Why you shouldn't hate XB1:

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Evil Smurf

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Nov 11, 2011
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theuprising said:
-Because the original policy wasn't anti-consumer at all... MS didn't NEED to add more DRM; the piracy rates on consoles are relatively low thanks to physical DRM on discs, they were planning to make everything digital, and thus required digital DRM similar to Steam's check-in. Of course Steam's check-in is something like once every 2 weeks, but Steam doesn't let you sell your games or share them with your friends.

-How is no one excited about having modding on a console?

-Most ppl see the Kinect 2 as a selling point, since multimedia features are cool for ppl who do things outside of game, and I can't be the only one who wants to see motion controlled hardcore games, which the K2 is capable of delivering. It can even read your emotions and change gameplay according to that...

-MS has invested in cloud computing, which may not be a HUGE thing at the present moment, though it was important enough for Titanfall to be a Microsoft exclusive, but in years to come it will pay off and help future proof the console. Yes Sony also has some form of cloud storage but nothing close to the scale of Windows Azure.

-Also, I work for Microsoft, because ppl who disagree with the internet hivemind don't exist.
OP, can you please stop trying to cram anti consumer crap down our throats?
 

RandV80

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Oct 1, 2009
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theuprising said:
ShinyCharizard said:
Disagree on the Kinect. I'd say most people see it as a useless peripheral that achieves nothing but to increase the price of the console.
"Hardcore" gamers, yes, though they make a small percentage of the audience and don't even account for all "hardcore" gamers. And no one likes change in general even if its good for them. "What's this thumbstick good for? You can go all useful directions with a thumbpad, end of argument. Ew a rumble pack? A short-lived gimmick."
It was kind for pre-internet but I can't recall anyone complaining about the thumbstick. Rumble on the other hand... I suppose you can do a few useful things like having heartbeat for when using a sniper rifle, but I've always thought it was just the biggest gimmick ever. Now force feedback in a joystick was cool, rumble on a controller is just... well a gimmick. I mean look at the original Nintendo add for it.

I kind of wonder if the only reason people talk about it much is that for a while the 360 had it and the PS3 didn't, so it became fuel for the fanboy flamewars.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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Xbox 1 was dead and buried. Everyone had moved on. Why do people continue to flock to this subject. It's like Xbone is a reanimated corpse, and every few week some fan has to come along and perform necromancy to keep the subject alive.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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Snotnarok said:
Now, I use Steam as often as the next guy, but the person who made that comparison makes a few little white lies of omission on the Steam side of things.

For one, before Steam it was entirely possible to find used PC games in stores. They had to have their installation keys and whatnot, but unless the DRM included install limits (which was rare), used PC games were just as common as used console games.

"Easy fixes" for games is all in the eye of the user and depends entirely on their level of patience. For instance, I've gotten Star Wars Dark Forces II: Jedi Knight, Deus Ex/System Shock 2 (non-GoG), and Worms 2 running on my Windows 7 system, but I'd never say any of their setup procedures were "easy".

And "no online fee" is a bit disingenuous, when instead the Xbox section should say "$60 per year on top of the internet bill you'd already pay", or at least say "No additional fee to use Steam". Sure, it's common sense, but common sense is shockingly rather uncommon in the grand scale of things.

Also, connecting to a television will depend entirely on the PC and TV you own, and while the flexibility of control inputs is one of the biggest pros I can think of in PC's favor, you'd never be able to just plug a Wiimote in and have it work right away, so if you don't have the patience, software, and peripherals for that then it's another entirely situational point.
 

cpukill

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Feb 26, 2011
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Very little desire to ever have a One. PC gamer first and foremost (though I do have a PS3 and 360, thanks to good deals at the pawn shop), but I trust Microsoft about as far as I can throw them. Case in point:

http://reviews.cnet.com/consoles/microsoft-xbox-360-e/4505-10109_7-35791991.html

The 360 E TAKES AWAY features found on the S, has cheaper to manufacture parts inside, and costs exactly the same. It'll bring in huge profits for Microsoft, of which they pass on nothing to the consumer at all. This was just a blatant cash grab, and little else.

I love Steam for its accessibility and awesome sales. I love that it doesn't cost me $60 a year to play online. I love that I can play games at full 1080p, all options on, with little slowdown. With the One, assuming Microsoft turns their draconian DRM back on (and I'd bet they will one day), you have little more than a shitty, closed-system PC.

No thanks.
 

GamerAddict7796

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theuprising said:
-Most ppl see the Kinect 2 as a selling point, since multimedia features are cool for ppl who do things outside of game, and I can't be the only one who wants to see motion controlled hardcore games, which the K2 is capable of delivering. It can even read your emotions and change gameplay according to that...
Well, if MOST people want it, then you should force it upon everyone? Not only that, you force it upon us by making it a requirement? Gee thanks.

Plus, if you are working for Microsoft to help stop the hate of the XBone, you're doing a pretty crappy job.
 

Kelvin Wing

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Mar 12, 2012
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-Because the original policy wasn't anti-consumer at all...
What part of always on DRM is consumer friendly in the first place. There are still many parts of the world and rural parts of the US that will never get a High-speed internet connection. "MS didn't NEED to add more DRM"and they were going to make everything digtal", but guess what they added more DRM anyways and their still using disc, so you just shot your own argument in the foot there. Also your Steam comparison is way off base. There is no always on check in and there is an offline mode. On top of that various Steam sales of upwards of 80% off for games also various other PC Digital sellers. Steam also lets me download and play my games on any computer I want to install it on.

-How is no one excited about having modding on a console?
First of all, nothing has even been mentioned about this magical feature you made up. Secondly if they did have "modding" it would be crippled and would be fees to use. Thirdly it's up to the developers who already make good money on paid DLC. Fourthly, why in the world would Microsoft allow something that can alter their operating system and endanger their consoles exclusivity? Fifthly, Modding is an inexact science and most authors have to have numerous updates and mess with game codes to fix issues. On the PC you can go to download forums to question and report bugs to the authors. So ATM their is not a viable modding interface for Consoles to even try modding.

-Most ppl see the Kinect 2 as a selling point,
Most people actually don't see the Kinect as an actual selling point. Something your forced to use and forced to buy is not something that most people like. As a multimedia device, what the Kinect does is already does by most TV's today and are far simpler and easier to use. Also not having to spend an extra $60 a year for an XBox Live account vs. free with your TV is cheaper alternative. Gaming wise, a controller and twitch controls are more intuitive and force feedback helps with immersion. Feedback is basic human Psychology, we like to know that the button we pressed is actually working. Also the tech isn't there for motion controlled hardcore games, on top of that Microsoft has not made one mention of ANY games that are hardcore or emotion based that use the Kinect at all. On top of the various spying aspects of the Kinect... Microsoft being caught giving the NSA bug loopholes for Windows so the government can exploit and spy on consumers is actually a real thing. Besides somedays after a 9 hour day I want to sit on my butt and not jump up and down like an idiot to use my XBox.

-MS has invested in cloud computing,
Cloud competing has been around years already and it's still not a big thing. Business don't trust it because of the security and the danger of data loss and business if the "cloud" goes down. It happened to Amazon, Reddit and Foursquare recently and they lost millions. The cloud itself has latency issues and basing your data on a companies servers leaves you at their mercy if it's shut down or off-lined. Talk to all those people that lost everything when Mega Upload went down. Cloud competing works well if your a big business and needs to link different locations together but as a single consumer it an actual negative. Good for back-up and that about it. Plus again more conjecture and pure speculation on your part of the actual specs for Sony's and the Azure Cloud systems. Nobody knows what they are but that currently it's nowhere as reliable or trusted by people as it should be.

-Also, I work for Microsoft, because ppl who disagree with the internet hivemind don't exist.
Ironically, that's an incredibly hypocritical statement for you to say. A "Hivemind" would suggest not being able to think objectively and just following blindly. Something Microsoft fanboys and employees seem to be doing with their defense. Every question and issue brought up against the Xbox has a valid point and should be answered. The fact that the system releases soon and not one of these are even clarified by Microsoft screams of a con job. Instead of answering truthfully, we keep getting misdirects or stupid sayings like "but Steam has DRM" or "It's the future", or "It's to help make your gaming experience more enjoyable". All that speaks of a condescending... take it or leave it nature.

Heck but if you like let's look at this objectively and actually compare the specs of the ps4 and Xbox1. Looking at the price points the PS4 right out of the gate is $100 cheaper. Heck even a decent gaming PC runs around $500 now and it does more functions then either consoles. The PS$ had one big block of RAM compared to the complex 8 core of the XBOX thus helping competing power. The XBOX has a custom CPU chipset which is a little under the Jaguar 7900 type graphic card of the PS4 but with the large block of RAM the edge filtering is almost more then double. On Specs alone, with a cheaper price, and no anti-consumer policies, growing PSone service, XBOX 1 now unknown software/DRM specs, Microsoft e3 attitude... it's readily apparent why the Xbox One will get beat by the PS4. Why do you think Don Mattrick was pushed out to Zynga? It wasn't because the Xbox One future was looking rosy. Even though the console division only makes up a small percentage of Microsoft, all their divisions are doing badly.. from the Tablet "surface" PC division failure, Software Divisions Windows 8 failures, Business Division 30% loss of sales for Outlook/Excel programs... Microsoft is hurting all around. So no nothing about Microsoft or their console scream a Winner here.
 

Snotnarok

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shrekfan246 said:
Snotnarok said:
Now, I use Steam as often as the next guy, but the person who made that comparison makes a few little white lies of omission on the Steam side of things.

For one, before Steam it was entirely possible to find used PC games in stores. They had to have their installation keys and whatnot, but unless the DRM included install limits (which was rare), used PC games were just as common as used console games.

"Easy fixes" for games is all in the eye of the user and depends entirely on their level of patience. For instance, I've gotten Star Wars Dark Forces II: Jedi Knight, Deus Ex/System Shock 2 (non-GoG), and Worms 2 running on my Windows 7 system, but I'd never say any of their setup procedures were "easy".

And "no online fee" is a bit disingenuous, when instead the Xbox section should say "$60 per year on top of the internet bill you'd already pay", or at least say "No additional fee to use Steam". Sure, it's common sense, but common sense is shockingly rather uncommon in the grand scale of things.

Also, connecting to a television will depend entirely on the PC and TV you own, and while the flexibility of control inputs is one of the biggest pros I can think of in PC's favor, you'd never be able to just plug a Wiimote in and have it work right away, so if you don't have the patience, software, and peripherals for that then it's another entirely situational point.
Used PC games were excessively rare and for good reason, they'd offer you a dollar for trade in and it didn't exactly last long in the CD era of games because online came into play where it needed a key to play online.

How ...is that disingenuous? Steam, the program, requires no fee to get online features, your ISP is not a factor because that is a different service, even applied with your statement, Xbox is still an extra 60 dollars ontop of that fee so you still have to pay more on top of your ISP fees vs a free client, if you want to go that route:

On top of isp, xbox live you have to buy an xbox and you have no options, you can't try and get a cheaper xbox because there's only the one made by Microsoft, and you have to get accessories specific for the console older parts won't work. With a PC you can find a variety of builds, companies or make yourself one, and use parts from any generation further adding to the savings that you save ontop of not paying for XBL. It's not just steam, XBL costs you money for features given free on other consoles, handhelds and computer platforms so overall it's a confusing thing to defend.

I wouldn't really know because I've had no trouble getting even Tie Fighter (game from 92 or so) running easily, there's usually a forum where someone has found an amazing fix, or, has made a fix for you. Even if a game is difficult fix, you can get it running, while Xbox One you can't no matter what, if it isn't supported, you have to deal with it or buy an entirely new device.

Okay you have a point with TVs having potential connector compatibility, but you can still potentially get it to work either way and chances are you could still read text with a computer due to the ability to change settings vs say dead rising for 360 where it was practically unreadable with component on a flatscreen tube TV, I would know I sat through the entire game like that and I dread to think of playing a game more reliant on text with such a handicap.
 

rasputin0009

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Feb 12, 2013
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IceForce said:
OP, you've already made this thread before...
http://www.escapistmagazine.com/forums/read/9.820124-WTH-at-all-the-X1-hate
theuprising said:
-Also, I work for Microsoft, because ppl who disagree with the internet hivemind don't exist.
It wouldn't surprise me if Microsoft actually do pay people to join popular gaming forums, to spread more Xbone marketing spiel, and to 'dissuade' people from hating it.

There have been a few of these people on this forum. (Though funnily enough, they always seem to end up getting themselves banned.)
Both Sony and Microsoft pay people to try to sway opinions. They even go as far as putting fake reviews on Amazon and the such. I'm not sure how successful that kind of marketing is. All I know is that it would be an extremely meaningless job and I feel sorry for whoever has to do that.
 

Olas

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Dec 24, 2011
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I don't hate the Xbox. I'm on the Xbone apathy train, I couldn't care less about a $500 console who's biggest innovation is the ability to watch TV.
 

clippen05

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Jul 10, 2012
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-I don't want anything to do with kinect, its a waste of $100.

-Who said there would be modding on the Xbox 1?
 

viranimus

Thread killer
Nov 20, 2009
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I think a much better question would be "Why is it that those who liked the original XBomination concept do not understand why there was outrage but seem to be oblivious to the fact they have to blatantly ignore the reasons why that keep being repeated."
theuprising said:
Snipage after the edit
-Because the original policy wasn't anti-consumer at all...
And that would be "Vista is great, you just dont get it because you did not give it a chance" Microsoft style "We know better than you do, so do what we expect you to do, shut up and like it." mentality. Just because you say it is not anti consumer, does not mean it isnt anti consumer. It simply means you fail to understand either unwittingly or willfully HOW it is in direct opposition to consumers There is nothing else you can call a practice that forces consumers to bow to abandoning their rights, and the value of their purchases in a blatant grab for control that MS has no right to claim, BUT anti consumer. They not only were trying to potentially cut out part of the value of all software for the console, they were doing so with the intention to eliminate used game sales to which they have no right to do and in the process make it so that they withhold unreasonable control over the software for the product and thus holding prices in perpetual stagnation.

If you honestly need more proof on how anti consumer this was, look at Microsofts response when they recanted. They made it a point to restore logical functionality to the console but at the same time they indicated that all those nifty share/trade digital software things they were so proud of as the future would no longer be available. Now why is that when technologically there is absolutely nothing that would have stopped MS from launching such a technology running concurrently with correct distribution structure. In fact if they really thought this was the future, it would have been the most logical thing to as you introduce people to it and get them using it willingly so that in the future they willingly favor such a method. But NO. Microsoft HAD to force it on consumers knowing damned well that large swaths of the gaming public are still adamantly resistant to this "brave new world" dystopian digital future being crammed down the throats of the public.


MS didn't NEED to add more DRM; the piracy rates on consoles are relatively low thanks to physical DRM on discs, they were planning to make everything digital, and thus required digital DRM similar to Steam's check-in.
Would you be ever so kind enough to explain why anyone thinks that once the purchase of digital software is made why it becomes a requirement to EVER re validate it? (outside of need for redownloading)

Also why is it so hard for some people to grasp that Online connectivity has been a plague on the gaming industry. Not a boon. Every single major problem the industry faces today are directly because of or are facilitated by online connectivity. So why is it so hard to understand that many people do not WANT an all digital console. To try and force an all digital console onto the public was essentially no different than telling thousands upon thousands of gamers "Do not like online? Then you have no place on our console"

-How is no one excited about having modding on a console?
Hrm, good question. While console modding does present some interesting THEORIES, I think there are two fundamental reasons why people are not excited about it. First is RTS/console syndrome. Sure it seems nice, but imagine the frustration of trying to get mods to work on consoles, much less the nightmare of trying to craft mods on a console.

The second is simple common sense. Manufacturers including microsoft are bent on seizing more control and locking away more access to their hardware because they cannot trust consumers to ignore human nature and not break their hardware apart to see how it works and then see how they can make it do things it was never intended to. If MS could not handle allowing content publishers the freedom to patch their software for free across the XBL system, can you imagine the fits they are going to have when someone completely jailbreaks the console or mods the console to allow non MS emulators to run. Anyone with half a mind would not need half their mind to know this will NOT end well.

-Most ppl see the Kinect 2 as a selling point, since multimedia features are cool for ppl who do things outside of game, and I can't be the only one who wants to see motion controlled hardcore games, which the K2 is capable of delivering. It can even read your emotions and change gameplay according to that...
Hey, you are NOT the only one. I was an early Kinect adopter. I still trust that if the tech is given enough chance it can grow into something great. However, at the same time Microsoft is still hamstringing Kinect by still defiantly resisting a simple single hand wand/controller for even more precise detection but infinitely more importantly to counteract the kinect (and yes K2 will be just as prone to this) counter intuitive lack of directional movement control on a 3d plane. If they would simply conceed that the kinect cannot realistically perform this function and give a directional control with a few interaction buttons, the Kinect could EASILY be HC ready. Otherwise that is a huge uphill battle.


-MS has invested in cloud computing, which may not be a HUGE thing at the present moment, though it was important enough for Titanfall to be a Microsoft exclusive, but in years to come it will pay off and help future proof the console. Yes Sony also has some form of cloud storage but nothing close to the scale of Windows Azure.
If people do not want complete digital distribution for a home console, what exactly makes you think people want cloud computing? Better yet, why is it such an obvious and simple thing is still so staggeringly complex and alien? People want their console for the ease it offers. Plug and play functionality. They want it to be easily untethered when they need to move it. They do not want to perpetually have to pray to the west 6 times a day to Mount Redmond to simply access what they bought and paid for. They do not want to have to fight to get what they bought to work.


While the technology "MIGHT" be the futuristic, the economics of this are very much straight out of our past. Those who do not learn from history are doomed to repeat it. So I invite you to do yourself a favor and study turn of the 19th to 20th century history. Do a little research on things like company stores. Look at what happens when a corporation holds excessive power without boundaries. See how fairly people are treated when they accept the promises of a corporation in exchange for the actual value of what was exchanged. Investigate a little something called the Matewan Massacre, Then see how it took not only blood sweat and tears, but in many cases human life to crawl out from under such abuses of power.

Perhaps with that gained knowledge you might gain a greater appreciation why people have every right and reason to have hated and adamantly resisted what Microsoft presented in its original Xbomination format. I hate seeing this deceased equine pummeled so mercilessly, but the simple fact is that as long as the problem is still not understood, then the roots of the problem are in fact still growing.
 

SonOfMethuselah

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Oct 9, 2012
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First of all: don't tell me what I should and shouldn't do. It's my choice whether or not I want to "hate" the Xbox One for its policies, just like it was my choice whether or not to "hate" the Xbox 360 for its hardware failure rate, or "hate" the PS3 for its astronomically launch price-point and Sony's lack of justification for charging that much (Blu-Ray player be damned).

Secondly: you're several months behind on this one. Microsoft is slowly but very surely bringing themselves around again. They've cut the intrusive DRM thing, they've given indie developers the option to self-publish, and they've seemed - ever since Mattrick jumped ship, coincidentally enough - a little more grounded in reality. Yes, they're still pushing the Kinect thing, and yes, they're still not proving that it's worth the extra $100, but they're at least trying now. Popular opinion may still be against them, I don't know - I haven't been paying much attention to forums and comments the last couple of months - but at the very least, the Xbox One is a hell of a lot better off now than it was after E3.

To your main point: we all knew what Microsoft was trying to do with the Xbox One. It was obvious from the very beginning what they were trying to do. However: two problems existed. One is that, while implementing a digital marketplace is going to require DRM in some form, Microsoft's policies were still extremely anti-consumer. Steam isn't limited to twenty-one countries. Steam doesn't require a minimum internet speed to access it. Yes, you aren't going to be able to game online with your friends, but I know people who can still access the Steam marketplace, even though they use dial-up. It's not a desirable situation to be in, but at least they have that option. Microsoft's restrictions were what was anti-consumer, not the DRM itself.

Secondly, Microsoft - and consoles in general, perhaps - haven't earned the right to push digital distribution like that. I take one look at the current Xbox Live Marketplace, and that's all the proof I need that Microsoft isn't ready to go digital. They don't understand the concept of sales. They don't understand that you can't justify a $60 dollar price tag for a game several years old. They don't understand that you can't justify $60 at all when you're selling things digitally, because the lack of a manufacturing cost should inherently mean that the price point on a digital marketplace is lower than one at retail.

That's where my problems with the Xbox One were. Microsoft was acting like they were king of the playground, when they hadn't yet proven that they were even ready to play. That's the sort of thing that's going to make people mad, and make a lot of them stay[\b] mad.
 

Glongpre

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Wtf when was modding going to be allowed, first time I've heard this. I thought it would never happen because everything has to go through microsoft and they would never allow it to happen for free.
 

IamLEAM1983

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Aug 22, 2011
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OP's bar is in the red? Zero credibility. Problem solved.

We're not too hot about the Xbone because of how blatantly anti-consumer Microsoft has been. They're thinking that they're in a position to dictate wholly corporate trends and that we're just going to shut up and take it. Well, we haven't been shutting up, so part of the restrictions have been removed. It still doesn't change the fact that Microsoft is shooting for a market share that's plainly and simply impossible: that of cable box replacement and all-in-one entertainment hub.

They'd love it if Mom and Pop bought a One over a Wii U for their casual gaming and DVR needs, but the fact is Mom and Pop aren't a conquered market. The casuals and non-gamers will be drawn to things like RedBox or Netflix, and Canada has offerings from Shaw and Bell that are more tailored to our local channels than anything Microsoft's partners could dish out. They're figuring that motion-controlled games are Casual Heaven, when most if not all of Kinect's released games have proven that full-body motion control just isn't ready for the limelight. Not to mention that it's discriminatory.

You're a casual gamer but you can't stand up for whatever reason? Screw you, no Kinect funtimes for you!

I'm entirely convinced that Microsoft's attempted strategy will fail. Not to mention that being pressured into following the innovations and products of a *single* company so I can centralize my online experiences smacks of monopolistic behaviour to me. I have an iPhone but I'm a PC gamer. I have a Windows 7 netbook and ended up with an iPad. I don't give a shit about Windows 8 and you couldn't pay me enough to be interested in a Surface laptop or tablet.

So yeah. Microsoft? I'ma be stickin' to the PS4 and my stubbornly Windows 7-based PC, this go-around.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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I noticed that the only people who think that we hate the Xbone are Microsoft apologists. Nobody hates it. We just don't want it. We're simply rational enough to realize when something is not in our best interest. The apologists like the OP on the other hand, are haters of reason and logic.
 

freedash22

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Jun 7, 2013
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Looks like the OP has been doing this for a while now:
http://www.escapistmagazine.com/forums/read/9.820124-WTH-at-all-the-X1-hate?page=1

Despite having been shot to bits before it continues.

With the increased frequency of such topics around the net I can't help but think that Microsoft is hiring loads of freelance web folks and SEOs to snuff out anti-XBOX One sentiments in preparation for its release. To improve potential sales and to "soften" people's defenses against it. Kinda like an artillery strike before an invasion.
 

NiPah

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theuprising said:
-Because the original policy wasn't anti-consumer at all... MS didn't NEED to add more DRM; the piracy rates on consoles are relatively low thanks to physical DRM on discs, they were planning to make everything digital, and thus required digital DRM similar to Steam's check-in. Of course Steam's check-in is something like once every 2 weeks, but Steam doesn't let you sell your games or share them with your friends.
you have no idea why they were implementing the 24hour check, nor do I, I just know it would have fucked me if the servers ever went down on their side, or I moved to a place like my last apartments where the ISP had issues with online console connections. Sharing with friends? doesn't matter to me. Not needing a disk? sounds great till you factor in the storage required and the amount of time you'll spend installing the data.
-How is no one excited about having modding on a console?
Haven't heard much of that, Microsoft must of done a shit job on selling those awesome mod abilities. So what can you do? Make your own levels? Add in new content? It's interesting but will most likely be a shadow of what PCs can do.
-Most ppl see the Kinect 2 as a selling point, since multimedia features are cool for ppl who do things outside of game, and I can't be the only one who wants to see motion controlled hardcore games, which the K2 is capable of delivering. It can even read your emotions and change gameplay according to that...
I don't buy the hype for K2 in the least, they said the K1 was an amazing piece of kit too and now everyone says it's shit. Look I've seen the demos, even in a tightly controlled environment it's capture ability was dicey (foiled by dark pants and a dark couch in a well light room), also its response time was similarly as shit as the K1 which means no hardcore game will touch it.
Its a fun little toy, it will be slightly better then the K1 but then soon forgotten and relegated to annoying add-in quick time events that will just annoy.
-MS has invested in cloud computing, which may not be a HUGE thing at the present moment, though it was important enough for Titanfall to be a Microsoft exclusive, but in years to come it will pay off and help future proof the console. Yes Sony also has some form of cloud storage but nothing close to the scale of Windows Azure.
Titanfall requires cloud computing? talk about shit programming, oh yeah and that Forza CPU driver? hahahaha
The Microsoft server banks for their "cloud" are being built for every Microsoft product, aka Windows 8.1, word, powerpoint, just a fraction will be set aside for Xbox 1. And guess what, those servers go down and you're SOL, they stop supporting your favorite old Xbox 1 game and you're SOL.
Microsoft's reliance on cloud computing is not a selling point, it's a costly crutch that will be most likely relegated to save files and the odd exclusive.
-Also, I work for Microsoft, because ppl who disagree with the internet hivemind don't exist.
Most likely an unpaid intern, but yeah saying you're not with the internet hivemind is just another way to say everyone disagrees with you.
Most of the time when everyone disagrees with you it's because you're wrong.
Now maybe you're right, but I doubt it, otherwise you wouldn't be defending the shit practices of Microsoft as something good.
 

klaynexas3

My shoes hurt
Dec 30, 2009
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Considering it's more Anti-Consumer policies are gone, I really don't care about the Xbone. I'm still getting a PS4. It's better in my eyes, has the games I want to get, $100 cheaper, would only be $60 to buy it's camera so even with that it's still cheaper, comes with the headset, records longer game footage, and above all it isn't forcing motion play, which is the most unimmersive way to play in my book. The more movement I have to do, the less I feel like I'm in that world. At this point, it isn't about stamping out bad policies we don't want to see replicating, it's just about preference, my preference is towards the PS4. But I suppose that's just what us good little sheep would all think in our hivemind, right oh enlightened one? Seriously, there isn't a thing you could say that could make me want an Xbone, there is no appeal for me, I can see the appeal for other people, but that's other people, I don't care what they think.