Why wasn't Kingdom of Amalur as praised as Skyrim or Dragon Age?

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Ml33tninja

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gamernerdtg2 said:
I'm super glad to see all this conversation over Dark Souls. I have yet to check that game out, but I've had my doubts about the whole "tank" thing. I can't stand that feeling, which is why Dogma and Amalur were quite welcome.

As to the area of exploration within Dogma - yes, it's a small map, but the combat more than makes up for it. You seem to be a combat guy - I'm telling you that you won't be disappointed! You really owe yourself an opportunity to play it! I will say that if you like Amalur, you will like the combat in Dogma better. It really is better than Amalur's combat, and that's saying a lot.

Regarding the "tank" thing - I don't really like combat focused games where I feel stuck to the center of the screen. Ninja Gaiden did it right. Capcom in general gets it right. Amalur got it right. I feel that most people tend to complain about the story elements while ignoring the fact that Amalur did something that many games before it did not do. I've had to hold my tongue over Dark Souls because so many people enjoy that game...but I'm not as impressed by the videos. I prefer a game that is more nimble.

GLAD to see this thread, and to see someone so outspoken for game play. I thought that was taboo on this site.
But this is the opinions of people who HAVE played the game. Each are different according to their experiences. The only reason you should "hold your tongue" is not because people like it(I don't know why you care) but because you don't have any experience with the game other than watching videos. Play it and come up with your own conclusions. As for the tank play style that is only one way to play. If the game doesn't interest you that okay but you shouldn't knock the game without playing it first.
 

BoogieManFL

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I dunno. Maybe they fixed the camera in a patch or in the full game. But when I played I distinctly remember it being at some awkward down angle, it was not free look.

So their fault for making their demo unappealing I'd say.

Beyond that I was impressed with how the world looked but once leaving the initial starting place it just felt a little bland, the rest of the game didn't really wow me into wanting to buy and play it.. And RPG type games are just about my favorite.
 

Riff Moonraker

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Phoenixmgs said:
I'm playing Kingdom of Amalur (KoA) now because it was made free to PlayStation+ members, and the game is just amazing. I really don't get why KoA wasn't loved as much or more than Skyrim, Dragon's Age, or even Demon's/Dark Souls. I understand Dragon Age being better in characters and story, even though I haven't played it but Bioware are the better writers. KoA though is probably just about the same with story and characters as Skyrim, one probably only has a slight edge over each other. I do like the premise of the story in KoA even though it's nothing too special; you come back from the dead and you can change fate.

KoA just has by far the best combat of probably any action RPG ever. It's the first game I ever played that I feel like an actual rogue. Skyrim can't even touch KoA. Even though I haven't played Dragon's Age, I've seen it played for a few hours by a friend and it definitely is going for a different type of experience so it's not really that comparable (Dragon's Age 2 is all action-y but people don't like that game for many other reasons). The combat is also way better than Demon's/Dark Souls, which was really disappointing for me as the game never made you do anything other than block and attack, the combat system was so simplistic and didn't have much depth at all. Not that KoA brimming with depth but you get quite a few new moves and abilities to really spice up the combat. You spend so much time fighting enemies in RPGs that if you don't do that well, the game just isn't fun, which is why I don't play many RPGs (WRPG or JRPG) because the combat usually sucks, JRPGs are mainly stuck in crappy turn-based combat while WRPGs have boring real-time action. If you are going to make me spend so much time in a game doing something, you better make that damn good. It's also why I don't play a game like GTA because the shooting is very lacking and you spend so much time shooting.

Another complaint I've seen for KoA that it's too easy. Normal difficulty is probably too easy but Hard is just about right. I've probably died more in KoA than I did in all my time in Dark Souls. I really don't understand why Dark Souls is considered to be a hard game because it's so easy, all you do is pull one enemy at a time to you and fight 1v1, a lot of the hard enemies can cheesed with the bow and arrow. Boss fights are joke easy in Dark Souls, I beat most of them in my first try. Back to combat for a second, KoA allows to competently fight multiple enemies at once whereas Dark Souls doesn't because you have to lock-on to fight enemies.

I've read that people have said KoA is generic fantasy. I don't understand this, pretty much every fantasy RPG is generic as shit. At this point, the only fantasy worlds using elves, dwarves, gnomes, etc. that have a pass on not being generic is LotR and DnD. I'm so sick of fantasy RPGs using the same fucking races over and over again; it's fantasy, you can literally come up with anything but yet every fantasy RPG uses the same races and enemies over and over again. At least KoA's world is nice to look at and actually a world I wouldn't mind living in. How KoA's art style so generic? There's more games using a more realistic fantasy art style like Dragon's Age, Skyrim, Dragon's Dogma, The Witcher, etc. compared to a more vibrant and colorful style like KoA, I can only recall World of Warcraft (which is over 10 years old I think) and Fable. KoA is less generic (and much more beautiful) than most fantasy RPGs.

Lastly, I saw a thread awhile back where someone was saying KoA wasn't that good because it felt like a single player MMO. I just don't get it. Just the game's mythology started out to be used in an MMO, not the game itself. Halo started out as a real-time strategy game, then a 3rd-person action game, and then a FPS. It doesn't matter how the game came to be but the final product. KoA feels no more MMO-ish than other open world RPGs, and I don't think any MMO plays like KoA either.
Look, I disagree with alot of people saying KoA was not a good game, and I agree with you there... it was. I enjoyed Amalur ALOT. But it was most certainly not without its flaws, either. The camera could get wonky, and it could get repetitive. But for me, personally, if I was the least bit sleepy the dialog would sometimes knock me out. I am not kidding here... if I had a long day and sat down to play KoA, sometimes the Fay would start their dialog, and I would wake up hours later. It just went on TOO long sometimes. It was honestly a struggle to get through it sometimes. I am aware that you have to establish your world, and I get that, but it just got ridiculous sometimes. Thats why it took me as long as it did to get all the achievements in the game, lol. But those problems aside, I still loved the game, and I still think it was a fantastic first IP for Schillings company. Its a shame things went the way they did, because I definitely wanted to continue exploring the world with more games.
 

infinity_turtles

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Phoenixmgs said:
Skyrim has them all combined as well; repetitive combat, boring sidequests, and bland characters and story. I don't see how KoA is like an MMO, it's no more MMO-ish than Borderlands, people only say that because it started as an MMO. From the Wiki article it says the game's lore was written with an MMO in mind, not that the actual game itself began as an MMO. It feels like any other open world game to me.
I never knew it was designed with an MMO in mind until I heard that from you. It still felt like an MMO. The reason it does is that the majority of the sidequests feel like tacked on excuses to level, there's generic crafting with gather points around the monsters, and the "open world" is just a series of zones strung together in a mostly linear path. These are just the main reason, there's tons of little things like the way NPCs are just vendors and quest markers, the way loot is colored based on rarity, the way the map functions, and so much more. Other game types may do some of these things, but most MMOs do all them. I've played a lot of MMOs. Amalur feels like an MMO.
 

EternallyBored

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Jun 17, 2013
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Phoenixmgs said:
Look, at this point I think you either need to concisely state what point your trying to make, or just accept that people don't like the game you like as much as you want them to like it, and move on.

What exactly are you trying to prove at this point, the only thing you seem to be doing is restating a few different points and trying desperately to make people see something in a game, that in nine pages not a single person has seen yet. Even the people that agree with you about Amalur being good, aren't taking the anatagonistic track of trying to tear other popular games down to prop it up.

Sometimes even if games share similar flaws, those flaws can be monumentally more aggravating or noticeable in one game compared to another. Skyrim and Amalur both have somewhat lifeless NPCs and lackluster quest dialogue, but Skyrim hides it better behind radiant AI and dynamic architecture, that puts those boring NPCs in a much more active world. The only thing Amalur had was its combat, and I would say Dragon's dogma did the fast dodgy combat better anyway.

None of that matters though, at this point the entire thread is just people repeating themselves over and over, what exactly are you trying to accomplish with these long-winded replies, nobody is going to see this mess and say to themselves, "you know, he's right Amalur is totally better than these games with completely different playstyles, settings, and mechanics". Even if you convince anyone, the studio that made the game is dead and gone, so we aren't getting a sequel anytime soon.
 

sibrenfetter

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Phoenixmgs said:
1 KoA though is probably just about the same with story and characters as Skyrim, one probably only has a slight edge over each other. I do like the premise of the story in KoA even though it's nothing too special; you come back from the dead and you can change fate.

2 KoA just has by far the best combat of probably any action RPG ever. It's the first game I ever played that I feel like an actual rogue.

3 Another complaint I've seen for KoA that it's too easy.

4 I've read that people have said KoA is generic fantasy. I don't understand this, pretty much every fantasy RPG is generic as shit.

5 lastly, I saw a thread awhile back where someone was saying KoA wasn't that good because it felt like a single player MMO.
Interesting post, and while my experience with the game is very different than yours I can definite;y see where you are coming from. Only the comparison to Dark souls seems strange to me, very different games in my opinion, very different focus.

1. The story in Koa was for my taste too much, so soon I was so overloaded with names, races things and whatnot that I had no idea anymore sometimes who was who and why I would care. Skyrim for instance has a lot better pacing when it comes to the plot line (in my opinion).

2. The combat is great but....

3. Half way through the game I had developed a combo with the fighter which was just so strong that nothing else mattered anymore. Once discoverd, the whole fighting fell flat on its face as there was no progression throughout the whole game anymore. It could very well that, had I played as a rogue, I might not have had this but the problem with things like this is that once you know you can't do something else anymore because it feels really ineffective.

4.I agree with you on this one. I thought it was actually refreshing to have a bit of a different world. But I thought the world could have been introduced and fleshed out a lot better through better story pacing and less information all at once.

5. I agree with this one
 

lassiie

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Phoenixmgs said:
Just cause you did it to me, I'll do it you. I was laughing so fucking hard when you said Dark Souls provided a true challenge. Go play Bayonetta on Normal for a better challenge than Dark Souls. The game has normal enemies along with bosses that force you to use the game's advanced mechanics. Playing Bayonetta on NSIC is a real challenge. I want a tough experience from most games. I played Metal Gear Online for 4 years, which is an online shooter that required the most aiming skill of any shooter ever because you needed headshots to kill as it took full clips to kill with body shots (3 shots to the chest wouldn't even take a quarter of health), and I got good enough to play with and against the very best players in that game. I know what a fucking hard game is and Dark Souls is not one, not even fucking close to one.
I have played Bayonetta extensively. Bayonetta is easy. Getting Pure Platinum on every level on NSIC is hard, extremely hard, I havent done it yet, but I have beaten it on NSIC. Just playing through the game itself is pretty easy, you are ridiculously powered up compared to almost every enemy. I didn't learn about dodge offsetting till I started Infinite Climax, so no, you don't need advanced mechanics to get through the game, however to have any chance at getting Pure Platinum you do. I LOVE BAYONETTA. It is better then Ninja Gaiden and DMC combined. It is one of my favorite games of all time, but in no way is comparable to Dark Souls. IMO they are both masters of the combat they set out to design. It would be like telling me to go play an RTS game for a real challenge, because they are both challenging in drastically different ways.
 

saxman234

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gamernerdtg2 said:
I'm super glad to see all this conversation over Dark Souls. I have yet to check that game out, but I've had my doubts about the whole "tank" thing. I can't stand that feeling, which is why Dogma and Amalur were quite welcome.

As to the area of exploration within Dogma - yes, it's a small map, but the combat more than makes up for it. You seem to be a combat guy - I'm telling you that you won't be disappointed! You really owe yourself an opportunity to play it! I will say that if you like Amalur, you will like the combat in Dogma better. It really is better than Amalur's combat, and that's saying a lot.

Regarding the "tank" thing - I don't really like combat focused games where I feel stuck to the center of the screen. Ninja Gaiden did it right. Capcom in general gets it right. Amalur got it right. I feel that most people tend to complain about the story elements while ignoring the fact that Amalur did something that many games before it did not do. I've had to hold my tongue over Dark Souls because so many people enjoy that game...but I'm not as impressed by the videos. I prefer a game that is more nimble.

GLAD to see this thread, and to see someone so outspoken for game play. I thought that was taboo on this site.
I would not take Phoenix's opinion on Dark Souls too seriously. I'm not going to say that he is necessarily trolling, but his opinion is very skewed from the vast majority of people. From the other majority of people that love Dark Souls (me included), it is one of the finest games, and just watching videos does not really give you a valid opinion on the game. Most people would agree that you really can't just tank through most of the game, and the combat is so varied that you can play the game in very different ways, one way being a nimble light armor person who is doing backflips and frontflips while striking the enemy if that is your preferred playstyle.

Unrelated, I am confused why people are even bringing up being able to beat dark souls very quickly when no one has beat the game on their first try anywhere near that quickly. I think my first playthrough was 60 hours. After playing through the game many many times yes, maybe you can beat the game in 5 hours or less, but the majority of people will not. Ok I am done with this thread. I know my posting is just keeping this dead thread alive, but you should really try out dark souls if you get a chance.
 

gamernerdtg2

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Ml33tninja said:
gamernerdtg2 said:
I'm super glad to see all this conversation over Dark Souls. I have yet to check that game out, but I've had my doubts about the whole "tank" thing. I can't stand that feeling, which is why Dogma and Amalur were quite welcome.

As to the area of exploration within Dogma - yes, it's a small map, but the combat more than makes up for it. You seem to be a combat guy - I'm telling you that you won't be disappointed! You really owe yourself an opportunity to play it! I will say that if you like Amalur, you will like the combat in Dogma better. It really is better than Amalur's combat, and that's saying a lot.

Regarding the "tank" thing - I don't really like combat focused games where I feel stuck to the center of the screen. Ninja Gaiden did it right. Capcom in general gets it right. Amalur got it right. I feel that most people tend to complain about the story elements while ignoring the fact that Amalur did something that many games before it did not do. I've had to hold my tongue over Dark Souls because so many people enjoy that game...but I'm not as impressed by the videos. I prefer a game that is more nimble.

GLAD to see this thread, and to see someone so outspoken for game play. I thought that was taboo on this site.
But this is the opinions of people who HAVE played the game. Each are different according to their experiences. The only reason you should "hold your tongue" is not because people like it(I don't know why you care) but because you don't have any experience with the game other than watching videos. Play it and come up with your own conclusions. As for the tank play style that is only one way to play. If the game doesn't interest you that okay but you shouldn't knock the game without playing it first.
Don't get me wrong - I'm going to give it a shot! I'm just saying that I know what I like when I see it. So far, I haven't seen a video of Dark or Demon's Souls that has appealed to me as much as Amalur or Dogma did. I am super curious about Demon's/Dark Souls though, and will give them a shot.
 

gamernerdtg2

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saxman234 said:
gamernerdtg2 said:
I'm super glad to see all this conversation over Dark Souls. I have yet to check that game out, but I've had my doubts about the whole "tank" thing. I can't stand that feeling, which is why Dogma and Amalur were quite welcome.

As to the area of exploration within Dogma - yes, it's a small map, but the combat more than makes up for it. You seem to be a combat guy - I'm telling you that you won't be disappointed! You really owe yourself an opportunity to play it! I will say that if you like Amalur, you will like the combat in Dogma better. It really is better than Amalur's combat, and that's saying a lot.

Regarding the "tank" thing - I don't really like combat focused games where I feel stuck to the center of the screen. Ninja Gaiden did it right. Capcom in general gets it right. Amalur got it right. I feel that most people tend to complain about the story elements while ignoring the fact that Amalur did something that many games before it did not do. I've had to hold my tongue over Dark Souls because so many people enjoy that game...but I'm not as impressed by the videos. I prefer a game that is more nimble.

GLAD to see this thread, and to see someone so outspoken for game play. I thought that was taboo on this site.
I would not take Phoenix's opinion on Dark Souls too seriously. I'm not going to say that he is necessarily trolling, but his opinion is very skewed from the vast majority of people. From the other majority of people that love Dark Souls (me included), it is one of the finest games, and just watching videos does not really give you a valid opinion on the game. Most people would agree that you really can't just tank through most of the game, and the combat is so varied that you can play the game in very different ways, one way being a nimble light armor person who is doing backflips and frontflips while striking the enemy if that is your preferred playstyle.

Unrelated, I am confused why people are even bringing up being able to beat dark souls very quickly when no one has beat the game on their first try anywhere near that quickly. I think my first playthrough was 60 hours. After playing through the game many many times yes, maybe you can beat the game in 5 hours or less, but the majority of people will not. Ok I am done with this thread. I know my posting is just keeping this dead thread alive, but you should really try out dark souls if you get a chance.
Will do. I've actually heard to try Dark before Demon's Souls, but either one would work for me. PSN had one of them for free back in July or June, but I missed out on that.
 

Ritualist

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Phoenixmgs said:
Linear games are usually better than open world games because there is focus. Most developers don't understand how to make an open world game anyways so most of them suck. Rockstar, for example, doesn't as the missions in GTA are mainly go to point B and kill 20 or so enemies. And because it's open world and trying to do so much, it's then not even a good shooter, and that's bad because you are shooting more often than not. The point of an open world game is to give the player options to tackle each mission like the 1st Mercenaries or like Farcry 3 (from what I've heard) or how Watch_Dogs is looking (you have shooting, stealth, and hacking to mix and match with). Games like Bayonetta are some of the best because the game is very much focused on providing awesome hack and slash gameplay and nothing else. Within that hack and slash gameplay, you have so many different ways to take out enemies. It's bad for a game to force you to do something a certain way but it's not bad to force you out of a doing something a certain way; if you have options 1-5 and the game forces you not to do option 1 but still allows for options 2-5, there's nothing wrong with that and it's actually good because that forces you to stop doing the same thing over and over again, totally unlike Dark Souls.

The game allowed me to play as a tank without a build (or equipment) that a tank should have. I didn't wear armor (clothes so my dodge was fast) and I used a light shield (the spider shield most of the game). I ended up using the Iaito as my main weapon, is that considered a low/med/high damage weapon? I don't know, I was using Dex scaling weapons as a Dex build. I played through ALL the dungeons in Dark Souls and the 4 Kings battle I did as my thief with a Iaito and I never had more than 1 King out at once. There hasn't been a single thing I lied about.
So you were able to block through most of the game. But now you're saying you dodged? Which is it? Spider shield is good, but not block through the game good.
And why are you comparing DS to GTA? DS is open world, GTA is sandbox. Two similar, but very different world builds and mechanics.
And please stop comparing Bayonetta to Dark Souls. You're comparing an action role playing game with a character action beat-em up. All it does is show you don't know what you're talking about. You'd be better off comparing apples a CB radios.

The best the Iaito gets is at +15 with 220 damage with an A in DEX. Compared to the Black Knight Halberd which starts off at 245, but never gets good stat bonuses, yes, a non-magical +15 iaito is a low damage weapon considering more difficult enemies and bosses having damage reduction.
So, you are in fact a liar. There are countless videos on youtube that prove you are a liar, and the Dark Souls wiki proves that you are a liar. Did you watch somebody play and count that as having played it vicariously? Because that certainly doesn't count bro.
 

Chaos Isaac

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KoA was boring as Sin.

That's why. I would like to have managed to play through it more, but I honestly couldn't care. And it's rare that a game does that. I think the only one that I played that made me care less faster was Bulletstorm. Oh, and one another whose name I don't even know.
 

Phoenixmgs_v1legacy

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ERaptor said:
Bayonetta goes into the same category for me like Devil May Cry. Very entertaining if you just want to cut up various dudes in ridicolous fashion, but no actual depth. So yeah, i guess our tastes just differ.
LMAO about Bayonetta and DMC not having depth. Bayonetta is probably the game this gen that has the least amount of flaws.

gamernerdtg2 said:
I feel that most people tend to complain about the story elements while ignoring the fact that Amalur did something that many games before it did not do.
Totally this. And, it's not even like the other games have great stories to begin with. KoA made combat fun which most RPGs just don't make fun. You're fighting enemies so often in RPGs and the fighting should be good yet it's usually horrible for both WRPGs and JRPGs. To top things off, most don't even deliver with story and characters.

BoogieManFL said:
I dunno. Maybe they fixed the camera in a patch or in the full game. But when I played I distinctly remember it being at some awkward down angle, it was not free look.

So their fault for making their demo unappealing I'd say.
I'm almost positive the demo has a free look camera. I remember the demo being filled with audio glitches though.

Riff Moonraker said:
Look, I disagree with alot of people saying KoA was not a good game, and I agree with you there... it was. I enjoyed Amalur ALOT. But it was most certainly not without its flaws, either. The camera could get wonky, and it could get repetitive. But for me, personally, if I was the least bit sleepy the dialog would sometimes knock me out. I am not kidding here... if I had a long day and sat down to play KoA, sometimes the Fay would start their dialog, and I would wake up hours later. It just went on TOO long sometimes. It was honestly a struggle to get through it sometimes. I am aware that you have to establish your world, and I get that, but it just got ridiculous sometimes. Thats why it took me as long as it did to get all the achievements in the game, lol. But those problems aside, I still loved the game, and I still think it was a fantastic first IP for Schillings company. Its a shame things went the way they did, because I definitely wanted to continue exploring the world with more games.
I'm not saying there isn't any flaws. I'm saying KoA is pretty much on par with the other games that get praised.

EternallyBored said:
nobody is going to see this mess and say to themselves, "you know, he's right Amalur is totally better than these games with completely different playstyles, settings, and mechanics".
Which was never what I was trying to do. KoA is on par (not better, not worse) with all the other fantasy WRPGs. KoA has its strength combat, Skyrim has its strength in freedom and openness, and Dragon Age's strength is characters and story. When you are killing so many enemies in a game (like an RPG), the fucking combat should be good. In KoA, I can skip by most of its flaws by focusing on the main quests, I can't skip through the combat of Skyrim and Dragon Age now can I.

infinity_turtles said:
I never knew it was designed with an MMO in mind until I heard that from you. It still felt like an MMO. The reason it does is that the majority of the sidequests feel like tacked on excuses to level, there's generic crafting with gather points around the monsters, and the "open world" is just a series of zones strung together in a mostly linear path. These are just the main reason, there's tons of little things like the way NPCs are just vendors and quest markers, the way loot is colored based on rarity, the way the map functions, and so much more. Other game types may do some of these things, but most MMOs do all them. I've played a lot of MMOs. Amalur feels like an MMO.
So KoA is just like Borderlands then. Having loot colored is just a great way to know instantly whether you got something awesome or not regardless of being single player or MMO.

lassiie said:
I have played Bayonetta extensively. Bayonetta is easy. Getting Pure Platinum on every level on NSIC is hard, extremely hard, I havent done it yet, but I have beaten it on NSIC. Just playing through the game itself is pretty easy, you are ridiculously powered up compared to almost every enemy. I didn't learn about dodge offsetting till I started Infinite Climax, so no, you don't need advanced mechanics to get through the game, however to have any chance at getting Pure Platinum you do. I LOVE BAYONETTA. It is better then Ninja Gaiden and DMC combined. It is one of my favorite games of all time, but in no way is comparable to Dark Souls. IMO they are both masters of the combat they set out to design. It would be like telling me to go play an RTS game for a real challenge, because they are both challenging in drastically different ways.
Like half the enemies on Hard are immune to Witch Time, you kinda have to learn dodge offsetting to play well (not that you can't get through areas retrying several times or using the lollipops). Even Normal throws you a few Gracious and Glorious (they are immune to Witch Time) fights at you and the Jeane boss fights are designed to get you into using the dodge offset as well. As you play through the difficulties the game is slowly and subtly throwing enemies at you that require the dodge offset mechanic to fight properly as you are weened off Witch Time, the game is design extremely well in that fashion.

The reason why I compare Dark Souls and Bayonetta is because any game with any kind of combat system (real-time or turn-based) needs to throw enemies at you that require different strategies to defeat. Whether we are talking Dark Souls, Bayonetta, or even XCOM. If you are able to use the same strategy throughout the whole game, the game fails at combat. That's where Dark Souls fails. Bayonetta throws enemies that require different strategies and equipment to defeat. Even Heavenly Sword passes the test as you have to use certain combos to break certain enemies. It doesn't matter the style of combat.

gamernerdtg2 said:
saxman234 said:
I would not take Phoenix's opinion on Dark Souls too seriously. I'm not going to say that he is necessarily trolling, but his opinion is very skewed from the vast majority of people. From the other majority of people that love Dark Souls (me included), it is one of the finest games, and just watching videos does not really give you a valid opinion on the game. Most people would agree that you really can't just tank through most of the game, and the combat is so varied that you can play the game in very different ways, one way being a nimble light armor person who is doing backflips and frontflips while striking the enemy if that is your preferred playstyle.

Unrelated, I am confused why people are even bringing up being able to beat dark souls very quickly when no one has beat the game on their first try anywhere near that quickly. I think my first playthrough was 60 hours. After playing through the game many many times yes, maybe you can beat the game in 5 hours or less, but the majority of people will not. Ok I am done with this thread. I know my posting is just keeping this dead thread alive, but you should really try out dark souls if you get a chance.
Will do. I've actually heard to try Dark before Demon's Souls, but either one would work for me. PSN had one of them for free back in July or June, but I missed out on that.
You can block 99% of the enemies just fine in Dark Souls with a "rogue" build. Most of all these Dark Souls players said I was lying (as they thought I said you can block every bosses attack and I never said that) and said you can't block this boss or that boss. That is true but I shouldn't be able to block basically all of the normal enemies in the game. And you can still block some bosses that you think you shouldn't be able to block like the 2 big gargoyles you face early on where you can block their tail axe attack. A little thing you can do is in-between enemy "swings" if you lower your shield, you regain stamina super fast so drop the shield in-between hits and you get most of your stamina back. Bosses shouldn't be the only situations where I can't tank as a standard "rogue" build.

Ritualist said:
So you were able to block through most of the game. But now you're saying you dodged? Which is it? Spider shield is good, but not block through the game good.
And why are you comparing DS to GTA? DS is open world, GTA is sandbox. Two similar, but very different world builds and mechanics.
And please stop comparing Bayonetta to Dark Souls. You're comparing an action role playing game with a character action beat-em up. All it does is show you don't know what you're talking about. You'd be better off comparing apples a CB radios.

The best the Iaito gets is at +15 with 220 damage with an A in DEX. Compared to the Black Knight Halberd which starts off at 245, but never gets good stat bonuses, yes, a non-magical +15 iaito is a low damage weapon considering more difficult enemies and bosses having damage reduction.
So, you are in fact a liar. There are countless videos on youtube that prove you are a liar, and the Dark Souls wiki proves that you are a liar. Did you watch somebody play and count that as having played it vicariously? Because that certainly doesn't count bro.
I just kept my weight down because I like playing the rogue type character (quick and nimble). I hate playing slow, hard-hitting characters. You can see from my posts I'm playing a rogue in KoA, that's just my preferred playstyle. The fact is that in Dark Souls you can play a character with a "rogue" build and face enemies just like a guy with a great sword and heavy armor, which is just stupid.

It just shows you don't know what you're talking about. Any game with any kind of combat system (real-time or turn-based) needs to throw enemies at you that require different strategies to defeat. Whether we are talking Dark Souls, Bayonetta, or even XCOM. If you are able to use the same strategy throughout the whole game, the game fails at combat. That's where Dark Souls fails. Bayonetta throws enemies that require different strategies and equipment to defeat. Even Heavenly Sword passes the test as you have to use certain combos to break certain enemies. It doesn't matter the style of combat.

I used the Iaito pretty much through 75% of the game, it and that other real good katana are considered the best Dex weapons in the game (I liked the moveset slightly better on the Iaito). They are awesome weapons and the damage scales with Dex so it's just not 220 damage plus it does bleed damage, and they are faster meaning more hits in the same amount of time. Check my trophies, I beat the game (got both endings as I uploaded my save to the cloud just before the decision so I could see both endings).
 

joest01

Senior Member
Apr 15, 2009
399
0
21
lassiie said:
I LOVE BAYONETTA. It is better then Ninja Gaiden and DMC combined.
Why not throw MGR:R in for good measure?

But seriously, lets not go there, it has been discussed before and there can only be one.

Btw. I absolutely respect Bayonetta for what it is and it was I who brought up that the OP holds a plat in it so he knows a little bit about challenging combat.

But Ninja Gaiden its not.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
1,434
0
0
Phoenixmgs said:
Which was never what I was trying to do. KoA is on par (not better, not worse) with all the other fantasy WRPGs. KoA has its strength combat, Skyrim has its strength in freedom and openness, and Dragon Age's strength is characters and story. When you are killing so many enemies in a game (like an RPG), the fucking combat should be good. In KoA, I can skip by most of its flaws by focusing on the main quests, I can't skip through the combat of Skyrim and Dragon Age now can I.
Except it is worse, like pretty much everyone keeps mentioning in one form or another, everything in the game is boring and tedious except the combat, and even that's debatable considering how easy it is to totally break the system, and even without exploits the enemy design is lackluster (seriously have you beaten the game yet? past the midway point it feels like the majority of the enemies are just color swaps of earlier enemies) and they just aren't that fun to fight.

Like I said Dragon's dogma does the hack and slash high energy RPG combat better and even then, Dragon's dogma is still seen by most as slightly above average with some interesting mechanics. You say you can skip to the main story and that solves the games problems, but to me that just brings into focus the meandering story that takes forever to get anywhere and blows its climax at the start of the new continent, before going right back to tedious quests and an abrupt final boss, I beat the game and I had to go to gamefaqs just to remember anything beyond the barebones basics of the story. That's pretty much the worst sin an RPG can commit, to have a boring story, it doesn't matter if the combat is good, people play RPGs to experience the story.

Which it's why it's kind of telling that the conversation has slipped into talking about Bayonetta and DMC, games that thrive on their combat system, also not RPGs. The people playing these other RPGs don't want KoA's combat in their games, the fans of Dragon Age would have a meltdown if you tried to make the combat in it more like KoA. Hell, a lot of them threw a fit just for the changes between DA1 and DA2. You want to know what kind of combat fans of Dragon's Age want? They want slow combat against formations of enemies that allows them to meticulously plan and arrange their party to best take advantage of the positioning and abilities of their tanks, rogues, mages, and healers. That's pretty much the opposite of KoA's combat, the combat in that game would necessitate you only being able to control a single character at a time, that's pretty much anathema to a party based game.

Here it is summed up, "why isn't Amalur as praised as Skyrim or Dragon Age?" because it committed the cardinal sin of RPGs, it had a terrible story and a boring world. People wanted to know what happened to the Grey Warden and his/her friends, and they wanted to explore Skyrim and see every nook and cranny, nobody cared about the hero of Amalur, the hero didn't have any friends stick around long enough to care about, and the world of Amalur was too boring and too empty to want to explore it. Even the games combat system was derivative of more action oriented games, the people who praise Skyrim and Dragon Age generally don't care or want a combat system like KoA's anywhere near their games. The combat they like isn't like KoA, they complain about problems with the combat in these games, but KoA isn't what they want either, in cases like DA that try to mimic the D&D systems of old, it's pretty much the opposite of the type of combat they want in their RPGs.
 

infinity_turtles

New member
Apr 17, 2010
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Phoenixmgs said:
infinity_turtles said:
I never knew it was designed with an MMO in mind until I heard that from you. It still felt like an MMO. The reason it does is that the majority of the sidequests feel like tacked on excuses to level, there's generic crafting with gather points around the monsters, and the "open world" is just a series of zones strung together in a mostly linear path. These are just the main reason, there's tons of little things like the way NPCs are just vendors and quest markers, the way loot is colored based on rarity, the way the map functions, and so much more. Other game types may do some of these things, but most MMOs do all them. I've played a lot of MMOs. Amalur feels like an MMO.
So KoA is just like Borderlands then. Having loot colored is just a great way to know instantly whether you got something awesome or not regardless of being single player or MMO.
To quote myself "and so much more. Other game types may do some of these things, but most MMOs do all them.". It isn't any one thing that KoA does that makes it feel like an MMO. It's the fact that it only does like, two things different then MMO's. Borderlands has a lot in common with MMO's too, but more so with the likes of Diablo, Titan Quest, and other games of that genre. Amalur's closest comparison is probably Guild Wars 2. It doesn't compare favorably.

Phoenixmgs said:
I just kept my weight down because I like playing the rogue type character (quick and nimble). I hate playing slow, hard-hitting characters. You can see from my posts I'm playing a rogue in KoA, that's just my preferred playstyle. The fact is that in Dark Souls you can play a character with a "rogue" build and face enemies just like a guy with a great sword and heavy armor, which is just stupid.
I'm gonna go ahead and just say this is wrong. The way you're describing how you played? Not the way a tank with a greatsword plays in Dark Souls. Characters with tank builds and two-handers in Dark Souls generally don't block as much as dex builds, if at all. The reason is that they have poise so they can get hit and not have their animations canceled. With higher Vitality and defenses, they just take the damage while they attack the enemy, until they get low enough on health that they need to heal. Then they sit there and let the enemy attack them as they heal, because again, poise means their animation doesn't get canceled. They may occasionally block or fat roll away, but what attacks you do that for are chosen rather then doing it for all of them. For new game anyway, New Game+ and it's iteration ends up making anything other than dodging less and less viable each time.

Different builds in Dark Souls do play differently. The combat in general is slower than other games, so maybe you're assuming that since your light and fast character is the same speed as big tanky guys of other faster games all styles play that way. They don't. The game is just slower paced then you like.
 

lassiie

New member
May 26, 2013
150
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Phoenixmgs said:
Like half the enemies on Hard are immune to Witch Time, you kinda have to learn dodge offsetting to play well (not that you can't get through areas retrying several times or using the lollipops). Even Normal throws you a few Gracious and Glorious (they are immune to Witch Time) fights at you and the Jeane boss fights are designed to get you into using the dodge offset as well. As you play through the difficulties the game is slowly and subtly throwing enemies at you that require the dodge offset mechanic to fight properly as you are weened off Witch Time, the game is design extremely well in that fashion.

The reason why I compare Dark Souls and Bayonetta is because any game with any kind of combat system (real-time or turn-based) needs to throw enemies at you that require different strategies to defeat. Whether we are talking Dark Souls, Bayonetta, or even XCOM. If you are able to use the same strategy throughout the whole game, the game fails at combat. That's where Dark Souls fails. Bayonetta throws enemies that require different strategies and equipment to defeat. Even Heavenly Sword passes the test as you have to use certain combos to break certain enemies. It doesn't matter the style of combat.

You can block 99% of the enemies just fine in Dark Souls with a "rogue" build. Most of all these Dark Souls players said I was lying (as they thought I said you can block every bosses attack and I never said that) and said you can't block this boss or that boss. That is true but I shouldn't be able to block basically all of the normal enemies in the game. And you can still block some bosses that you think you shouldn't be able to block like the 2 big gargoyles you face early on where you can block their tail axe attack. A little thing you can do is in-between enemy "swings" if you lower your shield, you regain stamina super fast so drop the shield in-between hits and you get most of your stamina back. Bosses shouldn't be the only situations where I can't tank as a standard "rogue" build.

I just kept my weight down because I like playing the rogue type character (quick and nimble). I hate playing slow, hard-hitting characters. You can see from my posts I'm playing a rogue in KoA, that's just my preferred playstyle. The fact is that in Dark Souls you can play a character with a "rogue" build and face enemies just like a guy with a great sword and heavy armor, which is just stupid.

It just shows you don't know what you're talking about. Any game with any kind of combat system (real-time or turn-based) needs to throw enemies at you that require different strategies to defeat. Whether we are talking Dark Souls, Bayonetta, or even XCOM. If you are able to use the same strategy throughout the whole game, the game fails at combat. That's where Dark Souls fails. Bayonetta throws enemies that require different strategies and equipment to defeat. Even Heavenly Sword passes the test as you have to use certain combos to break certain enemies. It doesn't matter the style of combat.

I used the Iaito pretty much through 75% of the game, it and that other real good katana are considered the best Dex weapons in the game (I liked the moveset slightly better on the Iaito). They are awesome weapons and the damage scales with Dex so it's just not 220 damage plus it does bleed damage, and they are faster meaning more hits in the same amount of time. Check my trophies, I beat the game (got both endings as I uploaded my save to the cloud just before the decision so I could see both endings).
First off, about Bayonetta. As you admitted yourself you can get through the game without using most of the mechanics that are needed. I did, I got all the way to Infinite Climax before I learned. Was it particularly graceful or did I get good ratings, fuck no, but I was able to do it. By using the mechanics in the game, I got much better and started to get Plat/Pure Plat consistently because I was using everything the game had to offer. And as for Gracious/Glorious, they are not immune to Witch Time, You just have to either dodge the last attack in a combo, or a power attack for it to activate. Most of the semi-boss enemies are like that. Cannot comment on Heavenly Sword. Either way, this is the exact same thing you have with Dark Souls. Can you get through it using a dex build with light shield and just block everything, you probably can, can you do it gracefully, fuck no. If Dark Souls had ratings you would be getting horrible ratings because of it. Once again, I prove my point that Bayonetta is only hard to get Pure Plat in, its not hard as a game itself. It has been praised by multiple critics for its ability to be forgiving to players who aren't familiar with the style as play, as well as provide a challenge for those who do (Pure Plat rating).

As for blocking. No you cannot block every single enemy in the game, I can think of at least two that attacks intentionally drain stamina and would break your guard and deal massive damage to your health. You can block most of them, yes, is it particularly effective? No. It is the same thing in Bayonetta, I can dodge EVERY single enemies attacks. Dodge makes you immune for a split second. So even when the bigger enemies SHOULD hit you, and it shows them hitting you, you won't take damage. Is this a bad thing? No, because that is how dodge is made to function in the game.

As for the Iaito comment. First off, it is the best weapon for a Dex build, because it scales with dex, AND another reason, which you failed to mention. Because it can be combined with Lightning Weapon/Crystal Magic Weapon. Without either of those, it is not better then a Lightning Iaito or any other elemental weapon. If you used that weapon for most of your playthrough, then you did yourself a disservice as you would not have had enough dex to make it useful. Yet it seems like you did, and you also had enough stamina to block every single enemy in the game. Honestly, your story is kind of falling apart here. It seems to me you had quite a bit of outside help while playing through this game to make it easier. Almost any game is like that, if you have prior knowledge the game becomes easier. Just like XCOM that you mentioned, if you played any of the originals, then it was probably a LOT easier then someone who had never played the XCOM series.

I am not questioning whether or not you have played the game. I just think that you are using your current knowledge now, which unless someone told you you wouldve had no way of knowing when you started the game, to judge how hard Dark Souls is. Once you learn what all the stats are for, what weapons are effective with what builds, what magic/pyromancy spells are effective and how to use them, know where enemies are hiding, know how to upgrade your weapons and armor (something that most people these days don't think about, because they are used to getting new, better weapons thrown at them every 5 minutes), then yes the game is easy. Once you have learned everything about the game, it becomes easy, just like any other game.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
EternallyBored said:
Except it is worse, like pretty much everyone keeps mentioning in one form or another, everything in the game is boring and tedious except the combat, and even that's debatable considering how easy it is to totally break the system, and even without exploits the enemy design is lackluster (seriously have you beaten the game yet? past the midway point it feels like the majority of the enemies are just color swaps of earlier enemies) and they just aren't that fun to fight.

Like I said Dragon's dogma does the hack and slash high energy RPG combat better and even then, Dragon's dogma is still seen by most as slightly above average with some interesting mechanics. You say you can skip to the main story and that solves the games problems, but to me that just brings into focus the meandering story that takes forever to get anywhere and blows its climax at the start of the new continent, before going right back to tedious quests and an abrupt final boss, I beat the game and I had to go to gamefaqs just to remember anything beyond the barebones basics of the story. That's pretty much the worst sin an RPG can commit, to have a boring story, it doesn't matter if the combat is good, people play RPGs to experience the story.

Which it's why it's kind of telling that the conversation has slipped into talking about Bayonetta and DMC, games that thrive on their combat system, also not RPGs. The people playing these other RPGs don't want KoA's combat in their games, the fans of Dragon Age would have a meltdown if you tried to make the combat in it more like KoA. Hell, a lot of them threw a fit just for the changes between DA1 and DA2. You want to know what kind of combat fans of Dragon's Age want? They want slow combat against formations of enemies that allows them to meticulously plan and arrange their party to best take advantage of the positioning and abilities of their tanks, rogues, mages, and healers. That's pretty much the opposite of KoA's combat, the combat in that game would necessitate you only being able to control a single character at a time, that's pretty much anathema to a party based game.

Here it is summed up, "why isn't Amalur as praised as Skyrim or Dragon Age?" because it committed the cardinal sin of RPGs, it had a terrible story and a boring world. People wanted to know what happened to the Grey Warden and his/her friends, and they wanted to explore Skyrim and see every nook and cranny, nobody cared about the hero of Amalur, the hero didn't have any friends stick around long enough to care about, and the world of Amalur was too boring and too empty to want to explore it. Even the games combat system was derivative of more action oriented games, the people who praise Skyrim and Dragon Age generally don't care or want a combat system like KoA's anywhere near their games. The combat they like isn't like KoA, they complain about problems with the combat in these games, but KoA isn't what they want either, in cases like DA that try to mimic the D&D systems of old, it's pretty much the opposite of the type of combat they want in their RPGs.
I have gotten to the point where combat has become too easy, but I'm pretty much on the homestretch now. The game was more challenging than Dark Souls to me. And, the game has gotten easy due to getting abilities instead of just stat increases. I can dominate enemies because all my abilities not because my stats just went up, which is how most RPGs get too easy (mainly JRPGs).

What you spend the most time doing in a game is the most important part of the game. What you do most in RPGs usually is kill enemies thus combat is the most important part. RPGs SHOULD be about story and characters but 99% of them aren't as they aren't real RPGs as very few video game RPGs have role-playing to begin with. Mass Effect has more time spent role-playing than fighting enemies, which is a great thing (more RPGs should be like that). And even then Mass Effect has great combat (the shooting is solid and the powers make it more than just a TPS), its TPS shooting is better than quite a few actual TPSs (like say Max Payne 3).

There's very few RPGs that actually have good characters and a good story so why are all these people that want good stories and good characters playing video game RPGs? Very few games at all have a good story. Also, most RPGs don't have good combat for the most part either. You can skip over the story and dialog if you like the gameplay but if you like the story and dialog, you can't skip over the bad combat; that's the big difference. RPG players want strategy, which is fine again; however, there's very few RPGs that are strategic either. Skyrim isn't strategic nor does it have a party system either (why are you leveling that against KoA but not Skyrim?). Dragon Age has more strategy then most, but it's nothing special in the strategy department either. Funny thing is that the game probably the closest to DnD combat (at least recently) is actually XCOM, it's basically exactly the DnD combat system but tailored for gun combat; it's completely turn-based and every character has a move action and a standard action just like DnD, and it's actually strategic.

I hope you realize the bad combat systems of RPGs past and present are going by the wayside. Games like KoA, Dragon's Dogma, and Demon's/Dark Souls are ushering in real-time combat that doesn't suck anymore. Fighting a dragon by slashing at its ankles is just boring and bad, Dragon's Dogma showed gamers how dragon fights SHOULD be, not Skyrim or Dragon Age. With Skyrim, Bethesda made the Elder Scrolls series more action oriented, Bioware is making Dragon Age more action oriented (DA2 is a misstep not because it was more action oriented but because the action combat was just poorly done). I have nothing against a slow DnD-esque combat (I play Pathfinder weekly by-the-way) but do something like XCOM to actually give me that type of experience instead of giving me the boring and crappy combat systems of past RPGs that try to be a bit action-y and strategic but fail at both.

infinity_turtles said:
I'm gonna go ahead and just say this is wrong. The way you're describing how you played? Not the way a tank with a greatsword plays in Dark Souls. Characters with tank builds and two-handers in Dark Souls generally don't block as much as dex builds, if at all. The reason is that they have poise so they can get hit and not have their animations canceled. With higher Vitality and defenses, they just take the damage while they attack the enemy, until they get low enough on health that they need to heal. Then they sit there and let the enemy attack them as they heal, because again, poise means their animation doesn't get canceled. They may occasionally block or fat roll away, but what attacks you do that for are chosen rather then doing it for all of them. For new game anyway, New Game+ and it's iteration ends up making anything other than dodging less and less viable each time.

Different builds in Dark Souls do play differently. The combat in general is slower than other games, so maybe you're assuming that since your light and fast character is the same speed as big tanky guys of other faster games all styles play that way. They don't. The game is just slower paced then you like.
So you either play a character that blocks and attacks or a character that just attacks with no need to block? Abilities/skills are the heart of an RPG that yields the many different playstyles; look at any other RPG like KoA, Skyrim, Dragon Age, Dragon's Dogma, Borderlands, Mass Effect, and many more, it's the abilities and skills that differentiate characters, Dark Souls doesn't have that. Dark Souls is way too much just about stats going up (upping your Str/Dex) or leveling up your weapon, you aren't earning new abilities or skills. Magic is really the game's only new abilities to learn.

lassiie said:
First off, about Bayonetta. As you admitted yourself you can get through the game without using most of the mechanics that are needed. I did, I got all the way to Infinite Climax before I learned. Was it particularly graceful or did I get good ratings, fuck no, but I was able to do it. By using the mechanics in the game, I got much better and started to get Plat/Pure Plat consistently because I was using everything the game had to offer. And as for Gracious/Glorious, they are not immune to Witch Time, You just have to either dodge the last attack in a combo, or a power attack for it to activate. Most of the semi-boss enemies are like that. Cannot comment on Heavenly Sword. Either way, this is the exact same thing you have with Dark Souls. Can you get through it using a dex build with light shield and just block everything, you probably can, can you do it gracefully, fuck no. If Dark Souls had ratings you would be getting horrible ratings because of it. Once again, I prove my point that Bayonetta is only hard to get Pure Plat in, its not hard as a game itself. It has been praised by multiple critics for its ability to be forgiving to players who aren't familiar with the style as play, as well as provide a challenge for those who do (Pure Plat rating).

As for blocking. No you cannot block every single enemy in the game, I can think of at least two that attacks intentionally drain stamina and would break your guard and deal massive damage to your health. You can block most of them, yes, is it particularly effective? No. It is the same thing in Bayonetta, I can dodge EVERY single enemies attacks. Dodge makes you immune for a split second. So even when the bigger enemies SHOULD hit you, and it shows them hitting you, you won't take damage. Is this a bad thing? No, because that is how dodge is made to function in the game.

As for the Iaito comment. First off, it is the best weapon for a Dex build, because it scales with dex, AND another reason, which you failed to mention. Because it can be combined with Lightning Weapon/Crystal Magic Weapon. Without either of those, it is not better then a Lightning Iaito or any other elemental weapon. If you used that weapon for most of your playthrough, then you did yourself a disservice as you would not have had enough dex to make it useful. Yet it seems like you did, and you also had enough stamina to block every single enemy in the game. Honestly, your story is kind of falling apart here. It seems to me you had quite a bit of outside help while playing through this game to make it easier. Almost any game is like that, if you have prior knowledge the game becomes easier. Just like XCOM that you mentioned, if you played any of the originals, then it was probably a LOT easier then someone who had never played the XCOM series.

I am not questioning whether or not you have played the game. I just think that you are using your current knowledge now, which unless someone told you you wouldve had no way of knowing when you started the game, to judge how hard Dark Souls is. Once you learn what all the stats are for, what weapons are effective with what builds, what magic/pyromancy spells are effective and how to use them, know where enemies are hiding, know how to upgrade your weapons and armor (something that most people these days don't think about, because they are used to getting new, better weapons thrown at them every 5 minutes), then yes the game is easy. Once you have learned everything about the game, it becomes easy, just like any other game.
Gracious and Glorious are completely immune to Witch Time and you do face them on Normal:
http://bayonetta.wikia.com/wiki/Gracious_and_Glorious

Bayonetta (at least on Normal) is a game that wants you to beat it and experience the story at least once, that's why you get the lollipops and you have frequent checkpoints. The fact that you are getting bad ratings is because you aren't playing it well, and the game informs you about it like that instead of outright killing you like Dark Souls. If Dark Souls did have a rating system, it would probably be only about damage taken and time taken (what else can the game rate you on?). I would do well with damage taken, poorly with time taken because I explore every area of the dungeons. Getting through Dark Souls gracefully is just not getting hit, the game is about survival, not flash. Properly fighting an enemy in Dark Souls is about losing as little health as possible, properly fighting an enemy in Bayonetta is losing little health and looking awesome while doing it.

If a game has a dodge, you can dodge every enemy, that's what a fucking dodge is. You can dodge every enemy in Bayonetta but you can't use the same strategy with every enemy, that's the difference.

How many times do I have to say "I didn't block EVERY enemy"? I said in a previous post that I think the only NORMAL enemies a "rogue" build can't block are those guys with rocks in Blighttown and those giant knights in Anor Londo, you can block in 99% of your enemy encounters as a rogue, which is just stupid. A rogue is supposed to trade strength and, you know, blocking ability for speed and quickness, you shouldn't be able to block 99% of enemies while being fast and quick. Dark Souls is an RPG so you need trade-offs like that whereas in Bayonetta, you are play as a single character that is fast and quick, and you don't even have a block (outside of that one accessory) even Bayonetta understands fast and quick characters shouldn't be able to block.

Why would I make the Iaito into a lightning Iaito and lose the Dex scaling? Just from a quick Google search it seems keeping the Iaito scaling with Dex (for a Dex build) is the best way to go:
http://www.gamefaqs.com/boards/606312-dark-souls/66237262

I did have good (maybe high stamina) because what the fuck else am I going to even level? I was leveling Vit, End, Dex, and Faith. I know I could put an element on my weapon so I didn't need the Dex scaling but I wanted to be a Dex build (I usually play Dex based characters in DnD and other pen and paper games) and I also know I didn't need Faith but I wanted to use some magic and I got Miracles earlier than the other kinds of magic. I know I could've totally not invested in Dex or Faith magic so my End (Stamina) would've been even higher as I could've taken pretty much everything out of Dex and Faith and put all that into End to make my stamina way higher than it was, but I wasn't playing to min/max my character, I was playing for FUN. Dark Souls fails at even some basics of RPGs because there just isn't anything you really need to level, which is rather stupid for an RPG. Leveling up should be something you look forward to; in Dark Souls, I didn't even give a shit that I died and lost my souls, there was nothing to level and nothing to buy anyways.
 

Bombiz

New member
Apr 12, 2010
577
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Phoenixmgs said:
EternallyBored said:
Gracious and Glorious are completely immune to Witch Time and you do face them on Normal:
http://bayonetta.wikia.com/wiki/Gracious_and_Glorious
this is taken from the wiki you just linked:

Another difference is that their attacks cannot be used to activate Witch Time normally, regardless of difficulty, making them a much more challenging enemy to face. (using a Counter with the Moon of Mahaa-Kalaa will activate Witch Time as normal, however)

you can still activate Witch Time just not normally.