Wind waker 2 for WII

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AtticusSP

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hcig said:
AtticusSP said:
There is no such thing as a "Mature" art style.
Once you've realized it, you can appreciate any style, given it's used right.

Also, Anime and Manga purposely use a style that's appealing to young audiences. To the guy that used it as an example, Kenshin is a Shonen JUMP series, and the target audience for JUMP is 12-15 range. Not that that means it can't be enjoyed by both older, and younger, but still.
funny you should mention that, because ive noticed two, horrible, horrible things:
1. the art in bleach somehow made it the more "mature" jump title, so it goes on adult swim, but apparently orange jumpsuits are too kiddie, and so naruto gets thrown to those disgusting weeaboos
2. naruto has a story that you probably could not even fully comprehend if you dont have some form of higher schooling, while bleach is basically "they is bad, we is good, good guys get hurt, but cant die" why the HELL do people actually judge "maturity" or depth as the style?

my point in zelda being that WW link was by far the most expressive (and adorable :p) and that really let you into his head, it is THE most immersive zelda title you can play, and not to mention the story has never been more flushed out, i mean, you even get to hear ganon's side of things, holy crap. included with the most violent and realistic combat (pre-TP) and themes almost as dark as MM (possibly better contrasted, however)

but no, WW is a big sissy game for little girls who cant play a mans zelda, when more than anything, WW is the return to form everyone was begging for but they seemed to brush off
(see: yahtzee on "fans")

meanwhile, we get TP, and then everybody freaks, until they play it, oh now everybody wants WW back, we get PH and its like "boo....again" now we have ST and it seems they still cannot be satisfied.
Naruto is the last thing from maturity as well. It purposely baits fangirls into writing slash fanfiction. Nothing good can come from that audience.
Of the current Jump action trinity, One Piece is the best of the 3, as it's the only one that doesn't take itself to seriously.
But no Jump manga is "mature" anyway. Gintama makes fun of that kinda stuff all the time.

I somewhat agree with the Zelda stuff, but from what I remember, everyone thought Windwaker was stupid until they actually played the finished product. Most people still liked Windwaker, even if they wanted the darker Zelda back. Phantom Hourglass still sucked though.
 

Link Kadeshi

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hcig said:
Link Kadeshi said:
Internet Kraken said:
I'm not too thrilled about a game that puts technology into Zelda. I am not upset by the steam ship in Zelda, I can live with it... But trains are too technological for my liking.
:/
hi, im the legend of zelda, maybe you forgot about the cameras? phones? lazers? juke boxes? clocks? robotic creatures? conveyor belts? electric guitars? spotlights? lamps? microphones? speakers? did you even play half of twilight princess?
ALttP (the best game, btw, dont argue) is a good example of these technologies.
PLUS since the beginning of the zelda timeline, how many THOUSANDS of years have passed?

on top of all that, he isnt link of middle ages europe, hes link of HYRULE, its NOT REAL, its a DIFFERENT UNIVERSE, THEY HAVE PROGRESSED DIFFERENTLY, HURRR

Edit: also, the tingle tuner was a gameboy with an antenna, so yea.
You're a little ninja, aren't you? :)
Yeah, I know about those peices of tech, though I can't think off hand what tech ALttP would be an example of. A lamp isn't exactly new crap, it's a contained fire using, well... Magic... I guess, since it never ran out of it's fuel (Yes, I know kerosene lamps became popular in mid-late 1800's). I've always felt the feel of a Zelda game should be Middle Ages, yeah. Maybe not by exact standards, but I don't think the train belongs in games where people are not above swords and shields yet. Bit of a technological leap. Cameras are one thing, spotlights are (At least probably are) normal light focused and reflected. I'm drawning a blank on the Juke Box, though. Either way, Progress differently all you want (Wheee, I've invented a camera and a telephone already!) we should at least stay in a realm of possibility here. Trains are just a bit much, and feel out of place (As far as I can feel not having played the game yet, of course.). Also, feel free to be less of a jerk when stating oppinions or making a point. You know, as a trial, might make you less rude, ya know? I have not seen anyone react rudly to you in this thread, nor to anyone else. Thanks.

EDIT: And another thing, A Link to the Past is my favorite Zelda game, with only one close contender, and that is OoT. Loved(Not only past tense, either) that game, and have bought each version. Excelent game, and have played it so many times, it alone would classify me as a fanboy, were it not for all the other things I do/say/think. *Cough* Anyways....
 

Phenakist

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dantheman931 said:
Nostalgia said:
dantheman931 said:
Also, what about a futuristic Zelda? Like, give Link a hookshot that fires out on a column of energy instead of a chain (yeah, I know Metroid did it already
Well, there you go. Metroid is basically your futuristic Zelda since they're both an action-adventure puzzle solving game.
I meant in terms of plot. I know they're both in the same genre, but that's not the same thing.
Aside from the whole future past thing the only differences are the camera angle and Link always has a valid excuse to loose everything he owns ;)

I would love to see a WW2, I'm having a little trouble which graphics style is better however. The call shaded (cartoonish) one is good, it adds humor and gives a more fun feeling. BUT the gloomy style of TP also has it's merits, it shows the wii can in fact produce half decent graphics, it feels like the next gen version of Majoras Mask and Ocarina of Time and it just works.

The original Wind Waker I found very linear and straight forward, I was able to get through the dungeons the first time without thinking "Aaahhh crap I've missed something" or come to find that some stairs you need havn't risen etc. etc. And the boat... well... thats the boat... But besides from those things it was an excellent game, good laughs, fun gameplay, everything we should expect really.

So WW2 needs a good, challenging structure to the dungeons. And something to make the boat trips far less "Okay, he's going in the right direction, lets go get dinner".

EDIT: Yes, candle-lit spotlights are a HUGE leap in technology...
 

ganpondorodf

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I must be the only person on the planet that loved the sailing in WW. It made the world feel real, and BIG. In TP, a character saying "oh, you've come such a long way" makes no sense, because it's like... "uhmm, actually, it's a five minute walk for me". Whereas in WW it takes TIME to get from one place to another, and you need a bloody boat to do so. It's just so much more convincing.
 

UltimatheChosen

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Jeronus said:
UltimatheChosen said:
orannis62 said:
As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).
What is wrong with Ganon?
The fact that he has no meaningful motivation or character development. His whole schtick is "I want power, I want to rule (or occasionally destroy) the world". It's never explained why, other than the fact that he's VERY EVIL. Sure, he's portrayed well for such a one-dimensional character, but that's still not enough. As long as every Zelda game has the same protagonist and/or villain, the plot will never really have any surprises. I've seen KIRBY games with bigger plot twists than Zelda, for Christ's sake.
 

soulasylum85

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well judging how badly nintendo is screwing their longterm fans i can only assume they would follow up the amazing twilight princess with a bullshit kiddie link game again. i should just sell my wii to get a few more ps3 or 360 games.
 

JediMB

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JWAN said:
dude its ZELDA, why would you do that?
Why does everyone want to see every game morph into a Grand Theft Auto or a Killzone or a Halo

its fucking Zelda, get used to it discussion over
Indeed.

Of course, many elements of Zelda could stand being messed around with or expanded on, but at its core the "Legend of Zelda" is supposed to be a fairy tale with elves (Hylians), faeries, magical swords and a kingdom in peril.

It definitely doesn't need a rating higher than PG-13. There's already a game series for that, and I believe it's called God of War.
 

Lord Beautiful

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JWAN said:
-Zen- said:
Towowo2 said:
Define "mature tastes"
By that, I mean an art style that resembles that of Vampire Hunter D or Rurouni Kenshin more than that of, well, Wind Waker.

Wait, what did you think I meant?
dude its ZELDA, why would you do that?
Why does everyone want to see every game morph into a Grand Theft Auto or a Killzone or a Halo

its fucking Zelda, get used to it discussion over

that comes from the same breed of thought to give Shadow a machine gun, wtf, its a Sonic game keep it like an actual sonic game just like how your supposed to keep a Zelda game like a Zelda game.

Why don't we make Killzone like "Pokemon Snap"? get rid of the guns and replace it with a camera and Pokemon...wait let me write this down...
Right, because when I suggested "more realistic animated style," you were clever enough to realize that I actually meant "staggering photo-realism." Bravo, you presumptuous ass.

And it's amazing how you linked a proposal of aesthetic tweeks to one of complete overhaul. How exactly does a change in art style have anything to do with such a massive change in gameplay the likes of making a Sonic (Shadow, whatever) game with guns?

Now, I'm perfectly fine with disagreements and discussion over matters such as these, but the least you can do is to not be such an irrational prick. Before you try to make another argument, I humbly suggest that you develop some sense of logic and some level of manners.
 

hcig

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AtticusSP said:
hcig said:
]Naruto is the last thing from maturity as well. It purposely baits fangirls into writing slash fanfiction. Nothing good can come from that audience.
Of the current Jump action trinity, One Piece is the best of the 3, as it's the only one that doesn't take itself to seriously.
But no Jump manga is "mature" anyway. Gintama makes fun of that kinda stuff all the time.
oh shi-
its about to go offtopic, lol. for one, yes, one piece is pretty awesome, but how is gross fangirls (the weeaboos i mentioned) connected to the story? its audience is retarded for the reason i mentioned, but the writing behind it is the best since bebop, i usually dont care for animu, considering its horrid writing, and i reserve my fandom to less than 10 shows/mangas,including cowboy bebop, naruto, detective conan, etc.
OH i get it, you thought i was talking about the show maybe? cause that is so full of BS that its surprising the viewers dont explode, i dont watch animu if there is a manga to be read, also note that i read the originals, weekly, before it ever touches filthy retardation the west is known to do to manga.

Link Kadeshi said:
Yeah, I know about those peices of tech, though I can't think off hand what tech ALttP would be an example of. A lamp isn't exactly new crap, it's a contained fire using, well... Magic... I guess, since it never ran out of it's fuel (Yes, I know kerosene lamps became popular in mid-late 1800's). I've always felt the feel of a Zelda game should be Middle Ages, yeah. Maybe not by exact standards, but I don't think the train belongs in games where people are not above swords and shields yet. Bit of a technological leap. Cameras are one thing, spotlights are (At least probably are) normal light focused and reflected. I'm drawning a blank on the Juke Box, though. Either way, Progress differently all you want (Wheee, I've invented a camera and a telephone already!) we should at least stay in a realm of possibility here. Trains are just a bit much, and feel out of place (As far as I can feel not having played the game yet, of course.). Also, feel free to be less of a jerk when stating oppinions or making a point. You know, as a trial, might make you less rude, ya know? I have not seen anyone react rudly to you in this thread, nor to anyone else. Thanks.
umm, alttp was the first to incorporate machinery and lazers, i believe, there was an ROCK BAND using ELECTRICITY friggin UNDERWATER, im not being a jerk, unless you count pointing out the obvious, in a humorous way, i wasnt calling you retarded by saying "hurr" i was doing is because of the caps lock sentence

UltimatheChosen said:
Jeronus said:
UltimatheChosen said:
What is wrong with Ganon?
The fact that he has no meaningful motivation or character development. His whole schtick is "I want power, I want to rule (or occasionally destroy) the world". It's never explained why, other than the fact that he's VERY EVIL. Sure, he's portrayed well for such a one-dimensional character, but that's still not enough. As long as every Zelda game has the same protagonist and/or villain, the plot will never really have any surprises. I've seen KIRBY games with bigger plot twists than Zelda, for Christ's sake.
i dont get it, why does nobody pay attention? Ganon wants to control the word, he just the bad guy, he is from the 8-bit era ffs, he is later being explained as the embodiment of evil...why does he NEED a reason be be an asshole? he is egocentric,and greedy and desires the power to control everything, why does he need a reason?
well, he gets into it more in WW, maybe you didnt play it, or maybe you didnt finish it, or maybe you didnt pay attention. but in there it is revealed that ganon loved hyrule, and that after the gods destroyed it, he vowed to restore his homeland. the triforce would give him the power to have anything he wanted. if he got his wish, it would be his only chance, and over anything else, he chooses to restore his homeland? he wasnt an evil bastard in WW, he explained that though the desert was harsh, he found hope in the winds that came from hyrule's fields, he wanted that for his own land, to be a good king.

the poor bastard was just unlucky. he was given the triforce of power and after learning of its power, it corrupted him, the triforce of power is ultimate power, and has the ability to corrupt anyone, the TRIFORCE PIECE actually took over his mind, and cause him to believe the only way to save his people would be through absolute control.

you must not have been paying attention when you played the games.
 

ZeroMachine

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UltimatheChosen said:
Jeronus said:
UltimatheChosen said:
orannis62 said:
As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).
What is wrong with Ganon?
The fact that he has no meaningful motivation or character development. His whole schtick is "I want power, I want to rule (or occasionally destroy) the world". It's never explained why, other than the fact that he's VERY EVIL. Sure, he's portrayed well for such a one-dimensional character, but that's still not enough. As long as every Zelda game has the same protagonist and/or villain, the plot will never really have any surprises. I've seen KIRBY games with bigger plot twists than Zelda, for Christ's sake.
Actually, in Wind Waker, his real motive was revealed, and it was pretty deep. As it ends up, he originally wanted control over Hyrule because he watched his people suffer through hardship in the desert, and he saw the people of Hyrule live in peace, with wind and rain.

Beat Wind Waker and see for yourself. It's actually one of the main reasons it's my favorite Zelda game. It makes you pity him.

In every other game, though, I will agree, Ganon is FLAT.
 

Avatar Roku

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ZeroMachine said:
UltimatheChosen said:
Jeronus said:
UltimatheChosen said:
orannis62 said:
As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).
What is wrong with Ganon?
The fact that he has no meaningful motivation or character development. His whole schtick is "I want power, I want to rule (or occasionally destroy) the world". It's never explained why, other than the fact that he's VERY EVIL. Sure, he's portrayed well for such a one-dimensional character, but that's still not enough. As long as every Zelda game has the same protagonist and/or villain, the plot will never really have any surprises. I've seen KIRBY games with bigger plot twists than Zelda, for Christ's sake.
Actually, in Wind Waker, his real motive was revealed, and it was pretty deep. As it ends up, he originally wanted control over Hyrule because he watched his people suffer through hardship in the desert, and he saw the people of Hyrule live in peace, with wind and rain.

Beat Wind Waker and see for yourself. It's actually one of the main reasons it's my favorite Zelda game. It makes you pity him.

In every other game, though, I will agree, Ganon is FLAT.
Meh, better than Bowser. And as I said, it seems that from WW onward, they tried to make the villains better: as you said, they explained Ganon in WW, and in Twilight Princess, they gave us Zant.
 

A random person

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A Windwaker sequel for the Wii could be good. I did like the art style of the first one. The sailing needs to be scrapped, though, or at least greatly improved (I'll admit that sailing looks pretty). And the dungeons need to be more challenging; second playthrough, I blew through the first few dungeons very quickly. And I mean more challenging with puzzles, which is how Zelda games are challenging in a fun way, and not throwing more and/or tougher enemies, which is cheap.
 

JWAN

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-Zen- said:
JWAN said:
-Zen- said:
Towowo2 said:
Define "mature tastes"
By that, I mean an art style that resembles that of Vampire Hunter D or Rurouni Kenshin more than that of, well, Wind Waker.

Wait, what did you think I meant?
dude its ZELDA, why would you do that?
Why does everyone want to see every game morph into a Grand Theft Auto or a Killzone or a Halo

its fucking Zelda, get used to it discussion over

that comes from the same breed of thought to give Shadow a machine gun, wtf, its a Sonic game keep it like an actual sonic game just like how your supposed to keep a Zelda game like a Zelda game.

Why don't we make Killzone like "Pokemon Snap"? get rid of the guns and replace it with a camera and Pokemon...wait let me write this down...
Right, because when I suggested "more realistic animated style," you were clever enough to realize that I actually meant "staggering photo-realism." Bravo, you presumptuous ass.

And it's amazing how you linked a proposal of aesthetic tweeks to one of complete overhaul. How exactly does a change in art style have anything to do with such a massive change in gameplay the likes of making a Sonic (Shadow, whatever) game with guns?

Now, I'm perfectly fine with disagreements and discussion over matters such as these, but the least you can do is to not be such an irrational prick. Before you try to make another argument, I humbly suggest that you develop some sense of logic and some level of manners.
I'm an irrational prick? did I ever start calling you names?
Congrats though you just got the "Ass hat of the Year" award and its only May.
Besides starting a fight over the internet by calling names really speaks of your character

Did you ever think maybe I was aiming those comments at someone else?
By the way Zelda has always been a game for kids, that's why people buy the games
don't screw it up so you can turn it into some violent anime crap it was never meant to be.
 

Nostalgia

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Link Kadeshi said:
Fairly, since it was helping to state my oppinion
Seems like it was just needlessly nitpicking on Toon Link.

Link Kadeshi said:
Actually, I have listened to the beginning of WW, and indeed, I'm right, the Goddesses sealed the land and Ganondorf away by pouring rain down, and sealing him using the Master Sword. Here is an excerpt from a Zelda Wiki:

As doom drew nigh, the king and his people prayed to the gods, leaving their kingdom in the hands of fate. Even if, in response to their pleas, a hero did actually appear, he could not have challenged Ganon as things stood—when he claimed the blade of evil’s bane, it would be all but useless to him. In any case, the gods seemed to find a use for it in stemming the calamity. The Master Sword would serve as a key once more, this time not on the Sacred Realm, but on Hyrule itself, and Ganondorf and his power with it.

And so, the fair kingdom was soon buried beneath rains that poured from the heavens and left forgotten at the bottom of the sea. The gods knew that to seal the people away with the kingdom would be to grant Ganon's wish for the destruction of the land. So, before the sealing of the kingdom, the gods chose those who would build a new country and commanded them to take refuge on the mountaintops.
That was not in the opening of Wind Waker, so I had a lack of information if this is indeed true. The opening basically states of the happenings in OoT, Ganon's return, and the denizens leaving Hyrule to the hand of fate as their prayers never helped repel Ganon, or called back the Hero of Time. Then it goes on about traditional garb on Outset, and blah blah blah.

Link Kadeshi said:
Kinda the point, he was fleshed out pretty well in others, actually. Not all Zeldas gave much, but he was a desert thief who, with his fellow thieves, discovered the Golden Land, killed them and took the power of the Triforce for himself. Absolute power corrupts absolutly. He was fiercly fought and all but a handfull of the Knights of Hyrule died holding back his evil forces, while the seven wise men sealed him. Link to the Past. And the story was told about him well in OoT through the story-line. In WW, you just got more from him, but I doubt many evil maniacs would think themselves so evil, and I bet they all give tragic tales as to why they did what they did.
You pretty much explained "he's evil and did bad things because he's a bad person, and then he was punishment for being so."
I don't see how understanding his motives make him any less of a villain though, assuming you mean that because he was given a 'tragic tale'.
 

Mr. Fister

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Another topic, another topic-hijacking flame war. *sigh*

To be honest, I would really like a follow-up to Twilight Princess. The game nearly had me in tears at the end of my second playthrough, it was that good. I was never so immersed into the story of other Zelda games as I was with TP. Yeah, the premise is not innovative and it would make for a lame story anywhere else, but the way it's told in TP is so well done, it's beautiful. Those who think "lol, ur just savin teh princes agin" just don't get it.

To my dismay, I highly doubt there will be a follow-up anytime soon, if ever. Nintendo thought that TP's sales in Japan was disappointing, and Miyamoto's wishes to make the Zelda games more casual only makes it seem more impossible. Whatever they do for the upcoming Wii Zelda will probably be good, but I have a bad feeling I won't have the same breathtaking experience like I had with Twilight Princess.
 

Cortheya

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quack35 said:
Yeah, Windwaker was the best Zelda by far, I'd like to see another like it.
This! I remember well when i first got it...My dad had bought a TV to use in the car for a drive to Utah and it arrived from UPS JUST before we left and I played it all the way down and when we got there..Goooooooooood times...
 

TheGreatGonzo26

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I liked the style of Wind Waker, it was nice to have a different style of art. I liked the silly, cartoonish feel to it; it was a nice break from the attempted realism of the other Zelda games. I would like to see Link, or possibly another hero, exploring larger land masses and possibly having a mount next time around.

putting Phantom Hourglass on the DS was sort of a mix of a good idea and a bad idea. Touch screen: good; split screen, screaming at the DS: bad idea. If they were to make another one, I would suggest they keep it off the DS.