Serious question? :/Lukeje said:And why do you need to look down the sights when you have a crosshair?
Why wouldn't it be?Juk3n said:Serious question? :/Lukeje said:And why do you need to look down the sights when you have a crosshair?
why does including a ironsight mechanic immediately make a game "samey" or "COD like" or "non original and boring"?Stall said:Why the hell would you need an aim mechanic in Half Life? So we can make a somewhat original, interesting IP into samey mindless, cliche, boring, and non-inventive crap that is the modern FPS genre? Why not just tell Gordon to go roll around in the dirt, tell him to work out and put on some bulk, and give him regenerating health while you're at it?
I've never had any trouble aiming in HL1, or HL2. I fail to see the need for such a mechanic change.
...Right. Because CoD invented sights in games.Daniel Cygnus said:Probably not. Half-Life is too...Half-Life-y to do the whole CoD sight-aiming thing.
cookie for you!Xlr8DETH said:why does including a ironsight mechanic immediately make a game "samey" or "COD like" or "non original and boring"?Stall said:Why the hell would you need an aim mechanic in Half Life? So we can make a somewhat original, interesting IP into samey mindless, cliche, boring, and non-inventive crap that is the modern FPS genre? Why not just tell Gordon to go roll around in the dirt, tell him to work out and put on some bulk, and give him regenerating health while you're at it?
I've never had any trouble aiming in HL1, or HL2. I fail to see the need for such a mechanic change.
i can see that, but i just feel that not having the ability to aim down the sights ..on a shooting game..is a dated mechanic and makes the gamplay feel slightly dated. I mean HL2 is so engaging you can forget about it because you're wrapped up in the story. But in this day and age..Gun and Aim are pretty synonymous no?Phlakes said:...Right. Because CoD invented sights in games.Daniel Cygnus said:Probably not. Half-Life is too...Half-Life-y to do the whole CoD sight-aiming thing.
OT: It's not really Valve's thing to use them. Sights are used to shoot more accurately, but with the pinpoint crosshair and the fact that the guns are already ridiculously accurate, there's no need. Plus the HEV suit probably has some kind of built-in targeting.
Op: Hey guys, let's add a simple aiming mechanic.Stall said:Why the hell would you need an aim mechanic in Half Life? So we can make a somewhat original, interesting IP into samey mindless, cliche, boring, and non-inventive crap that is the modern FPS genre? Why not just tell Gordon to go roll around in the dirt, tell him to work out and put on some bulk, and give him regenerating health while you're at it?
I've never had any trouble aiming in HL1, or HL2. I fail to see the need for such a mechanic change. There's no need to make Half Life into a generic modern FPS... there are dozens of those on the market, but there is only one Half Life.
I really don't think he can be counted as "just a scientist in combat armor" anymore...Max David said:I doubt it
it enhances the immage of him being not a super soldier but just a scientist in combat armor!
I does annoy me from time to time having to spray and waste ammo..
but I hardly play half life for the combat