will fallout 3 be too much like oblivion

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The Admiral

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Jul 23, 2008
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The thing I worry most about Fallout 3 is the humor. Fallout 1 & 2 were satirical gold. I fear that Bethesda will try but miss the mark the way a blind kid misses the broad side of a barn.
 

GenHellspawn

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Jan 1, 2008
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I don't really care about the new perspective and real time combat, that's perfectly fine. What does bug me is the storytelling ability of Bethesda as opposed to Interplay. Try comparing Fallout and Oblivion strictly in storytelling.


PS. Unkillable characters are in the game.
 

metagaia

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Jul 23, 2008
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The Admiral post=9.69735.669631 said:
The thing I worry most about Fallout 3 is the humor. Fallout 1 & 2 were satirical gold. I fear that Bethesda will try but miss the mark the way a blind kid misses the broad side of a barn.
Well, if it's anything like the PA comics they are using to promote it then it's good enough for me.

I can't really judge the game til I tried it for myself. Tried Oblivion and didn't like it, yet I love the 2 Fallouts, so I would say I'm optimistic yet cautios.
 

Boris2k

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Jun 18, 2004
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apparently skills have alot less to do with gunplay than originally intended....wtf i say...wtf!
 

jamie5166

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Feb 20, 2008
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Boris2k post=9.69735.669925 said:
apparently skills have alot less to do with gunplay than originally intended....wtf i say...wtf!
i agree it would be awesome if you could hone your accuracy skills so much that you can hit a mutant in the eye from a mile away now that would be cool
 

khululy

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Aug 17, 2008
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I most certainly hope it has a more involving story...
Playing oblivion I was mostly busy getting side quests done than the main quest. I found the story shallow. and it's characters boring, save from the king of the shivering isles.
I always liked the gritty fallout style (I never played them but I wasn't into RPG back then).
But I somehow have fate in Bathesda. because dispite it's flaws Oblivion was one hell of great game.
So we'll see I guess just as always.
 

Boris2k

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Jun 18, 2004
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jamie5166 post=9.69735.669960 said:
Boris2k post=9.69735.669925 said:
apparently skills have alot less to do with gunplay than originally intended....wtf i say...wtf!
i agree it would be awesome if you could hone your accuracy skills so much that you can hit a mutant in the eye from a mile away now that would be cool
As in, if u point at him and shoot, u hit! no matter how crap your small guns skill is. i believe they only apply in the V.A.T.S Combat :( so its just an FPS! they should have kept it alot like stalker!
 

mikekearn

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Aug 27, 2008
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I really don't see how being able to finish the game without killing anyone at all and being unable to kill certain people can be used together as reasons the game is bad. You want to be able to kill anyone but not have to kill anyone?

In either case, they have addressed both of these points in various interviews and Q&A sessions. Bethesda has stated that they put as many redundant ways to finish quests as they could and still retain the structure of the quest in order to minimize the number of essential characters. Compared to Oblivion, there's hardly any. And they mentioned that there are very few characters you have to kill, so you can get through with killing a tiny number of people if you are really that dedicated. Even better, at the time of that interview, the guy being interviewed said something about how they were looking into seeing if even that could be changed, but I don't really have high hopes for it.
 

tiredinnuendo

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Jan 2, 2008
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mikekearn post=9.69735.669979 said:
I really don't see how being able to finish the game without killing anyone at all and being unable to kill certain people can be used together as reasons the game is bad. You want to be able to kill anyone but not have to kill anyone?
I think you may have missed my point. I'm definitely going to be killing people, at least on my first few plays through. The questions I was posing was more to get you thinking about how much free choice you'll really have. Bethesda hasn't always done the greatest job in the regard. So to answer your question, yes. I want a game where I don't have to kill anyone, but I also want a game where I can kill anyone I want to. Most importantly, I want at least four different ways to accomplish most any task.

Making people unkillable takes options away from me, which goes against what I felt Fallout was for, thus "Strike one."

- J
 

RedElectric

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May 2, 2008
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If there's not an option to make my way through the game without resorting to direct physical violence, I'm not sure if i'll have any interest in it. I mean... the idea of defeating the 'big baddie' with nothing more than a conversation and some evidence is BRILLIANT compared to the normal, 'it's bad it must die' style of gaming that's so pervasive these days.