Phoenixmgs said:
Like others have stated, you come over as a huge troll who so desperately wanted to to argue how KoA is good that he made a thread about it and repeats the same arguments over and over and over. A few things:
You can not excuse the flaws KoA had by simply pointing at an other game that had the same flaw. KoA tried to combine a lot of mechanics and aspects that were great in other Games and thus lost focus. As others pointed out, the Combat is great at first, but becomes immensely repetetive. The Story looses itself 10 feet outside of the first Dungeon, and the Sidequests are generic MMO-Quests who rarely manage to hook you in. The Characters and setting are as bland as the so called "Tolkien-Fantasy" you are calling out. It's just that the game play extra pretentious by giving them different names. Watch Yahtzees Zero Punctuation Episode about the Game, he sums it up in the first Minute pretty nicely. The Characters were horribly uninteresting, only sticking around long enough to give their generic sidequest or vomit exposition at you.
Now, of course i could point at Borderlands and say that it has the same bland sidequests. And at Skyrim for either bland Characters or simplistic combat. Or at Dark Souls for having expoitable Combat. Etc. etc. etc.
But fact is, KoA had all of them combined. It tried to get a bit of everything and landed flat on its face. You certainly get your moneys worth in content, but the content is mediocre. Its "Ok", its working, but nothing more. I played around 10 hours and then layed it down never to touch it again. About the only part i found done nicely without anything to bash, was the presentation. The World looked very nice and i liked the enviroments.
Now, about your Dark Souls complaints. First of all, yes its true that there are a lot of occassions where you _can_ abuse systems to ease or outright cheat around the difficulty. But if you do that, you are playing the game wrong. Amalur's Combat is the same. Its absolutely winnable by just mashing LMB and using Dodge ocassionally. Thats it. But if you do that, you are limiting yourself. The Combat only gets really interesting if you actually use the Arsenal given to you.
About the exploitable DS Bosses:
I actually had one Seath encounter where he would spam the one Crystal attack that doesnt cover his belly. It made the encounter a lot easier, but that only happened to me once. The Taurus Demon falling off the Wall is a feature, not a bug. There's an obvious hole in the wall, and if you're playing a build that has enough Stamina and a decent shield, you can usually bait him into doing a backwards jump into the abyss. But its just as possible that he spams his smashes at you, depleting your stamina and thus fu*king you over. But its allways possible to get lucky. The Gaping Dragon can be baited into doing lengthy Smashing Moves or a charge, he takes a while to get back up and can be easily slashed or shot at while he does those attacks. If he hits you however, its potentitally a one-shot. Infernal Discharge can be thrown into the Lava Pit next to his Arena. And lastly, the Iron Golem can be toppled as well, if done next to one of the broken pillars he will trip over the wall and die instantly. This is all a feature, its a reward for thinking around the Encounter and trying to be smart. Especially Discharge and the Golem can take a ton of punishment if you're not playing something heavy, so the game offers an alternative.
The undead dragons can indeed be killed by arrows, btw. But if you stand there and pump 300 Arrows into an Enemy who cant reach you, and then complain about the Game being too easy, i'd recommend thinking about the whole thing again.
Meanwhile, in Amalur: LMB-lMB-LMB-Dodgeroll-LMB-LMB-LMB-Dodgeroll-LIMIT BREAK *everything dies*
What im trying to say, you can easily "break" most Games by abusing certain factors. But thats not a valid complaint when you're trying to sell Amalur as such a great Action RPG. Like others said, the best comparison is that its an Offline MMO. Trying everything, exceeding at nothing. I'd really like to see a sequel where they try to get some focus going. Theres certainly potential in the Game, its just buried by generic, uninteresting RPG-Features from other Games.
PS.
Just as a clarification. I've seen people playing Dark Souls completely naked, on level 1, with the starting Club you get from playing the Hobo. And they completed the game. It's absolutely possible that the Game is subjectively easy for some cracks, but that doesnt mean that its not a ton more difficult than most other Games of this generation.