I'm really enjoying it, but I have to say, it was probably one of the worst beginnings I could think of. Voice acting was kind of man, visuals uninspired, you're basically stuck in a thoroughly uninteresting cave with no idea what the hell is going on. It improved considerably once the first handful of quests were finished, but when the world out there is so varied and vibrant, it was just baffling that the intro was so freaking bland. That being said, there are also some things that persistently kept the game from being ranked any higher than just 'Pretty Good.'
-Jumping. It's a really minor thing, but the problem is is that it is a really minor thing that cropped up a lot during gameplay. Even worse than the lack of jumping was the fact that you couldn't so much as drop down a 2 foot ledge if it wasn't an approved jump point... Even though the jump points would often let you jump down 15 feet. It just became jarring that whenever I wanted to get into the action quickly, or get at something that looked interesting, I'd have to go aaaall the way around hilariously small obstacles, and every single time I'd think 'But It's Right THERE.' It gave the game an unpolished feel, because invisible walls can be bloody jarring if they're scattered around the interior of the level.
-The camera. I swear, whoever thought that camera was properly placed should have been fired, even if the studio hadn't gone under. I don't know whether it was just too close, but it just made it difficult to really appreciate the splendor of the surroundings. I think angling the camera upwards slightly, and pulling it back, would have helped immensely. But it wasn't something we had the option to change, and so every time I'd start playing, I'd be confronted with this thoroughly aggravating camera, and only gradually sink into enjoying the game.
Those two things, literally those two things, severely curtailed the quality of the game. There are other smaller issues, the difficulty and the over abundance of fetch quests, but an immersive setting generally compensates. But those two things just made it really hard for me to get immersed at all.
-Jumping. It's a really minor thing, but the problem is is that it is a really minor thing that cropped up a lot during gameplay. Even worse than the lack of jumping was the fact that you couldn't so much as drop down a 2 foot ledge if it wasn't an approved jump point... Even though the jump points would often let you jump down 15 feet. It just became jarring that whenever I wanted to get into the action quickly, or get at something that looked interesting, I'd have to go aaaall the way around hilariously small obstacles, and every single time I'd think 'But It's Right THERE.' It gave the game an unpolished feel, because invisible walls can be bloody jarring if they're scattered around the interior of the level.
-The camera. I swear, whoever thought that camera was properly placed should have been fired, even if the studio hadn't gone under. I don't know whether it was just too close, but it just made it difficult to really appreciate the splendor of the surroundings. I think angling the camera upwards slightly, and pulling it back, would have helped immensely. But it wasn't something we had the option to change, and so every time I'd start playing, I'd be confronted with this thoroughly aggravating camera, and only gradually sink into enjoying the game.
Those two things, literally those two things, severely curtailed the quality of the game. There are other smaller issues, the difficulty and the over abundance of fetch quests, but an immersive setting generally compensates. But those two things just made it really hard for me to get immersed at all.