- Sorry, I thought I saw a video in the past of Mount and Blade and it was in 1st-person or maybe you can toggle views. I don't know.AzrealMaximillion said:Firstly, Mount and Blade is not first person. At all. Secondly, your sick of the realistic fantasy art style used in The Witcher yet readily admit that you haven't played many fantasy WRPGs. How can you be sick of an art style in a genre that you haven't really played a lot of outside KoA? If anything KoA's Tolkein-eqsue fantasy style has been done to death since 30 years ago when Dungeons & Dragons started. Hell, KoA's story was written by R.A. Salvatore of Dragonlance fame(which uses D&D lore, so the tropes within story of KoA damage it severely due to it not being original in the world of fantasy anything. The irony of you saying that you don't like The Witcher's art style due to you feeling that its overdone but like KoA is hilarious. Its funny because KoA is the distilled pot of every Tolken/D&D inspired fantasy WRPG that has come out in the last 20 years and that seems to be lost on you.
That's one of the reasons that people didn't like KoA so much. If they've played, read, or watching anything influenced by Lord of the Rings/D&D, it comes off as yet another high fantasy game with the typical elves, dwarves, and wizards with high magic. The Witcher was a fresher look at fantasy with a lower look at magic in fantasy. Its more realistic fantasy art style that you're apparently so sick of isn't portrayed nearly as many games as the over done style within Kingdom of Amalur.
Thirdly, Neir's combat, like KoA is good in the very beginning. Then it falls flat into a boring stale state for the rest of the game. Like KoA.
And here's why people complain about sidequests in some RPGs. You're statement that every RPG has shit sidequests reiterates the point that you haven't played a lot of WRPGs. Good sidequests in RPGs while not always there to progress the main story, are there to tell the story of the world that the story takes place in. The Witcher's sidequests they add story to the side characters as well as set the tone for a specific area of the game's world.
The sidequests suck in KoA because they don't explain anything. The sidequests in KoA are all "kill or collect 20 of blank". Then 30 of blank, than 50, then 200 etc. Either that or it turns into fetch quest mania. That is why I say that KoA and Neir are both so similar. Both have sidequests that are nothing but padding and the combat blows its load in the first 3 hours.
Look, you've said yourself that you haven't played many WRPGs, I'd suggest that you play some more. KoA is dreadfully mediocre compared to the vast majority of WRPGs. It brings nothing of its own to the table. And to make a thread asking people's opinions of the game only to get mad at them for having a different opinion than yourself is a bit silly. Especially when it seems that the people in this thread have actually played more games than yourself in this specific genre.
Not to say that your opinion isn't valid, but to stalwartly oppose everyone else's opinion simply because you like the game is a fool's errand.
- I haven't played many fantasy RPGs because I don't like the art style. Why would I need to play it to like or dislike the art style? I haven't played Dragon's Crown and I know I don't like the character designs. I never said KoA is new or fresh, it's as generic as every other fantasy WRPG. I'm sick of Tolkien fantasy in general (only LotR and DnD have passes to use it in my book); I want new worlds, races, classes, etc. My point, which I have to keep saying, is that why is KoA labeled "generic" (which it is) and the other fantasy WRPGs aren't generic (which they are). I'm playing KoA (and not playing say Skyrim or Dragon's Age) because I actually like the art style and the combat. I would like to try The Witcher 2 but it's not on PS3 and I hear the combat is fun. Combat is important to me in an RPG because you spend so much time fighting enemies. Why should I spend so much time not having fun with a boring combat system? I'm not a gamer that will trudge through a bunch of bad to get to the good stuff.
- Again, I just played Nier, its combat never surpassed adequate. KoA isn't awesome or anything, but it's far better than Nier.
- I'm not saying RPGs don't have good sidequests, I'm saying every RPG does indeed have bad sidequests, along with good sidequests. KoA is no different, there's good sidequests and bad sidequests. You are very much exaggerating with KoA's sidequests because I haven't seen one that is kill or collect 20 of anything. I think kill or collect 10 is the highest I've seen (and that one isn't even a quest, it's literally called a "task"), and the one with collect 10 books is something you do over the course of the game as you access new areas and towns. I'm maybe halfway through so it could get worse but I haven't seen it yet, it's usually something like kill 5 trolls (actual quest).
- I'd play more WRPGs if they stopped using Tolkien fantasy and the combat was better (I'm interested in The Witcher 2 because of that, it's not on a platform I own so...). I'm very interested in their Cyberpunk RPG. I loved Mass Effect because it's actually a pretty good TPS (better than many pure TPSs) so combat was fun, it was a new world (new races, classes, etc. even though many followed sci-fi tropes), and the game focused on actual role-playing, which many RPGs (J or W) don't focus on.