Exccept the suit has some military applications. In the first half life, when you put it on it lists all the features: one of them is munitions monitoring. Obviously they may have expected a few aliens might need shooty-shooty.Ulixes Dimon said:I see your points and understand how it could be best not to add an aiming mechanic, but for the record Gordon's suit does not have a targeting system for the same reason he doesn't aim down the sights. The suit was designed for protection from hazardous materials like poisonous chemicals, acid, radiation, and blunt trauma (to some degree). The cross-hairs are simply for the player to tell better where the gun is pointing in lieu of sights.
nope nope nope nope. The bloody shooting mechanic is perfect and crist YOU HAVE A ZOOM!Juk3n said:i can see that, but i just feel that not having the ability to aim down the sights ..on a shooting game..is a dated mechanic and makes the gamplay feel slightly dated. I mean HL2 is so engaging you can forget about it because you're wrapped up in the story. But in this day and age..Gun and Aim are pretty synonymous no?Phlakes said:...Right. Because CoD invented sights in games.Daniel Cygnus said:Probably not. Half-Life is too...Half-Life-y to do the whole CoD sight-aiming thing.
OT: It's not really Valve's thing to use them. Sights are used to shoot more accurately, but with the pinpoint crosshair and the fact that the guns are already ridiculously accurate, there's no need. Plus the HEV suit probably has some kind of built-in targeting.
Walk - toggle run
Shoot - toggle aim
I personally don't see the need of an ADS feature in Half-Life, but if they added it, they could actually keep shift as the walk button, and when you hold shift and right click, it would aim down the sights instead of alternate firing. Letting go of shift and moving (running) during this would knock you out of ADS, but you could still walk around by still holding shift and moving. You know, I could see them integrating it in a good way. At the same time, I don't really think they'll even do it. Could be done well, though.Juk3n said:i can see that, but i just feel that not having the ability to aim down the sights ..on a shooting game..is a dated mechanic and makes the gamplay feel slightly dated. I mean HL2 is so engaging you can forget about it because you're wrapped up in the story. But in this day and age..Gun and Aim are pretty synonymous no?Phlakes said:...Right. Because CoD invented sights in games.Daniel Cygnus said:Probably not. Half-Life is too...Half-Life-y to do the whole CoD sight-aiming thing.
OT: It's not really Valve's thing to use them. Sights are used to shoot more accurately, but with the pinpoint crosshair and the fact that the guns are already ridiculously accurate, there's no need. Plus the HEV suit probably has some kind of built-in targeting.
Walk - toggle run
Shoot - toggle aim
im not endorsing that half life should have am ADS mechanic it just pisses me off that people immediately assume that if they add this it will automatically become a grey brown generic shooter piece of crap. also just to be a devils advocate how would ADS cause people to no longer explore? that seems much more up to the player than whether or not you move more or lessIBlackKiteI said:Because people suck and CoD isn't an RPG.Xlr8DETH said:why does including a ironsight mechanic immediately make a game "samey" or "COD like" or "non original and boring"?
Anyway it seems a bit overkill to make a thread for such a small issue that the game would be better off without. ADS would detract from the run and gun nature of the game, encourage camping and quite possibly allow the player to effectively kill enemies at such a distance they don't even see you.
Like it or not the simple addition of iron-sights will change the way the game plays, possibly greatly and in a game like Half-Life definitely for worse. It won't just be a simple option of whether to use it or not, but aiming will almost certainly provide huge accuracy benefits and what-not which will cause players to use them in practically all engagements. As a result there will be a lot less movement and therefore less exploration done by the players, detracting from the game.
Whilst ADS is a great addition to more realistic military-ish games it has no place in Half-Life.
Actually, there is a better way, and another game has made that compromise: Fallout: New Vegas. You had the option to toggle 'true iron-sights' on or off, so you could either just zoom in, or aim with said iron-sights. I won't say that F:NV was a good or bad game, so that I don't start flame wars, but Valve COULD theoretically do that so that it was an option, not just a solid change. That way, people who loved how Half-Life played in 1, 2, and its episodes, they can play it the same way. For people who want iron-sights, there are those too.HT_Black said:There's a really easy way to solve this, to the satisfaction of both parties.
Valve: just let us fire while zoomed in. No ironsights, and not just hipfire. Problem solved.
How many other protagonist in shooters have a PH.D degree in Theoretical Physics from MIT? Gordon Freeman don't need no "iron sights" when he can fire from the hip with accuracy. The mans a Genius.Juk3n said:Kicked enough Ass
Busted enough Can
Prodded enough Buttock
By the time HL3 is released to have learned how to aim down the sights?
Games like Call of Duty and Battlefield are much more suited to the use of iron-sights and do them well.Xlr8DETH said:im not endorsing that half life should have am ADS mechanic it just pisses me off that people immediately assume that if they add this it will automatically become a grey brown generic shooter piece of crap. also just to be a devils advocate how would ADS cause people to no longer explore? that seems much more up to the player than whether or not you move more or less
Sights are for wussies. The Freeman is accurate even shooting from the hip.Juk3n said:Kicked enough Ass
Busted enough Can
Prodded enough Buttock
By the time HL3 is released to have learned how to aim down the sights?
Pro tip: play it on PC where it belongs, where you have a REAL aiming mechanic that is called "mouse aim". I have been playing shooters with both DualShock and Mouse + Keyboard for over a decade now, I can easily hit the body parts I want with mouse aim sans-ADS yet console I need the ADS crutch to even do half as well.Juk3n said:But with the new Source engine the could include a localized body damage mechanic, it seems a pretty lame excuse not to include an aim mechanic "because we dont want to be like CoD" well..do you want to be like every man on the planet?