Why? To me, WW is by far the most visually appealing Zelda ever.Link Kadeshi said:I'd rather move away from the Wind Waker style, personally.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).orannis62 said:As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Good, yes...best by far...not even closequack35 said:Yeah, Windwaker was the best Zelda by far, I'd like to see another like it.
You see, that's one reason I liked TP: it gave us Zant. Even though he ended up being Ganon's puppet (and completely mental at that), he was a damn good villain for the majority of the game. They just had to ruin it by bringing Ganon in (although they sort of redeemed themselves with the epic final boss fight).UltimatheChosen said:Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).orannis62 said:As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Even Zant didn't have much depth. The thing that made Yggdrasil such an interesting villain was that each of his decisions had a moral reason behind it. Up until the very end of the game (when he finally lost it after his sister, who'd he'd been trying to revive for thousands of years, died), I understood why he acted the way he did - and furthermore, I could see myself doing the same thing, in his shoes.orannis62 said:You see, that's one reason I liked TP: it gave us Zant. Even though he ended up being Ganon's puppet (and completely mental at that), he was a damn good villain for the majority of the game. They just had to ruin it by bringing Ganon in (although they sort of redeemed themselves with the epic final boss fight).UltimatheChosen said:Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).orannis62 said:As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
I agree with you there. Good thing they would NEVER stoop to something that silly...Internet Kraken said:As long as they didn't add some stupid gimmick like a train or something.....
Sorry, I don't quite know who Yggdrasil was, but I get the gist. I'll now do what I do best and compare him to Mass Effect; Saren, in Mass Effect, is much the same way towards the end. He truly believes that, if he can make himself useful to Sovereign and the Reapers, even if all life in the galaxy is wiped out, that he, having proven organics useful, can stop them from wiping out the next organics in the cycle. Or at least, that's what he's convinced himself- it becomes clear that it's just him rationalizing his Indoctrination after the fact.UltimatheChosen said:Even Zant didn't have much depth. The thing that made Yggdrasil such an interesting villain was that each of his decisions had a moral reason behind it. Up until the very end of the game (when he finally lost it after his sister, who'd he'd been trying to revive for thousands of years, died), I understood why he acted the way he did - and furthermore, I could see myself doing the same thing, in his shoes.orannis62 said:You see, that's one reason I liked TP: it gave us Zant. Even though he ended up being Ganon's puppet (and completely mental at that), he was a damn good villain for the majority of the game. They just had to ruin it by bringing Ganon in (although they sort of redeemed themselves with the epic final boss fight).UltimatheChosen said:Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).orannis62 said:As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
I can understand why someone wouldn't like the cartoon design of Wind Waker.Link Kadeshi said:I'd rather move away from the Wind Waker style, personally.