Will Gordon 'the' Freeman have..

Recommended Videos

Juk3n

New member
Aug 14, 2010
222
0
0
Kicked enough Ass
Busted enough Can
Prodded enough Buttock

By the time HL3 is released to have learned how to aim down the sights?
 

Max David

New member
Mar 22, 2010
9
0
0
I doubt it
it enhances the immage of him being not a super soldier but just a scientist in combat armor!

I does annoy me from time to time having to spray and waste ammo..
but I hardly play half life for the combat
 

Juk3n

New member
Aug 14, 2010
222
0
0
But with the new Source engine the could include a localized body damage mechanic, it seems a pretty lame excuse not to include an aim mechanic "because we dont want to be like CoD" well..do you want to be like every man on the planet? because you don't have to be..well..Gordon Freeman to know that looking along the top of your gun might just give you a more accurate shot.

i mean he has been fighting super soldiers, black ops agents, killer aliens and robots for a few years now. It's maybe time he applied his knowledge of science to the art of Shooty-cuffs.

Meh, id personally go for some good alien leg shots and then a head shot on a - now - crawling alien.
 

Lukeje

New member
Feb 6, 2008
4,048
0
0
I'm pretty sure the crossbow had a scope. And why do you need to look down the sights when you have a crosshair?
 

Stall

New member
Apr 16, 2011
950
0
0
Why the hell would you need an aim mechanic in Half Life? So we can make a somewhat original, interesting IP into samey mindless, cliche, boring, and non-inventive crap that is the modern FPS genre? Why not just tell Gordon to go roll around in the dirt, tell him to work out and put on some bulk, and give him regenerating health while you're at it?

I've never had any trouble aiming in HL1, or HL2. I fail to see the need for such a mechanic change. There's no need to make Half Life into a generic modern FPS... there are dozens of those on the market, but there is only one Half Life.
 

Charlie Emerson

New member
Mar 17, 2011
23
0
0
I always kinda though Valve could do the Bioshock or Left 4 Dead way and only allowing you to look down the sights of certain guns.
 

Juk3n

New member
Aug 14, 2010
222
0
0
It was not hard at all to aim in either of the first two games..you just sprayed in the general direction and got a kill..real skillful gaming eh?

The graphics on hl2? perfect!
Story? fantastic!
Sound? amazing!
Level design? Incredible!

blah blah blah it ticks all the boxes and when we get to the action parts..we just point and click? it seems the only part of the game that was lacking imo. As much as i loved it, some sharper shooting would be excellent. Since when did a sharp, precise shooting mechanic become a cliche ffs?
 

Xlr8DETH

New member
Jun 20, 2010
110
0
0
Stall said:
Why the hell would you need an aim mechanic in Half Life? So we can make a somewhat original, interesting IP into samey mindless, cliche, boring, and non-inventive crap that is the modern FPS genre? Why not just tell Gordon to go roll around in the dirt, tell him to work out and put on some bulk, and give him regenerating health while you're at it?

I've never had any trouble aiming in HL1, or HL2. I fail to see the need for such a mechanic change.
why does including a ironsight mechanic immediately make a game "samey" or "COD like" or "non original and boring"?
 

Phlakes

Elite Member
Mar 25, 2010
4,282
0
41
Daniel Cygnus said:
Probably not. Half-Life is too...Half-Life-y to do the whole CoD sight-aiming thing.
...Right. Because CoD invented sights in games.

OT: It's not really Valve's thing to use them. Sights are used to shoot more accurately, but with the pinpoint crosshair and the fact that the guns are already ridiculously accurate, there's no need. Plus the HEV suit probably has some kind of built-in targeting.
 

Juk3n

New member
Aug 14, 2010
222
0
0
Xlr8DETH said:
Stall said:
Why the hell would you need an aim mechanic in Half Life? So we can make a somewhat original, interesting IP into samey mindless, cliche, boring, and non-inventive crap that is the modern FPS genre? Why not just tell Gordon to go roll around in the dirt, tell him to work out and put on some bulk, and give him regenerating health while you're at it?

I've never had any trouble aiming in HL1, or HL2. I fail to see the need for such a mechanic change.
why does including a ironsight mechanic immediately make a game "samey" or "COD like" or "non original and boring"?
cookie for you!
 

Juk3n

New member
Aug 14, 2010
222
0
0
Phlakes said:
Daniel Cygnus said:
Probably not. Half-Life is too...Half-Life-y to do the whole CoD sight-aiming thing.
...Right. Because CoD invented sights in games.

OT: It's not really Valve's thing to use them. Sights are used to shoot more accurately, but with the pinpoint crosshair and the fact that the guns are already ridiculously accurate, there's no need. Plus the HEV suit probably has some kind of built-in targeting.
i can see that, but i just feel that not having the ability to aim down the sights ..on a shooting game..is a dated mechanic and makes the gamplay feel slightly dated. I mean HL2 is so engaging you can forget about it because you're wrapped up in the story. But in this day and age..Gun and Aim are pretty synonymous no?

Walk - toggle run
Shoot - toggle aim
 

crop52

New member
Mar 16, 2011
314
0
0
Stall said:
Why the hell would you need an aim mechanic in Half Life? So we can make a somewhat original, interesting IP into samey mindless, cliche, boring, and non-inventive crap that is the modern FPS genre? Why not just tell Gordon to go roll around in the dirt, tell him to work out and put on some bulk, and give him regenerating health while you're at it?

I've never had any trouble aiming in HL1, or HL2. I fail to see the need for such a mechanic change. There's no need to make Half Life into a generic modern FPS... there are dozens of those on the market, but there is only one Half Life.
Op: Hey guys, let's add a simple aiming mechanic.

You: NO I FUCKING HATE CALL OF DUTY RABBLE RABBLE RABBLE!

You can't seriously believe that adding this one thing would change the entire game, can you?
Sure, half-life doesn't need it, but it also doesn't not need it.
 

DEAD34345

New member
Aug 18, 2010
1,929
0
0
Max David said:
I doubt it
it enhances the immage of him being not a super soldier but just a scientist in combat armor!

I does annoy me from time to time having to spray and waste ammo..
but I hardly play half life for the combat
I really don't think he can be counted as "just a scientist in combat armor" anymore...

During the events of the first game, maybe, although even then it's a stretch. The amount of soldiers you obliterate in that game kind of rule out being just a scientist, but it might be possible with some extreme luck. Then in the second game you're pretty much single-handedly saving the universe with a crowbar, there's no way you're "just a scientist" or else they'd have put you in the back researching with the other scientists.

More OT: I don't think he will learn to aim down sights, because Valve likes to remain on it's fans' good sides, and I can only imagine the fury-driven riots and mass-suicides that would occur if those fans thought the game was becoming more "COD-like" in any form.
 

Jimmy T. Malice

New member
Dec 28, 2010
796
0
0
Because hitting a tiny Magnusson Device from 200 feet with a pistol from the hip is kind of Freeman's thing. He has the suit, and obviously knows so much about (theoretical) physics that he doesn't need to aim down sights.