Wind waker 2 for WII

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GodsOneMistake

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Jan 31, 2009
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I agree that phantom Hourglass was really not that great... A true second one would be interesting, i'd like some larger land masses. Why must the entire planet be small islands. that would suck
 

quack35

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Sep 1, 2008
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Yeah, Windwaker was the best Zelda by far, I'd like to see another like it.
 

hcig

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Mar 12, 2009
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it should stay on the DS, i like the idea of being able to get my toon on one system, and my realism on the other.

unless its wiiware, i just dont want nintendo to make the new, wii specific game play look out of place, seriously, i dont know why, it would just be weird

but i love the PH controls, and i nearly crapped myself when they showed ST
 

UltimatheChosen

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As long as they took out almost all of the sailing. It was a pain in the ass to have to spend five to ten minutes every time I wanted to go anywhere.
 

[Gavo]

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Jun 29, 2008
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Just another game that can consume my time with a large, open world. Devoid of sailing.
 

Avatar Roku

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Link Kadeshi said:
I'd rather move away from the Wind Waker style, personally.
Why? To me, WW is by far the most visually appealing Zelda ever.

As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
 

UltimatheChosen

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orannis62 said:
As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).
 

Avatar Roku

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UltimatheChosen said:
orannis62 said:
As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).
You see, that's one reason I liked TP: it gave us Zant. Even though he ended up being Ganon's puppet (and completely mental at that), he was a damn good villain for the majority of the game. They just had to ruin it by bringing Ganon in (although they sort of redeemed themselves with the epic final boss fight).
 

RheynbowDash

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Yea, and whats up with my new game? Trains? Really? That's all you can come up with?

On Topic: Wind Waker 2 would be excellent. Its about time i got into another adventure saving Zelda. AGAIN. Man, that chick will never give me any...
 

UltimatheChosen

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orannis62 said:
UltimatheChosen said:
orannis62 said:
As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).
You see, that's one reason I liked TP: it gave us Zant. Even though he ended up being Ganon's puppet (and completely mental at that), he was a damn good villain for the majority of the game. They just had to ruin it by bringing Ganon in (although they sort of redeemed themselves with the epic final boss fight).
Even Zant didn't have much depth. The thing that made Yggdrasil such an interesting villain was that each of his decisions had a moral reason behind it. Up until the very end of the game (when he finally lost it after his sister, who'd he'd been trying to revive for thousands of years, died), I understood why he acted the way he did - and furthermore, I could see myself doing the same thing, in his shoes.
 

Musical-Wheelchair

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Internet Kraken said:
As long as they didn't add some stupid gimmick like a train or something.....
I agree with you there. Good thing they would NEVER stoop to something that silly...

....*depressed sigh*
 

Avatar Roku

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UltimatheChosen said:
orannis62 said:
UltimatheChosen said:
orannis62 said:
As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).
You see, that's one reason I liked TP: it gave us Zant. Even though he ended up being Ganon's puppet (and completely mental at that), he was a damn good villain for the majority of the game. They just had to ruin it by bringing Ganon in (although they sort of redeemed themselves with the epic final boss fight).
Even Zant didn't have much depth. The thing that made Yggdrasil such an interesting villain was that each of his decisions had a moral reason behind it. Up until the very end of the game (when he finally lost it after his sister, who'd he'd been trying to revive for thousands of years, died), I understood why he acted the way he did - and furthermore, I could see myself doing the same thing, in his shoes.
Sorry, I don't quite know who Yggdrasil was, but I get the gist. I'll now do what I do best and compare him to Mass Effect; Saren, in Mass Effect, is much the same way towards the end. He truly believes that, if he can make himself useful to Sovereign and the Reapers, even if all life in the galaxy is wiped out, that he, having proven organics useful, can stop them from wiping out the next organics in the cycle. Or at least, that's what he's convinced himself- it becomes clear that it's just him rationalizing his Indoctrination after the fact.

So yeah, maybe Zant wasn't up to that level, but for a Zelda villain, he kind of was.
 

Internet Kraken

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Link Kadeshi said:
I'd rather move away from the Wind Waker style, personally.
I can understand why someone wouldn't like the cartoon design of Wind Waker.

However, I certainly preferred it to the (pathetic) grimdark art style they tried to pull off in Twilight Princess. I hate that game so much because of it.