Will Gordon 'the' Freeman have..

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maturin

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Jul 20, 2010
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Sights would be entirely superfluous, except as a sort of long-range mode for the SMG, redeeming its general crapitude. The thing already has a laser optic, FFS.
 

Arafiro

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crop52 said:
You can't seriously believe that adding this one thing would change the entire game, can you?
Yes.
The feel of half life is a very unique thing, and having iron sights would ruin that.
 

Davey Woo

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You can't ADS in Half Life 1 or 2, you can't ADS in Left 4 Dead 1 or 2, you can't ADS in Counterstrike, you can't ADS in TF2, I'm pretty sure you won't be able to in Half Life ep 3.

(Excluding sniper rifles in all examples)
 

ultimateownage

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To anyone saying 'it's just ironsights' that isn't the OP's idea.
He wants it to have realistic 'body damage', and make the enemies take cover and act tactical. You know, the exact opposite of how Half Life's mechanics work.
 

The Bucket

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Pandalink said:
crop52 said:
You can't seriously believe that adding this one thing would change the entire game, can you?
Yes.
The feel of half life is a very unique thing, and having iron sights would ruin that.
This, so much. Modern FPS's get a lot of flak (some deserved, some undeserved), but the biggest problem for me is that they all feel like reskinned versions of each other. Half Life has its own style, crosbows (along with other ranged weapons) work far differently to the rest of them for a reason.
 
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crop52 said:
You can't seriously believe that adding this one thing would change the entire game, can you?
It's actually a very reasonable assumption to make. By adding in the iron sights the game becomes far more combat focused, you're now in the eyes of a soldier, not just a scientist. It may seem like a simple addition, but it does change a lot of the perspective of the game, not just the gameplay. And, if you can't see how important perspective is games then you should take a step back and re-evaluate how you see games.
 

SpAc3man

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The HEV Suit provides the crosshair as a part of the HUD. No need for ADS because there is already advanced artificial aiming aids.
 

Amphoteric

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I really hope there isn't a sight in Episode 3. There is no need for it at all. Why change fundamental gameplay mechanics for the final part of the episode trilogy?
 

Skorpyo

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May 2, 2010
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Iron Sights are kind of gimmicky, which is something Valve isn't too big on.

*other users whisper in my ear*

What?

*whisper whisper*

Hats? OOOHHH.....
 

Valenza

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I always love my guns taking up half of the entire screen!

Let's totally do that!
 

Victory7

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No. The Half-Life series' combat is created to be fast-paced CINEMATIC (key-word) action. Running through city streets, climbing buildings, dodging gunships (all of it being central to the story) and all the while having to aim down the ironsights would be more of a hindrance than anything else. Beyond that, aiming down the side of the gun simply FEELS more movie-esque (Freedom Fighters, anyone?), as if you're looking through a camera and not exactly through the character's eyes. That's why you don't see yourself as a model in the game. You're not playing Gordon per-se, he's just the vehicle for YOUR actions. Aiming down the sights breaks this fragile illusion.
 

Victory7

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Meatramen said:
TheDarkEricDraven said:
Max David said:
I doubt it
it enhances the immage of him being not a super soldier but just a scientist in combat armor!
This, more or less. He's no space marine.
This!
All of you may ramble on, coming up with arguments one way or the other but it does not change the fact that he is not a trained soldier, he is a Theoretical Physicist. Yes he picked up a lot of experience with guns during his... "adventure" but he is still just a physicist with no prior experience with guns (at least this is the way I look at him).

And for the reason I saw that it doesn't take a genius to figure out that aiming with the ironsight increases the guns accuracy, BUT! Have you ever tried it yourself? It is also increasingly difficult to actually shoot if you are not trained in it.

Edit: *Plus the whole suit thingy he has going for him. It is the most badass piece of equipment ever.

This is also just a ramble but it just makes most sense. He is not a trained soldier even with the experience he has gotten, he knows how to handle guns but not that well. Some of you may not think it would be gamebreaking, and it might not be but it doesn't fit with the character and that will ruin the experience for many. Gamedesign is an art, and even if you change just one thing, the whole meaning can change like any art.
Gordon gets combat training in Half-Life 1. How does everyone overlook this?
 

Victory7

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Victory7 said:
Meatramen said:
TheDarkEricDraven said:
Max David said:
I doubt it
it enhances the immage of him being not a super soldier but just a scientist in combat armor!
This, more or less. He's no space marine.
This!
All of you may ramble on, coming up with arguments one way or the other but it does not change the fact that he is not a trained soldier, he is a Theoretical Physicist. Yes he picked up a lot of experience with guns during his... "adventure" but he is still just a physicist with no prior experience with guns (at least this is the way I look at him).

And for the reason I saw that it doesn't take a genius to figure out that aiming with the ironsight increases the guns accuracy, BUT! Have you ever tried it yourself? It is also increasingly difficult to actually shoot if you are not trained in it.

Edit: *Plus the whole suit thingy he has going for him. It is the most badass piece of equipment ever.

This is also just a ramble but it just makes most sense. He is not a trained soldier even with the experience he has gotten, he knows how to handle guns but not that well. Some of you may not think it would be gamebreaking, and it might not be but it doesn't fit with the character and that will ruin the experience for many. Gamedesign is an art, and even if you change just one thing, the whole meaning can change like any art.
Gordon gets combat training in Half-Life 1. How does everyone overlook this?
Also, the gun is always accurate, it's the shooter's skill that affects where the bullet hits. Also also, it's very easy to aim down the sights of a firearm. Go to a shooting range sometime.
 

Nieroshai

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Ultratwinkie said:
Juk3n said:
But with the new Source engine the could include a localized body damage mechanic, it seems a pretty lame excuse not to include an aim mechanic "because we dont want to be like CoD" well..do you want to be like every man on the planet? because you don't have to be..well..Gordon Freeman to know that looking along the top of your gun might just give you a more accurate shot.

i mean he has been fighting super soldiers, black ops agents, killer aliens and robots for a few years now. It's maybe time he applied his knowledge of science to the art of Shooty-cuffs.

Meh, id personally go for some good alien leg shots and then a head shot on a - now - crawling alien.
The suit does everything, there is no need to aim down sights. Iron sights are redundant, and unneeded.
Kinda like how Master Chief's crosshairs are projected based on where the gun is pointed, not where he's looking? I wonder though, how does Freeman see the hud if he doesn't have a helmet or other viewing device?
 

Pyro Paul

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Nieroshai said:
Ultratwinkie said:
Juk3n said:
But with the new Source engine the could include a localized body damage mechanic, it seems a pretty lame excuse not to include an aim mechanic "because we dont want to be like CoD" well..do you want to be like every man on the planet? because you don't have to be..well..Gordon Freeman to know that looking along the top of your gun might just give you a more accurate shot.

i mean he has been fighting super soldiers, black ops agents, killer aliens and robots for a few years now. It's maybe time he applied his knowledge of science to the art of Shooty-cuffs.

Meh, id personally go for some good alien leg shots and then a head shot on a - now - crawling alien.
The suit does everything, there is no need to aim down sights. Iron sights are redundant, and unneeded.
Kinda like how Master Chief's crosshairs are projected based on where the gun is pointed, not where he's looking? I wonder though, how does Freeman see the hud if he doesn't have a helmet or other viewing device?
those thick frame glasses do more then just swoon the ladies.
 

Pyro Paul

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Juk3n said:
Kicked enough Ass
Busted enough Can
Prodded enough Buttock

By the time HL3 is released to have learned how to aim down the sights?
he has a complex AI assisted power suit that can fix broken bones and internal bleeding by just staring intently at a wall mounted healing station...

It can zoom his vision with no real mechism or optical aid...

and project a cross hair off of a Gun with pin point accuracy that he isn't even holding (tau cannon on the buggy)

why would he need to look down the sites?
his suit does all that crap for him already.
 

Troublesome Lagomorph

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No. I'm pretty sure the interface isn't going to change much.

And face it: it would be out of place in a game like half-life, where you have a percentage health bar, no regenerating health and can carry a small armory.
 

Nieroshai

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Pyro Paul said:
Nieroshai said:
Ultratwinkie said:
Juk3n said:
But with the new Source engine the could include a localized body damage mechanic, it seems a pretty lame excuse not to include an aim mechanic "because we dont want to be like CoD" well..do you want to be like every man on the planet? because you don't have to be..well..Gordon Freeman to know that looking along the top of your gun might just give you a more accurate shot.

i mean he has been fighting super soldiers, black ops agents, killer aliens and robots for a few years now. It's maybe time he applied his knowledge of science to the art of Shooty-cuffs.

Meh, id personally go for some good alien leg shots and then a head shot on a - now - crawling alien.
The suit does everything, there is no need to aim down sights. Iron sights are redundant, and unneeded.
Kinda like how Master Chief's crosshairs are projected based on where the gun is pointed, not where he's looking? I wonder though, how does Freeman see the hud if he doesn't have a helmet or other viewing device?
those thick frame glasses do more then just swoon the ladies.
For the sake of arguing the point, he had the glasses before the suit and other wearers of the Black Mesa environment suits didn't have glasses of any kind. I would like to think the HUD is something Freeman sees, it bugs me though that there doesn't look like any way for him to see it.
 

NerfedFalcon

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Gordon Freeman doesn't need iron sights. He's so badass that he has perfect accuracy from the hip, despite being a scientist instead of a gun enthusiast. (Actually, maybe he is a gun enthusiast...That's how Louis does it.) Serious Sam and Doomguy don't need to look down the sights to hit things from ten feet away, and everyone agrees they're badass, right?