Bolded the important part. You actually HAD to do something to make the smashing tactic work.King of the Sandbox said:Trust me, I got through a lot of the stuff in BG2 just by smashing it, then, if that didn't work, splashing it with a spell or such that would make smashing work, then proceeding directly to the smashing of said it.
I also got through a lot of content in BG2 by smashing it, but i typically had to at least pre-buff, prepare and DO something to make it work.
I'm not limiting myself. The GAME is limiting me.I honestly and truly do feel bad for fellow RPG fans like yourself, who seem determined to limit themselves in such a freeing game, though.
Listen, RPG fan or not, a game needs to challenge, else most people will find that part of the system stagnating. I don't limit myself because i want to. I limit myself because there is no reason to expand.
If the game fails to give me a reason to expand, you can't just say it's my fault for not wanting to. It's a lack in the game, not me. I don't control the fact that doing something for its own sake isn't satisfying to me (and, as i would like to point out, isn't satisfying to a great many people).
I'm not arguing with you to try to change your mind about Skyrim being a great game. I'm trying to make you see that there is much more room for improvement than you would like to admit, which is why i don't consider the game benchmark material.And since I really don't think we're going to change each others minds here, since we both seem very adamant about our positions, we'll call it a draw. Fair enough?
I'm much like Yahtzee, in that i hate seeing wasted potential, and what pains me is that Skyrim could have been so much more. Just because it's good, doesn't mean it can't stride to be perfect (or at the very least better), and in my opinion, instead of sitting here telling me that the combat system is good, you should go tell the developers that you want the combat system to be BETTER in Skyrim 2 (or whatever the hell the next game in the series is going to be called).
And this is why i diametrically oppose calling it benchmark material, because it didn't raise the bar in many aspects of it's gameplay when it should have. Skyrim allows for a lot of playstyles, yeah, but most of them lack any real depth, which is my problem with the game. The best analogy i can find is that the combat system reminds me of Spore from EA: A vast game that takes you through MANY stages of how life began, but at the end of the day the gameplay in each stage lacked depth and was shallow. Fortunately, combat isn't all what Skyrim is about, which is what makes it good, but that particular part is still shallow.
We should always strive to improve upon what isn't perfect, especially when it's a thousand miles from perfect. And the fact is that if Skyrim had an engaging and intense combat system where thinking replaced backpedaling, it could be 10 times as addictive as it is now. Imagine that for a minute, will you? The game you already love being even more engaging. I'm avtually afraid you might quit your job or school if that was the case!