small and to make them realistic raiders would have had a couple and maintaining them would require a whole new skill, we're better off without them
The second game had a nuclear powered car in it, it was pretty amazing. Used the trunk to store your stuff in and you powered it with microfusion cells.

Had to find the engine to get it running first, though... and a fuel injector to make it run efficiently.
well if I remember right the other fallout's had a better fast traveling system as well, and I'm sure about this but didn't they have bigger maps as well?
 

Nevyrmoore

New member
Aug 13, 2009
783
0
0
tellmeimaninja said:
Nevyrmoore said:
tellmeimaninja said:
For the sake of the Fallout Universe. The only vehicles ever scene are the Vertibirds, which are only used by Enclave (and the Brotherhood uses them briefly in Broken Steel). The rest ran on nuclear material, and were around when the bombs dropped. Production lines stopped then, and nothing kept the vehicles in shape. They're now just explosive traps that are good for taking out raiders and then laughing like a psychopath.
Then how would you explain the Highwayman in Fallout 2, and the referenced steam-powered trucks used by The Master's army in Fallout?
I won't, because due to my hatred of turn-based combat, I never played the first two Fallouts for very long.
In that case, don't try to dwell on it too long. I think even those trucks that get mentioned in the first game are extremely controversial. I have no idea exactly why, but I figure one of the reasons is "How the hell can a truck drive through a barren, craggy, hilly wasteland?!"

Guitar Gamer said:
Booze Zombie said:
Guitar Gamer said:
vehicles would have made the map seem ridiculously small and to make them realistic raiders would have had a couple and maintaining them would require a whole new skill, we're better off without them
The second game had a nuclear powered car in it, it was pretty amazing. Used the trunk to store your stuff in and you powered it with microfusion cells.

Had to find the engine to get it running first, though... and a fuel injector to make it run efficiently.
well if I remember right the other fallout's had a better fast traveling system as well, and I'm sure about this but didn't they have bigger maps as well?
They were only bigger in terms of travelling. You have a top-down view of a map, you click somewhere, and off you go. Occasionally, you get a random encounter.

As for fast-travelling, it had none. All travel was done in front of your eyes. So say you decide to travel to a city half-way down the map. You get to watch a little pointer move across the map, showing you where you are, while a date and time counter showed you how long you had taken since you set off on your journey.
 

Booze Zombie

New member
Dec 8, 2007
7,416
0
0
Guitar Gamer said:
Well if I remember right the other fallout's had a better fast traveling system as well, and I'm sure about this but didn't they have bigger maps as well?
I do suppose that, by technicality, Fallout 2 is bigger than Fallout 3.
It's very ironic, I think.
 

Guitar Gamer

New member
Apr 12, 2009
13,337
0
0
Booze Zombie said:
Guitar Gamer said:
Well if I remember right the other fallout's had a better fast traveling system as well, and I'm sure about this but didn't they have bigger maps as well?
I do suppose that, by technicality, Fallout 2 is bigger than Fallout 3.
It's very ironic, I think.
nah just really funny in a "what the hell!" kind of way
 

The Austin

New member
Jul 20, 2009
3,368
0
0
Stealth Prawn said:
Holy crap, there's a lot of noobs in this thread.

Cars in Fallout don't run on gas, they run via nuclear fission.

It doesn't have to be a real car, just a vehicle.

You don't have to follow the rules of the road. If you forgo all of those rules, it's as simple as turn wheel, press pedal.

And the other Fallouts had vehicles.

It's mostly because of the geography that it wouldn't work.
Yup, were the noobs, and your the one with 10 posts.

NAH! JK :p

I just think that, even though cars had the ability to run, that the map was too small and cluttered to do anything.
 

Booze Zombie

New member
Dec 8, 2007
7,416
0
0
Guitar Gamer said:
nah just really funny in a "what the hell!" kind of way
Well, I thought it was ironic that an old game is holding up better than a game that's been out for 1/2 years now.

Fallout 2 forever, etc...